Difference between revisions of "Resource:Previous Seminars"

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=== History ===
=== History ===
====2024====
====2024====
 
{{Hist_seminar
|abstract = LoRa is a promising technology that offers ubiquitous low-power IoT connectivity. With the features of multi-channel communication, orthogonal transmission, and spectrum sharing, LoRaWAN is poised to connect millions of IoT devices across thousands of logical channels. However, current LoRa gateways utilize hardwired Rx chains that cover only a small fraction (<1%) of the logical channels, limiting the potential for massive LoRa communications. This paper presents XGate, a novel gateway design that uses a single Rx chain to concurrently receive packets from all logical channels, fundamentally enabling scalable LoRa transmission and flexible network access. Unlike hardwired Rx chains in the current gateway design, XGate allocates resources including software-controlled Rx chains and demodulators based on the extracted meta information of incoming packets. XGate addresses a series of challenges to efficiently detect incoming packets without prior knowledge of their parameter configurations. Evaluations show that XGate boosts LoRa concurrent transmissions by 8.4× than state-of-the-art.
|confname=Mobicom' 24
|link = https://dl.acm.org/doi/pdf/10.1145/3636534.3649375
|title= Revolutionizing LoRa Gateway with XGate: Scalable Concurrent Transmission across Massive Logical Channels
|speaker=Chenkai
|date=2024-10-18
}}
{{Hist_seminar
|abstract = Deep learning training (DLT), e.g., large language model (LLM) training, has become one of the most important services in multitenant cloud computing. By deeply studying in-production DLT jobs, we observed that communication contention among different DLT jobs seriously influences the overall GPU computation utilization, resulting in the low efficiency of the training cluster. In this paper, we present Crux, a communication scheduler that aims to maximize GPU computation utilization by mitigating the communication contention among DLT jobs. Maximizing GPU computation utilization for DLT, nevertheless, is NP-Complete; thus, we formulate and prove a novel theorem to approach this goal by GPU intensity-aware communication scheduling. Then, we propose an approach that prioritizes the DLT flows with high GPU computation intensity, reducing potential communication contention. Our 96-GPU testbed experiments show that Crux improves 8.3% to 14.8% GPU computation utilization. The large-scale production trace-based simulation further shows that Crux increases GPU computation utilization by up to 23% compared with alternatives including Sincronia, TACCL, and CASSINI.
|confname=SIGCOMM' 24
|link = https://dl.acm.org/doi/pdf/10.1145/3651890.3672239
|title= Crux: GPU-Efficient Communication Scheduling for Deep Learning Training
|speaker=Youwei
|date=2024-10-18
}}
{{Hist_seminar
{{Hist_seminar
|abstract = Zero-shot object navigation is a challenging task for home-assistance robots. This task emphasizes visual grounding, commonsense inference and locomotion abilities, where the first two are inherent in foundation models. But for the locomotion part, most works still depend on map-based planning approaches. The gap between RGB space and map space makes it difficult to directly transfer the knowledge from foundation models to navigation tasks. In this work, we propose a Pixel-guided Navigation skill (PixNav), which bridges the gap between the foundation models and the embodied navigation task. It is straightforward for recent foundation models to indicate an object by pixels, and with pixels as the goal specification, our method becomes a versatile navigation policy towards all different kinds of objects. Besides, our PixNav is a pure RGB-based policy that can reduce the cost of homeassistance robots. Experiments demonstrate the robustness of the PixNav which achieves 80+% success rate in the local path-planning task. To perform long-horizon object navigation, we design an LLM-based planner to utilize the commonsense knowledge between objects and rooms to select the best waypoint. Evaluations across both photorealistic indoor simulators and real-world environments validate the effectiveness of our proposed navigation strategy.
|abstract = Zero-shot object navigation is a challenging task for home-assistance robots. This task emphasizes visual grounding, commonsense inference and locomotion abilities, where the first two are inherent in foundation models. But for the locomotion part, most works still depend on map-based planning approaches. The gap between RGB space and map space makes it difficult to directly transfer the knowledge from foundation models to navigation tasks. In this work, we propose a Pixel-guided Navigation skill (PixNav), which bridges the gap between the foundation models and the embodied navigation task. It is straightforward for recent foundation models to indicate an object by pixels, and with pixels as the goal specification, our method becomes a versatile navigation policy towards all different kinds of objects. Besides, our PixNav is a pure RGB-based policy that can reduce the cost of homeassistance robots. Experiments demonstrate the robustness of the PixNav which achieves 80+% success rate in the local path-planning task. To perform long-horizon object navigation, we design an LLM-based planner to utilize the commonsense knowledge between objects and rooms to select the best waypoint. Evaluations across both photorealistic indoor simulators and real-world environments validate the effectiveness of our proposed navigation strategy.

Revision as of 16:59, 24 October 2024

History

2024

2023

2022

2021

2020

  • [Topic] [ The path planning algorithm for multiple mobile edge servers in EdgeGO], Rong Cong, 2020-11-18

2019

2018

2017

Instructions

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