Difference between revisions of "Resource:Seminar"

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{{SemNote
{{SemNote
|time='''2025-09-12 10:30'''
|time='''2025-12-12 10:30'''
|addr=4th Research Building A518
|addr=4th Research Building A518
|note=Useful links: [[Resource:Reading_List|📚 Readling list]]; [[Resource:Seminar_schedules|📆 Schedules]]; [[Resource:Previous_Seminars|🧐 Previous seminars]].
|note=Useful links: [[Resource:Reading_List|📚 Readling list]]; [[Resource:Seminar_schedules|📆 Schedules]]; [[Resource:Previous_Seminars|🧐 Previous seminars]].
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{{Latest_seminar
{{Latest_seminar
|abstract = Reconfigurable Intelligent Surfaces (RIS) are a promising technology for creating smart radio environments by controlling wireless propagation. However, several factors hinder the integration of RIS technology into existing cellular networks, including the incompatibility of RIS control interfaces with 5G PHY/MAC procedures for synchronizing radio scheduling decisions and RIS operation, and the cost and energy limitations of passive RIS technology. This paper presents RISENSE, a system for practical RIS integration in cellular networks. First, we propose a novel, low-cost, and low-power RIS design capable of decoding control messages without complex baseband operations or additional RF chains, utilizing a power sensor and a network of microstrip lines and couplers. Second, we design an effective in-band wireless RIS control interface, compatible with 5G PHY/MAC procedures, that embeds amplitude-modulated (AM) RIS control commands directly into standard OFDM-modulated 5G data channels. Finally, we propose a low-overhead protocol that supports swift on-demand RIS re-con gurability, making it adaptable to varying channel conditions and user mobility, while minimizing the wastage of 5G OFDM symbols. Our experiments validate the design of RISENSE and our evaluation shows that our system can reconfigure a RIS at the same pace as users move, boosting 5G coverage where static or slow RIS controllers cannot.
|abstract = Code translation is a crucial activity in the software development and maintenance process, and researchers have recently begun to focus on using pre-trained large language models (LLMs) for code translation. However, existing LLMs only learn the contextual semantics of code during pre-training, neglecting executability information closely related to the execution state of the code, which results in unguaranteed code executability and unreliable automated code translation. To address this issue, we propose ExeCoder, an LLM specifically designed for code translation, aimed at utilizing executability representations such as functional semantics, syntax structures, and variable dependencies to enhance the capabilities of LLMs in code translation. To evaluate the effectiveness of ExeCoder, we manually enhanced the widely used benchmark TransCoder-test, resulting in a benchmark called TransCoder-test-X that serves LLMs. Evaluation of TransCoder-test-X indicates that ExeCoder achieves state-of-the-art performance in code translation, surpassing existing open-source code LLMs by over 10.88% to 38.78% and over 27.44% to 42.97% on two metrics, and even outperforms the renowned closed-source LLM GPT-4o.  
|confname = Mobisys'25
|confname =EMNLP'25
|link = https://dspace.networks.imdea.org/handle/20.500.12761/1925
|link = https://arxiv.org/abs/2501.18460
|title= RISENSE: Long-Range In-Band Wireless Control of Passive Reconfigurable Intelligent Surfaces
|title= ExeCoder: Empowering Large Language Models with Executability Representation for Code Translation
|speaker= Haifeng
|speaker=Youwei Ran
|date=2025-9-12
|date=2025-12-12
}}
}}
{{Latest_seminar
{{Latest_seminar
|abstract = Traditional 3D content representations include dense point clouds that consume large amounts of data and hence network bandwidth, while newer representations such as neural radiance fields suffer from poor frame rates due to their non-standard volumetric rendering pipeline. 3D Gaussian splats (3DGS) can be seen as a generalization of point clouds that meet the best of both worlds, with high visual quality and efficient rendering for real-time frame rates. However, delivering 3DGS scenes from a hosting server to client devices is still challenging due to high network data consumption (e.g., 1.5 GB for a single scene). The goal of this work is to create an efficient 3D content delivery framework that allows users to view high quality 3D scenes with 3DGS as the underlying data representation. The main contributions of the paper are: (1) Creating new layered 3DGS scenes for efficient delivery, (2) Scheduling algorithms to choose what splats to download at what time, and (3) Trace-driven experiments from users wearing virtual reality headsets to evaluate the visual quality and latency. Our system for Layered 3D Gaussian Splats delivery (L3GS) demonstrates high visual quality, achieving 16.9% higher average SSIM compared to baselines, and also works with other compressed 3DGS representations. The code is available at https://github.com/mavens-lab/layered_3d_gaussian_splats.
|abstract =Imitation learning from human demonstrations has shown impressive performance in robotics. However, most results focus on table-top manipulation, lacking the mobility and dexterity necessary for generally useful tasks. In this work, we develop a system for imitating mobile manipulation tasks that are bimanual and require whole-body control. We first present Mobile ALOHA, a low-cost and whole-body teleoperation system for data collection. It augments the ALOHA system with a mobile base, and a whole-body teleoperation interface. Using data collected with Mobile ALOHA, we then perform supervised behavior cloning and find that co-training with existing static ALOHA datasets boosts performance on mobile manipulation tasks. With 50 demonstrations for each task, co-training can increase success rates by up to 90%, allowing Mobile ALOHA to autonomously complete complex mobile manipulation tasks such as sauteing and serving a piece of shrimp, opening a two-door wall cabinet to store heavy cooking pots, calling and entering an elevator, and lightly rinsing a used pan using a kitchen faucet. We will open-source all the hardware and software implementations upon publication.
|confname =Mobicom'25
|confname =CoRL'24
|link = https://arxiv.org/html/2504.05517v1
|link = https://openreview.net/forum?id=FO6tePGRZj
|title= L3GS: Layered 3D Gaussian Splats for Efficient 3D Scene Delivery
|title= Mobile ALOHA: Learning Bimanual Mobile Manipulation using Low-Cost Whole-Body Teleoperation
|speaker=Jiyi
|speaker=Yi Zhou
|date=2025-9-12
|date=2025-12-12
}}
}}
{{Resource:Previous_Seminars}}
{{Resource:Previous_Seminars}}

