Difference between revisions of "Resource:Seminar"

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{{SemNote
{{SemNote
|time=2021-11-12 8:40
|time='''2024-12-06 10:30-12:00'''
|addr=Main Building B1-612
|addr=4th Research Building A518
|note=Useful links: [[Resource:Reading_List|Readling list]]; [[Resource:Seminar_schedules|Schedules]]; [[Resource:Previous_Seminars|Previous seminars]].
|note=Useful links: [[Resource:Reading_List|📚 Readling list]]; [[Resource:Seminar_schedules|📆 Schedules]]; [[Resource:Previous_Seminars|🧐 Previous seminars]].
}}
}}


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{{Latest_seminar
{{Latest_seminar
|abstract = Major cities worldwide have millions of cameras deployed for surveillance, business intelligence, traffic control, crime prevention, etc. Real-time analytics on video data demands intensive computation resources and high energy consumption. Traditional cloud-based video analytics relies on large centralized clusters to ingest video streams. With edge computing, we can offload compute-intensive analysis tasks to nearby servers, thus mitigating long latency incurred by data transmission via wide area networks. When offloading video frames from the front-end device to an edge server, the application configuration (i.e., frame sampling rate and frame resolution) will impact several metrics, such as energy consumption, analytics accuracy and user-perceived latency. In this paper, we study the configuration selection and bandwidth allocation for multiple video streams, which are connected to the same edge node sharing an upload link. We propose an efficient online algorithm, called JCAB, which jointly optimizes configuration adaption and bandwidth allocation to address a number of key challenges in edge-based video analytics systems, including edge capacity limitation, unknown network variation, intrusive dynamics of video contents. Our algorithm is developed based on Lyapunov optimization and Markov approximation, works online without requiring future information, and achieves a provable performance bound. We also extend the proposed algorithms to the multi-edge scenario in which each user or video stream has an additional choice about which edge server to connect. Extensive evaluation results show that the proposed solutions can effectively balance the analytics accuracy and energy consumption while keeping low system latency in a variety of settings.
|abstract = Packet routing in virtual networks requires virtual-to-physical address translation. The address mappings are updated by a single party, i.e., the network administrator, but they are read by multiple devices across the network when routing tenant packets. Existing approaches face an inherent read-write performance tradeoff: they either store these mappings in dedicated gateways for fast updates at the cost of slower forwarding or replicate them at end-hosts and suffer from slow updates.SwitchV2P aims to escape this tradeoff by leveraging the network switches to transparently cache the address mappings while learning them from the traffic. SwitchV2P brings the mappings closer to the sender, thus reducing the first packet latency and translation overheads, while simultaneously enabling fast mapping updates, all without changing existing routing policies and deployed gateways. The topology-aware data-plane caching protocol allows the switches to transparently adapt to changing network conditions and varying in-switch memory capacity.Our evaluation shows the benefits of in-network address mapping, including an up to 7.8× and 4.3× reduction in FCT and first packet latency respectively, and a substantial reduction in translation gateway load. Additionally, SwitchV2P achieves up to a 1.9× reduction in bandwidth overheads and requires order-of-magnitude fewer gateways for equivalent performance.
|confname=IEEE/ACM ToN
|confname =SIGCOMM'24
|link=https://ieeexplore.ieee.org/document/9525630
|link = https://dl.acm.org/doi/abs/10.1145/3651890.3672213
|title=Adaptive Configuration Selection and Bandwidth Allocation for Edge-Based Video Analytics
|title= In-Network Address Caching for Virtual Networks
|speaker=Rong
|speaker=Dongting
}}
|date=2024-12-06
{{Latest_seminar
}}{{Latest_seminar
|abstract = Millions of cameras at edge are being deployed to power a variety of different deep learning applications. However, the frames captured by these cameras are not always pristine - they can be distorted due to lighting issues, sensor noise, compression etc. Such distortions not only deteriorate visual quality, they impact the accuracy of deep learning applications that process such video streams. In this work, we introduce AQuA, to protect application accuracy against such distorted frames by scoring the level of distortion in the frames. It takes into account the analytical quality of frames, not the visual quality, by learning a novel metric, classifier opinion score, and uses a lightweight, CNN-based, object-independent feature extractor. AQuA accurately scores distortion levels of frames and generalizes to multiple different deep learning applications. When used for filtering poor quality frames at edge, it reduces high-confidence errors for analytics applications by 17%. Through filtering, and due to its low overhead (14ms), AQuA can also reduce computation time and average bandwidth usage by 25%.
|abstract = Visible light communication (VLC) has become an important complementary means to electromagnetic communications due to its freedom from interference. However, existing Internet-of-Things (IoT) VLC links can reach only <10 meters, which has significantly limited the applications of VLC to the vast and diverse scenarios. In this paper, we propose ChirpVLC, a novel modulation method to prolong VLC distance from ≤10 meters to over 100 meters. The basic idea of ChirpVLC is to trade throughput for prolonged distance by exploiting Chirp Spread Spectrum (CSS) modulation. Specifically, 1) we modulate the luminous intensity as a sinusoidal waveform with a linearly varying frequency and design different spreading factors (SF) for different environmental conditions. 2) We design range adaptation scheme for luminance sensing range to help receivers achieve better signal-to-noise ratio (SNR). 3) ChirpVLC supports many-to-one and non-line-of-sight communications, breaking through the limitations of visible light communication. We implement ChirpVLC and conduct extensive real-world experiments. The results show that ChirpVLC can extend the transmission distance of 5W COTS LEDs to over 100 meters, and the distance/energy utility is increased by 532% compared to the existing work.
|confname=ACM/IEEE Symposium on Edge Computing 2021
|confname = IDEA
|link=https://arxiv.org/abs/2101.09752
|link = https://uestc.feishu.cn/file/Pbq3bWgKJoTQObx79f3cf6gungb
|title=AQuA: Analytical Quality Assessment for Optimizing Video Analytics Systems
|title= ChirpVLC:Extending The Distance of Low-cost Visible Light Communication with CSS Modulation
|speaker=Rong
|speaker=Mengyu
}}
|date=2024-12-06
{{Latest_seminar
|abstract = This paper presents the design and implementation of PCube, a phase-based parallel packet decoder for concurrent transmissions of LoRa nodes. The key enabling technology behind PCube is a novel air-channel phase measurement technique which is able to extract phase differences of air-channels between LoRa nodes and multiple antennas of a gateway. PCube leverages the reception diversities of multiple receiving antennas of a gateway and scales the concurrent transmissions of a large number of LoRa nodes, even exceeding the number of receiving antennas at a gateway. As a phase-based parallel decoder, PCube provides a new dimension to resolve collisions and supports more concurrent transmissions by complementing time and frequency based parallel decoders. PCube is implemented and evaluated with synchronized software defined radios and off-the-shelf LoRa nodes in both indoors and outdoors. Results demonstrate that PCube can substantially outperform state-of-the-art works in terms of aggregated throughput by 4.9× and the number of concurrent nodes by up to 5×. More importantly, PCube scales well with the number of receiving antennas of a gateway, which is promising to break the barrier of concurrent transmissions.
|confname= MobiCom'21
|link= https://dl.acm.org/doi/abs/10.1145/3447993.3483268
|title=PCube: scaling LoRa concurrent transmissions with reception diversities
|speaker=Kaiwen
}}
}}


