Difference between revisions of "Resource:Seminar"

From MobiNetS
Jump to: navigation, search
 
(80 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{SemNote
{{SemNote
|time='''2024-11-1 10:30-12:00'''
|time='''2026-04-10 10:30'''
|addr=4th Research Building A533
|addr=4th Research Building A518
|note=Useful links: [[Resource:Reading_List|📚 Readling list]]; [[Resource:Seminar_schedules|📆 Schedules]]; [[Resource:Previous_Seminars|🧐 Previous seminars]].
|note=Useful links: [[Resource:Reading_List|📚 Readling list]]; [[Resource:Seminar_schedules|📆 Schedules]]; [[Resource:Previous_Seminars|🧐 Previous seminars]].
}}
}}
Line 8: Line 8:


{{Latest_seminar
{{Latest_seminar
|abstract = Sparsely-activated Mixture-of-Expert (MoE) layers have found practical applications in enlarging the model size of large-scale foundation models, with only a sub-linear increase in computation demands. Despite the wide adoption of hybrid parallel paradigms like model parallelism, expert parallelism, and expert-sharding parallelism (i.e., MP+EP+ESP) to support MoE model training on GPU clusters, the training efficiency is hindered by communication costs introduced by these parallel paradigms. To address this limitation, we propose Parm, a system that accelerates MP+EP+ESP training by designing two dedicated schedules for placing communication tasks. The proposed schedules eliminate redundant computations and communications and enable overlaps between intra-node and inter-node communications, ultimately reducing the overall training time. As the two schedules are not mutually exclusive, we provide comprehensive theoretical analyses and derive an automatic and accurate solution to determine which schedule should be applied in different scenarios. Experimental results on an 8-GPU server and a 32-GPU cluster demonstrate that Parm outperforms the state-of-the-art MoE training system, DeepSpeed-MoE, achieving 1.13× to 5.77× speedup on 1296 manually configured MoE layers and approximately 3× improvement on two real-world MoE models based on BERT and GPT-2.
|abstract = To effectively utilize heterogeneous specialized hardware units in modern GPUs, such as TensorCores and Tensor Memory Accelerators, this paper introduces PipeThreader, a new DNN compiler. PipeThreader proposes shifting scheduling functionality from hardware to software so as to enable more efficient and sophisticated computation pipelining with minimal manual effort. This is achieved through sTask-graph, a new DNN computation abstraction, a hierarchical hardware abstraction that captures the capabilities of specialized units, and new scheduling primitives. As a result, PipeThreader can discover efficient pipeline scheduling for well-studied DNN architectures like FlashAttention, achieving comparable or even superior performance. Additionally, it can uncover novel pipeline schemes for emerging models like Mamba2, delivering significantly better performance compared to state-of-the-art hand-crafted implementations. The code is open-sourced at https://github.com/tile-ai/tilelang.
|confname =INFOCOM‘24
|confname =OSDI'25
|link = https://ieeexplore.ieee.org/abstract/document/10621327
|link = https://www.usenix.org/conference/osdi25/presentation/cheng
|title= Parm: Efficient Training of Large Sparsely-Activated Models with Dedicated Schedules
|title= PipeThreader: Software-defined pipelining for efficient DNN execution
|speaker=Mengqi
|speaker=Junzhe
|date=2024-11-1
|date=2026-4-9
}}
{{Latest_seminar
|abstract = HD map is a key enabling technology towards fully autonomous driving. We propose VI-Map, the first system that leverages roadside infrastructure to enhance real-time HD mapping for autonomous driving. The core concept of VI-Map is to exploit the unique cumulative observations made by roadside infrastructure to build and maintain an accurate and current HD map. This HD map is then fused with on-vehicle HD maps in real time, resulting in a more comprehensive and up-to-date HD map. By extracting concise bird-eye-view features from infrastructure observations and utilizing vectorized map representations, VI-Map incurs low compute and communication overhead. We conducted end-to-end evaluations of VI-Map on a real-world testbed and a simulator. Experiment results show that VI-Map can construct decentimeter-level (up to 0.3 m) HD maps and achieve real-time (up to a delay of 42 ms) map fusion between driving vehicles and roadside infrastructure. This represents a significant improvement of 2.8× and 3× in map accuracy and coverage compared to the state-of-the-art online HD mapping approaches. A video demo of VI-Map on our real-world testbed is available at https://youtu.be/p2RO65R5Ezg.
|confname=Mobicom'23
|link = https://dl.acm.org/doi/abs/10.1145/3570361.3613280
|title= VI-Map: Infrastructure-Assisted Real-Time HD Mapping for Autonomous Driving
|speaker=Wangyang
|date=2024-11-1
}}
}}


{{Resource:Previous_Seminars}}
{{Resource:Previous_Seminars}}

Latest revision as of 10:37, 10 April 2026

Time: 2026-04-10 10:30
Address: 4th Research Building A518
Useful links: 📚 Readling list; 📆 Schedules; 🧐 Previous seminars.

Latest

  1. [OSDI'25] PipeThreader: Software-defined pipelining for efficient DNN execution, Junzhe
    Abstract: To effectively utilize heterogeneous specialized hardware units in modern GPUs, such as TensorCores and Tensor Memory Accelerators, this paper introduces PipeThreader, a new DNN compiler. PipeThreader proposes shifting scheduling functionality from hardware to software so as to enable more efficient and sophisticated computation pipelining with minimal manual effort. This is achieved through sTask-graph, a new DNN computation abstraction, a hierarchical hardware abstraction that captures the capabilities of specialized units, and new scheduling primitives. As a result, PipeThreader can discover efficient pipeline scheduling for well-studied DNN architectures like FlashAttention, achieving comparable or even superior performance. Additionally, it can uncover novel pipeline schemes for emerging models like Mamba2, delivering significantly better performance compared to state-of-the-art hand-crafted implementations. The code is open-sourced at https://github.com/tile-ai/tilelang.

History

2024

2023

2022

2021

2020

  • [Topic] [ The path planning algorithm for multiple mobile edge servers in EdgeGO], Rong Cong, 2020-11-18

2019

2018

2017

Instructions

请使用Latest_seminar和Hist_seminar模板更新本页信息.

    • 修改时间和地点信息
    • 将当前latest seminar部分的code复制到这个页面
    • 将{{Latest_seminar... 修改为 {{Hist_seminar...,并增加对应的日期信息|date=
    • 填入latest seminar各字段信息
    • link请务必不要留空,如果没有link则填本页地址 https://mobinets.org/index.php?title=Resource:Seminar
  • 格式说明
    • Latest_seminar:

{{Latest_seminar
|confname=
|link=
|title=
|speaker=
}}

    • Hist_seminar

{{Hist_seminar
|confname=
|link=
|title=
|speaker=
|date=
}}