Difference between revisions of "Resource:Previous Seminars"

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=== History ===
=== History ===
====2024====
====2024====
{{Hist_seminar
|abstract = Overlapping cameras offer exciting opportunities to view a scene from different angles, allowing for more advanced, comprehensive and robust analysis. However, existing video analytics systems for multi-camera streams are mostly limited to (i) per-camera processing and aggregation and (ii) workload-agnostic centralized processing architectures. In this paper, we present Argus, a distributed video analytics system with cross-camera collaboration on smart cameras. We identify multi-camera, multi-target tracking as the primary task of multi-camera video analytics and develop a novel technique that avoids redundant, processing-heavy identification tasks by leveraging object-wise spatio-temporal association in the overlapping fields of view across multiple cameras. We further develop a set of techniques to perform these operations across distributed cameras without cloud support at low latency by (i) dynamically ordering the camera and object inspection sequence and (ii) flexibly distributing the workload across smart cameras, taking into account network transmission and heterogeneous computational capacities. Evaluation of three real-world overlapping camera datasets with two Nvidia Jetson devices shows that Argus reduces the number of object identifications and end-to-end latency by up to 7.13× and 2.19× (4.86× and 1.60× compared to the state-of-the-art), while achieving comparable tracking quality.
|confname=TMC' 24
|link = https://ieeexplore.ieee.org/abstract/document/10682605
|title= Argus: Enabling Cross-Camera Collaboration for Video Analytics on Distributed Smart Cameras
|speaker=Bairong
|date=2024-9-29
}}
{{Hist_seminar
|abstract = We present FarfetchFusion, a fully mobile live 3D telepresence system. Enabling mobile live telepresence is a challenging problem as it requires i) realistic reconstruction of the user and ii) high responsiveness for immersive experience. We first thoroughly analyze the live 3D telepresence pipeline and identify three critical challenges: i) 3D data streaming latency and compression complexity, ii) computational complexity of volumetric fusion-based 3D reconstruction, and iii) inconsistent reconstruction quality due to sparsity of mobile 3D sensors. To tackle the challenges, we propose a disentangled fusion approach, which separates invariant regions and dynamically changing regions with our low-complexity spatio-temporal alignment technique, topology anchoring. We then design and implement an end-to-end system, which achieves realistic reconstruction quality comparable to existing server-based solutions while meeting the real-time performance requirements (<100 ms end-to-end latency, 30 fps throughput, <16 ms motion-to-photon latency) solely relying on mobile computation capability.
|confname=MobiCom' 23
|link = https://dl.acm.org/doi/abs/10.1145/3570361.3592525
|title= FarfetchFusion: Towards Fully Mobile Live 3D Telepresence Platform
|speaker=Mengfan
|date=2024-9-29
}}


{{Hist_seminar
{{Hist_seminar

Revision as of 16:06, 10 October 2024

History

2024


2023

2022

2021

2020

  • [Topic] [ The path planning algorithm for multiple mobile edge servers in EdgeGO], Rong Cong, 2020-11-18

2019

2018

2017

Instructions

请使用Latest_seminar和Hist_seminar模板更新本页信息.

    • 修改时间和地点信息
    • 将当前latest seminar部分的code复制到这个页面
    • 将{{Latest_seminar... 修改为 {{Hist_seminar...,并增加对应的日期信息|date=
    • 填入latest seminar各字段信息
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  • 格式说明
    • Latest_seminar:

{{Latest_seminar
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    • Hist_seminar

{{Hist_seminar
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