Difference between revisions of "Resource:Seminar"

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{{SemNote
{{SemNote
|time='''2025-09-12 10:30'''
|time='''2025-12-05 10:30'''
|addr=4th Research Building A518
|addr=4th Research Building A518
|note=Useful links: [[Resource:Reading_List|📚 Readling list]]; [[Resource:Seminar_schedules|📆 Schedules]]; [[Resource:Previous_Seminars|🧐 Previous seminars]].
|note=Useful links: [[Resource:Reading_List|📚 Readling list]]; [[Resource:Seminar_schedules|📆 Schedules]]; [[Resource:Previous_Seminars|🧐 Previous seminars]].
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{{Latest_seminar
{{Latest_seminar
|abstract = With cloud-side computing and rendering, mobile cloud gaming (MCG) is expected to deliver high-quality gaming experiences to budget mobile devices. However, our measurement on representative MCG platforms reveals that even under good network conditions, all platforms exhibit high interactive latency of 112–403 ms, from a user-input action to its display response, that critically affects users’ quality of experience. Moreover, jitters in network latency often lead to significant fluctuations in interactive latency. In this work, we collaborate with a commercial MCG platform to conduct the first in-depth analysis on the interactive latency of cloud gaming. We identify VSync, the synchronization primitive of Android graphics pipeline, to be a key contributor to the excessive interactive latency; as many as five VSync events are intricately invoked, which serialize the complex graphics processing logic on both the client and cloud sides. To address this, we design an end-to-end VSync regulator, dubbed LoopTailor, which minimizes VSync events by decoupling game rendering from the lengthy cloud-side graphics pipeline and coordinating cloud game rendering directly with the client. We implement LoopTailor on the collaborated platform and commodity Android devices, reducing the interactive latency (by ∼34%) to stably below 100 ms.
|abstract = Intermediate reasoning or acting steps have successfully improved large language models (LLMs) for handling various downstream natural language processing (NLP) tasks. When applying LLMs for code generation, recent works mainly focus on directing the models to articulate intermediate natural-language reasoning steps, as in chain-of-thought (CoT) prompting, and then output code with the natural language or other structured intermediate steps. However, such output is not suitable for code translation or generation tasks since the standard CoT has different logical structures and forms of expression with the code. In this work, we introduce the universal code (UniCode) as the intermediate representation. It is a description of algorithm steps using a mix of conventions of programming languages, such as assignment operator, conditional operator, and loop. Hence, we collect an instruction dataset UniCoder-Instruct to train our model UniCoder on multi-task learning objectives. UniCoder-Instruct comprises natural-language questions, code solutions, and the corresponding universal code. The alignment between the intermediate universal code representation and the final code solution significantly improves the quality of the generated code. The experimental results demonstrate that UniCoder with the universal code significantly outperforms the previous prompting methods by a large margin, showcasing the effectiveness of the structural clues in pseudo-code.
|confname =NSDI'25
|confname =ACL'24
|link = https://www.usenix.org/conference/nsdi25/presentation/li-yang
|link = https://arxiv.org/abs/2406.16441
|title= Dissecting and Streamlining the Interactive Loop of Mobile Cloud Gaming
|title= UniCoder: Scaling Code Large Language Model via Universal Code
|speaker= Li Chen
|speaker=Bairong Liu
|date=2025-9-9
|date=2025-12-05
}}
}}
{{Latest_seminar
{{Latest_seminar
|abstract = The local deployment of large language models (LLMs) on mobile devices has garnered increasing attention due to its advantages in enhancing user privacy and enabling offline operation. However, given the limited computational resources of a single mobile device, only small language models (SLMs) with restricted capabilities can currently be supported. In this paper, we explore the potential of leveraging the collective computing power of multiple mobile devices to collaboratively support more efficient local LLM inference. We evaluate the feasibility and efficiency of existing parallelism techniques under the constraints of mobile devices and wireless network, identifying that chunked pipeline parallelism holds promise for realizing this vision. Building on this insight, we propose FlexSpark, a novel solution designed to achieve efficient and robust multi-device collaborative inference. FlexSpark incorporates priority scheduling, ordered communication, and elastic compression to maximize wireless bandwidth utilization, and thus accelerates distributed inference. Preliminary experimental results demonstrate that FlexSpark achieves up to a 2 × speedup compared to state-of-the-art frameworks, significantly enhancing the practicality and scalability of LLM deployment on mobile devices.
|abstract =LoRaWANs are envisioned to connect billions of IoT devices through thousands of physically overlapping yet logically orthogonal channels (termed logical channels). These logical channels hold significant potential for enabling highly concurrent scalable IoT connectivity. Large-scale deployments however face strong interference between logical channels. This practical issue has been largely overlooked by existing works but becomes increasingly prominent as LoRaWAN scales up. To address this issue, we introduce Canas, an innovative gateway design that is poised to orthogonalize the logical channels by eliminating mutual interference. To this end, Canas develops a series of novel solutions to accurately extract the meta-information of individual ultra-weak LoRa signals from the received overlapping channels. The meta-information is then leveraged to accurately reconstruct and subtract the LoRa signals over thousands of logical channels iteratively. Real-world evaluations demonstrate that Canas can enhance concurrent transmissions across overlapping logical channels by 2.3× compared to the best known related works.
|confname =APNet'25
|confname =TMC'25
|link = https://dl.acm.org/doi/10.1145/3735358.3735368
|link = https://ieeexplore.ieee.org/abstract/document/11160677
|title= FlexSpark: Robust and Efficient Multi-Device Collaborative Inference over Wireless Network
|title= Resolving Inter-Logical Channel Interference for Large-scale LoRa Deployments
|speaker=Ruizhen
|speaker=Mengyu
|date=2025-9-19
|date=2025-12-05
}}
}}
{{Resource:Previous_Seminars}}
{{Resource:Previous_Seminars}}

