Difference between revisions of "Resource:Previous Seminars"

From MobiNetS
Jump to: navigation, search
Line 1: Line 1:
=== History ===
=== History ===
{{Hist_seminar
{{Hist_seminar
|abstract = Entanglement distribution across remote distances is critical for many quantum applications. Currently, the de facto approach for remote entanglement distribution relies on optical fiber for on-the-ground entanglement distribution. However, the fiber-based approach is incapable of global-scale entanglement distribution due to intrinsic limitations. This paper investigates a new hybrid ground-satellite quantum network architecture (QuESat) for global-scale entanglement distribution, integrating an on-the-ground fiber network with a global-scale passive optical network built with low-Earth-orbit satellites. The satellite network provides dynamic construction of photon lightpaths based on near-vacuum beam guides constructed via adjustable arrays of lenses, forwarding photons from one ground station to another with very high efficiency over long distances compared to using fiber. To assess the feasibility and effectiveness of QuESat for global communication, we formulate lightpath provisioning and entanglement distribution problems, considering the orbital dynamics of satellites and the time-varying entanglement demands from ground users. A two-stage algorithm is developed to dynamically configure the beam guides and distribute entanglements, respectively. The algorithm combines randomized and deterministic rounding for lightpath provisioning to enable global connectivity, with optimal entanglement swapping for distributing entanglements to meet users' demands. By developing a ground-satellite quantum network simulator, QuESat achieves multi-fold improvements compared to repeater networks.
|confname = INFOCOM'25
|link = https://ieeexplore.ieee.org/document/11044649
|title= QuESat: Satellite-Assisted Quantum Internet for Global-Scale Entanglement Distribution
|speaker= Yaliang
|date=2025-11-07
}}{{Hist_seminar
|abstract =The global business of transnational enterprises demands geo-distributed databases, where the leader-follower-based consensus protocols are the key to guaranteeing consistency of replicas spread across regions. Compared with traditional databases running in a single data center, determining which node is the leader in consensus protocol has a greater per-formance impact in geo-distributed databases running across multiple data centers. However, the performance of legacy leader management is far from satisfactory due to the network and application dynamics (e.g., network delay, node popularity, operation read-write ratio). This paper proposes GeoLM toward performance-oriented leader management for geo-distributed consensus protocols. GeoLM captures the network and application dynamics and proactively conducts seamless leader handovers with bounded switching costs. Our geo-distributed experimental results show that GeoLM improves performance up to 49.75% over the baselines (e.g., Raft and Geo-Raft) and achieves considerably good performance compared to state-of-the-art consensus protocols (e.g., SwiftPaxos, CURP, and EPaxos).
|confname = INFOCOM'25
|link = https://ieeexplore.ieee.org/document/11044598
|title= GeoLM: Performance-oriented Leader Management for Geo-Distributed Consensus Protocol
|speaker= Linqi Liu
|date=2025-11-07
}}{{Hist_seminar
|abstract = Immersive telepresence has the potential to revolutionize remote communication by offering a highly interactive and engaging user experience. However, state-of-the-art exchanges large volumes of 3D content to achieve satisfactory visual quality, resulting in substantial Internet bandwidth consumption. To tackle this challenge, we introduce MagicStream, a first-of-its-kind semantic-driven immersive telepresence system that effectively extracts and delivers compact semantic details of captured 3D representation of users, instead of traditional bit-by-bit communication of raw content. To minimize bandwidth consumption while maintaining low end-to-end latency and high visual quality, MagicStream incorporates the following key innovations: (1) efficient extraction of user's skin/cloth color and motion semantics based on lighting characteristics and body keypoints, respectively; (2) novel, real-time human body reconstruction from motion semantics; and (3) on-the-fly neural rendering of users' immersive representation with color semantics. We implement a prototype of MagicStream and extensively evaluate its performance through both controlled experiments and user trials. Our results show that, compared to existing schemes, MagicStream can drastically reduce Internet bandwidth usage by up to 1195X while maintaining good visual quality.
|abstract = Immersive telepresence has the potential to revolutionize remote communication by offering a highly interactive and engaging user experience. However, state-of-the-art exchanges large volumes of 3D content to achieve satisfactory visual quality, resulting in substantial Internet bandwidth consumption. To tackle this challenge, we introduce MagicStream, a first-of-its-kind semantic-driven immersive telepresence system that effectively extracts and delivers compact semantic details of captured 3D representation of users, instead of traditional bit-by-bit communication of raw content. To minimize bandwidth consumption while maintaining low end-to-end latency and high visual quality, MagicStream incorporates the following key innovations: (1) efficient extraction of user's skin/cloth color and motion semantics based on lighting characteristics and body keypoints, respectively; (2) novel, real-time human body reconstruction from motion semantics; and (3) on-the-fly neural rendering of users' immersive representation with color semantics. We implement a prototype of MagicStream and extensively evaluate its performance through both controlled experiments and user trials. Our results show that, compared to existing schemes, MagicStream can drastically reduce Internet bandwidth usage by up to 1195X while maintaining good visual quality.
|confname = Sensys'24
|confname = Sensys'24

Revision as of 04:51, 21 November 2025

History

2024

2023

2022

2021

2020

  • [Topic] [ The path planning algorithm for multiple mobile edge servers in EdgeGO], Rong Cong, 2020-11-18

2019

2018

2017

Instructions

请使用Latest_seminar和Hist_seminar模板更新本页信息.

    • 修改时间和地点信息
    • 将当前latest seminar部分的code复制到这个页面
    • 将{{Latest_seminar... 修改为 {{Hist_seminar...,并增加对应的日期信息|date=
    • 填入latest seminar各字段信息
    • link请务必不要留空,如果没有link则填本页地址 https://mobinets.org/index.php?title=Resource:Seminar
  • 格式说明
    • Latest_seminar:

{{Latest_seminar
|confname=
|link=
|title=
|speaker=
}}

    • Hist_seminar

{{Hist_seminar
|confname=
|link=
|title=
|speaker=
|date=
}}