=== History ===
{{Resource:Previous_Seminars}}
{{Resource:Previous_Seminars}}

Latest revision as of 11:28, 6 December 2024

Time: 2024-12-06 10:30-12:00
Address: 4th Research Building A518
Useful links: 📚 Readling list; 📆 Schedules; 🧐 Previous seminars.

Latest

  1. [SIGCOMM'24] In-Network Address Caching for Virtual Networks, Dongting
    Abstract: Packet routing in virtual networks requires virtual-to-physical address translation. The address mappings are updated by a single party, i.e., the network administrator, but they are read by multiple devices across the network when routing tenant packets. Existing approaches face an inherent read-write performance tradeoff: they either store these mappings in dedicated gateways for fast updates at the cost of slower forwarding or replicate them at end-hosts and suffer from slow updates.SwitchV2P aims to escape this tradeoff by leveraging the network switches to transparently cache the address mappings while learning them from the traffic. SwitchV2P brings the mappings closer to the sender, thus reducing the first packet latency and translation overheads, while simultaneously enabling fast mapping updates, all without changing existing routing policies and deployed gateways. The topology-aware data-plane caching protocol allows the switches to transparently adapt to changing network conditions and varying in-switch memory capacity.Our evaluation shows the benefits of in-network address mapping, including an up to 7.8× and 4.3× reduction in FCT and first packet latency respectively, and a substantial reduction in translation gateway load. Additionally, SwitchV2P achieves up to a 1.9× reduction in bandwidth overheads and requires order-of-magnitude fewer gateways for equivalent performance.
  2. [IDEA] ChirpVLC:Extending The Distance of Low-cost Visible Light Communication with CSS Modulation, Mengyu
    Abstract: Visible light communication (VLC) has become an important complementary means to electromagnetic communications due to its freedom from interference. However, existing Internet-of-Things (IoT) VLC links can reach only <10 meters, which has significantly limited the applications of VLC to the vast and diverse scenarios. In this paper, we propose ChirpVLC, a novel modulation method to prolong VLC distance from ≤10 meters to over 100 meters. The basic idea of ChirpVLC is to trade throughput for prolonged distance by exploiting Chirp Spread Spectrum (CSS) modulation. Specifically, 1) we modulate the luminous intensity as a sinusoidal waveform with a linearly varying frequency and design different spreading factors (SF) for different environmental conditions. 2) We design range adaptation scheme for luminance sensing range to help receivers achieve better signal-to-noise ratio (SNR). 3) ChirpVLC supports many-to-one and non-line-of-sight communications, breaking through the limitations of visible light communication. We implement ChirpVLC and conduct extensive real-world experiments. The results show that ChirpVLC can extend the transmission distance of 5W COTS LEDs to over 100 meters, and the distance/energy utility is increased by 532% compared to the existing work.

History

2024

2023

2022

2021

2020

  • [Topic] [ The path planning algorithm for multiple mobile edge servers in EdgeGO], Rong Cong, 2020-11-18

2019

2018

2017

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