Latest revision as of 23:32, 11 December 2025

Time: 2025-12-12 10:30
Address: 4th Research Building A518
Useful links: 📚 Readling list; 📆 Schedules; 🧐 Previous seminars.

Latest

  1. [EMNLP'25] ExeCoder: Empowering Large Language Models with Executability Representation for Code Translation, Youwei Ran
    Abstract: Code translation is a crucial activity in the software development and maintenance process, and researchers have recently begun to focus on using pre-trained large language models (LLMs) for code translation. However, existing LLMs only learn the contextual semantics of code during pre-training, neglecting executability information closely related to the execution state of the code, which results in unguaranteed code executability and unreliable automated code translation. To address this issue, we propose ExeCoder, an LLM specifically designed for code translation, aimed at utilizing executability representations such as functional semantics, syntax structures, and variable dependencies to enhance the capabilities of LLMs in code translation. To evaluate the effectiveness of ExeCoder, we manually enhanced the widely used benchmark TransCoder-test, resulting in a benchmark called TransCoder-test-X that serves LLMs. Evaluation of TransCoder-test-X indicates that ExeCoder achieves state-of-the-art performance in code translation, surpassing existing open-source code LLMs by over 10.88% to 38.78% and over 27.44% to 42.97% on two metrics, and even outperforms the renowned closed-source LLM GPT-4o.
  2. [CoRL'24] Mobile ALOHA: Learning Bimanual Mobile Manipulation using Low-Cost Whole-Body Teleoperation, Yi Zhou
    Abstract: Imitation learning from human demonstrations has shown impressive performance in robotics. However, most results focus on table-top manipulation, lacking the mobility and dexterity necessary for generally useful tasks. In this work, we develop a system for imitating mobile manipulation tasks that are bimanual and require whole-body control. We first present Mobile ALOHA, a low-cost and whole-body teleoperation system for data collection. It augments the ALOHA system with a mobile base, and a whole-body teleoperation interface. Using data collected with Mobile ALOHA, we then perform supervised behavior cloning and find that co-training with existing static ALOHA datasets boosts performance on mobile manipulation tasks. With 50 demonstrations for each task, co-training can increase success rates by up to 90%, allowing Mobile ALOHA to autonomously complete complex mobile manipulation tasks such as sauteing and serving a piece of shrimp, opening a two-door wall cabinet to store heavy cooking pots, calling and entering an elevator, and lightly rinsing a used pan using a kitchen faucet. We will open-source all the hardware and software implementations upon publication.

History

2024

2023

2022

2021

2020

  • [Topic] [ The path planning algorithm for multiple mobile edge servers in EdgeGO], Rong Cong, 2020-11-18

2019

2018

2017

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