Difference between revisions of "Resource:Previous Seminars"

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=== History ===
=== History ===
{{Hist_seminar
|abstract = With cloud-side computing and rendering, mobile cloud gaming (MCG) is expected to deliver high-quality gaming experiences to budget mobile devices. However, our measurement on representative MCG platforms reveals that even under good network conditions, all platforms exhibit high interactive latency of 112–403 ms, from a user-input action to its display response, that critically affects users’ quality of experience. Moreover, jitters in network latency often lead to significant fluctuations in interactive latency. In this work, we collaborate with a commercial MCG platform to conduct the first in-depth analysis on the interactive latency of cloud gaming. We identify VSync, the synchronization primitive of Android graphics pipeline, to be a key contributor to the excessive interactive latency; as many as five VSync events are intricately invoked, which serialize the complex graphics processing logic on both the client and cloud sides. To address this, we design an end-to-end VSync regulator, dubbed LoopTailor, which minimizes VSync events by decoupling game rendering from the lengthy cloud-side graphics pipeline and coordinating cloud game rendering directly with the client. We implement LoopTailor on the collaborated platform and commodity Android devices, reducing the interactive latency (by ∼34%) to stably below 100 ms.
|confname =NSDI'25
|link = https://www.usenix.org/conference/nsdi25/presentation/li-yang
|title= Dissecting and Streamlining the Interactive Loop of Mobile Cloud Gaming
|speaker= Li Chen
|date=2025-9-9
}}{{Hist_seminar
|abstract = The local deployment of large language models (LLMs) on mobile devices has garnered increasing attention due to its advantages in enhancing user privacy and enabling offline operation. However, given the limited computational resources of a single mobile device, only small language models (SLMs) with restricted capabilities can currently be supported. In this paper, we explore the potential of leveraging the collective computing power of multiple mobile devices to collaboratively support more efficient local LLM inference. We evaluate the feasibility and efficiency of existing parallelism techniques under the constraints of mobile devices and wireless network, identifying that chunked pipeline parallelism holds promise for realizing this vision. Building on this insight, we propose FlexSpark, a novel solution designed to achieve efficient and robust multi-device collaborative inference. FlexSpark incorporates priority scheduling, ordered communication, and elastic compression to maximize wireless bandwidth utilization, and thus accelerates distributed inference. Preliminary experimental results demonstrate that FlexSpark achieves up to a 2 × speedup compared to state-of-the-art frameworks, significantly enhancing the practicality and scalability of LLM deployment on mobile devices.
|confname =APNet'25
|link = https://dl.acm.org/doi/10.1145/3735358.3735368
|title= FlexSpark: Robust and Efficient Multi-Device Collaborative Inference over Wireless Network
|speaker=Ruizhen
|date=2025-9-19
}}
{{Hist_seminar
{{Hist_seminar
|abstract = Reconfigurable Intelligent Surfaces (RIS) are a promising technology for creating smart radio environments by controlling wireless propagation. However, several factors hinder the integration of RIS technology into existing cellular networks, including the incompatibility of RIS control interfaces with 5G PHY/MAC procedures for synchronizing radio scheduling decisions and RIS operation, and the cost and energy limitations of passive RIS technology. This paper presents RISENSE, a system for practical RIS integration in cellular networks. First, we propose a novel, low-cost, and low-power RIS design capable of decoding control messages without complex baseband operations or additional RF chains, utilizing a power sensor and a network of microstrip lines and couplers. Second, we design an effective in-band wireless RIS control interface, compatible with 5G PHY/MAC procedures, that embeds amplitude-modulated (AM) RIS control commands directly into standard OFDM-modulated 5G data channels. Finally, we propose a low-overhead protocol that supports swift on-demand RIS re-con gurability, making it adaptable to varying channel conditions and user mobility, while minimizing the wastage of 5G OFDM symbols. Our experiments validate the design of RISENSE and our evaluation shows that our system can reconfigure a RIS at the same pace as users move, boosting 5G coverage where static or slow RIS controllers cannot.
|abstract = Reconfigurable Intelligent Surfaces (RIS) are a promising technology for creating smart radio environments by controlling wireless propagation. However, several factors hinder the integration of RIS technology into existing cellular networks, including the incompatibility of RIS control interfaces with 5G PHY/MAC procedures for synchronizing radio scheduling decisions and RIS operation, and the cost and energy limitations of passive RIS technology. This paper presents RISENSE, a system for practical RIS integration in cellular networks. First, we propose a novel, low-cost, and low-power RIS design capable of decoding control messages without complex baseband operations or additional RF chains, utilizing a power sensor and a network of microstrip lines and couplers. Second, we design an effective in-band wireless RIS control interface, compatible with 5G PHY/MAC procedures, that embeds amplitude-modulated (AM) RIS control commands directly into standard OFDM-modulated 5G data channels. Finally, we propose a low-overhead protocol that supports swift on-demand RIS re-con gurability, making it adaptable to varying channel conditions and user mobility, while minimizing the wastage of 5G OFDM symbols. Our experiments validate the design of RISENSE and our evaluation shows that our system can reconfigure a RIS at the same pace as users move, boosting 5G coverage where static or slow RIS controllers cannot.

Revision as of 19:55, 25 September 2025

History

2024

2023

2022

2021

2020

  • [Topic] [ The path planning algorithm for multiple mobile edge servers in EdgeGO], Rong Cong, 2020-11-18

2019

2018

2017

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