Difference between revisions of "Resource:Previous Seminars"

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|abstract = We present FarfetchFusion, a fully mobile live 3D telepresence system. Enabling mobile live telepresence is a challenging problem as it requires i) realistic reconstruction of the user and ii) high responsiveness for immersive experience. We first thoroughly analyze the live 3D telepresence pipeline and identify three critical challenges: i) 3D data streaming latency and compression complexity, ii) computational complexity of volumetric fusion-based 3D reconstruction, and iii) inconsistent reconstruction quality due to sparsity of mobile 3D sensors. To tackle the challenges, we propose a disentangled fusion approach, which separates invariant regions and dynamically changing regions with our low-complexity spatio-temporal alignment technique, topology anchoring. We then design and implement an end-to-end system, which achieves realistic reconstruction quality comparable to existing server-based solutions while meeting the real-time performance requirements (<100 ms end-to-end latency, 30 fps throughput, <16 ms motion-to-photon latency) solely relying on mobile computation capability.
|abstract = We present FarfetchFusion, a fully mobile live 3D telepresence system. Enabling mobile live telepresence is a challenging problem as it requires i) realistic reconstruction of the user and ii) high responsiveness for immersive experience. We first thoroughly analyze the live 3D telepresence pipeline and identify three critical challenges: i) 3D data streaming latency and compression complexity, ii) computational complexity of volumetric fusion-based 3D reconstruction, and iii) inconsistent reconstruction quality due to sparsity of mobile 3D sensors. To tackle the challenges, we propose a disentangled fusion approach, which separates invariant regions and dynamically changing regions with our low-complexity spatio-temporal alignment technique, topology anchoring. We then design and implement an end-to-end system, which achieves realistic reconstruction quality comparable to existing server-based solutions while meeting the real-time performance requirements (<100 ms end-to-end latency, 30 fps throughput, <16 ms motion-to-photon latency) solely relying on mobile computation capability.
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{{Hist_seminar
{{Hist_seminar
|abstract = Increasing bandwidth demands of mobile video streaming pose a challenge in optimizing the Quality of Experience (QoE) for better user engagement. Multipath transmission promises to extend network capacity by utilizing multiple wireless links simultaneously. Previous studies mainly tune the packet scheduler in multipath transmission, expecting higher QoE by accelerating transmission. However, since Adaptive BitRate (ABR) algorithms overlook the impact of multipath scheduling on throughput prediction, multipath adaptive streaming can even experience lower QoE than single-path. This paper proposes Chorus, a cross-layer framework that coordinates multipath scheduling with adaptive streaming to optimize QoE jointly. Chorus establishes two-way feedback control loops between the server and the client. Furthermore, Chorus introduces Coarse-grained Decisions, which assist appropriate bitrate selection by considering the scheduling decision in throughput prediction, and Finegrained Corrections, which meet the predicted throughput by QoE-oriented multipath scheduling. Extensive emulation and real-world mobile Internet evaluations show that Chorus outperforms the state-of-the-art MPQUIC scheduler, improving average QoE by 23.5% and 65.7%, respectively.  
|abstract = Increasing bandwidth demands of mobile video streaming pose a challenge in optimizing the Quality of Experience (QoE) for better user engagement. Multipath transmission promises to extend network capacity by utilizing multiple wireless links simultaneously. Previous studies mainly tune the packet scheduler in multipath transmission, expecting higher QoE by accelerating transmission. However, since Adaptive BitRate (ABR) algorithms overlook the impact of multipath scheduling on throughput prediction, multipath adaptive streaming can even experience lower QoE than single-path. This paper proposes Chorus, a cross-layer framework that coordinates multipath scheduling with adaptive streaming to optimize QoE jointly. Chorus establishes two-way feedback control loops between the server and the client. Furthermore, Chorus introduces Coarse-grained Decisions, which assist appropriate bitrate selection by considering the scheduling decision in throughput prediction, and Finegrained Corrections, which meet the predicted throughput by QoE-oriented multipath scheduling. Extensive emulation and real-world mobile Internet evaluations show that Chorus outperforms the state-of-the-art MPQUIC scheduler, improving average QoE by 23.5% and 65.7%, respectively.  

Revision as of 16:06, 10 October 2024

History

2024

2023

2022

2021

2020

  • [Topic] [ The path planning algorithm for multiple mobile edge servers in EdgeGO], Rong Cong, 2020-11-18

2019

2018

2017

Instructions

请使用Latest_seminar和Hist_seminar模板更新本页信息.

    • 修改时间和地点信息
    • 将当前latest seminar部分的code复制到这个页面
    • 将{{Latest_seminar... 修改为 {{Hist_seminar...,并增加对应的日期信息|date=
    • 填入latest seminar各字段信息
    • link请务必不要留空,如果没有link则填本页地址 https://mobinets.org/index.php?title=Resource:Seminar
  • 格式说明
    • Latest_seminar:

{{Latest_seminar
|confname=
|link=
|title=
|speaker=
}}

    • Hist_seminar

{{Hist_seminar
|confname=
|link=
|title=
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