Latest revision as of 09:25, 5 December 2025

Time: 2025-12-05 10:30
Address: 4th Research Building A518
Useful links: 📚 Readling list; 📆 Schedules; 🧐 Previous seminars.

Latest

  1. [ACL'24] UniCoder: Scaling Code Large Language Model via Universal Code, Bairong Liu
    Abstract: Intermediate reasoning or acting steps have successfully improved large language models (LLMs) for handling various downstream natural language processing (NLP) tasks. When applying LLMs for code generation, recent works mainly focus on directing the models to articulate intermediate natural-language reasoning steps, as in chain-of-thought (CoT) prompting, and then output code with the natural language or other structured intermediate steps. However, such output is not suitable for code translation or generation tasks since the standard CoT has different logical structures and forms of expression with the code. In this work, we introduce the universal code (UniCode) as the intermediate representation. It is a description of algorithm steps using a mix of conventions of programming languages, such as assignment operator, conditional operator, and loop. Hence, we collect an instruction dataset UniCoder-Instruct to train our model UniCoder on multi-task learning objectives. UniCoder-Instruct comprises natural-language questions, code solutions, and the corresponding universal code. The alignment between the intermediate universal code representation and the final code solution significantly improves the quality of the generated code. The experimental results demonstrate that UniCoder with the universal code significantly outperforms the previous prompting methods by a large margin, showcasing the effectiveness of the structural clues in pseudo-code.
  2. [TMC'25] Resolving Inter-Logical Channel Interference for Large-scale LoRa Deployments, Mengyu
    Abstract: LoRaWANs are envisioned to connect billions of IoT devices through thousands of physically overlapping yet logically orthogonal channels (termed logical channels). These logical channels hold significant potential for enabling highly concurrent scalable IoT connectivity. Large-scale deployments however face strong interference between logical channels. This practical issue has been largely overlooked by existing works but becomes increasingly prominent as LoRaWAN scales up. To address this issue, we introduce Canas, an innovative gateway design that is poised to orthogonalize the logical channels by eliminating mutual interference. To this end, Canas develops a series of novel solutions to accurately extract the meta-information of individual ultra-weak LoRa signals from the received overlapping channels. The meta-information is then leveraged to accurately reconstruct and subtract the LoRa signals over thousands of logical channels iteratively. Real-world evaluations demonstrate that Canas can enhance concurrent transmissions across overlapping logical channels by 2.3× compared to the best known related works.

History

|abstract =The rapid expansion of large language models (LLMs) requires the development of extensive GPU clusters, with companies deploying clusters with tens to hundreds of thousands of GPUs. This growth significantly expands the design space for LLM training systems, requiring thorough exploration of different parallelization strategies, communication parameters, congestion control, fabric topology, etc. Current methods require up to 10k simulation experiments to identify optimal configurations, with inadequate exploration leading to significant degradation of training performance. In this paper, we tackle the overlooked problem of efficiently conducting parallel simulation experiments for design space exploration. Our

2024

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2020

  • [Topic] [ The path planning algorithm for multiple mobile edge servers in EdgeGO], Rong Cong, 2020-11-18

2019

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