Difference between revisions of "Resource:Seminar"

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{{SemNote
{{SemNote
|time=2021-11-12 8:40
|time='''2024-12-06 10:30-12:00'''
|addr=Main Building B1-612
|addr=4th Research Building A518
|note=Useful links: [[Resource:Reading_List|Readling list]]; [[Resource:Seminar_schedules|Schedules]]; [[Resource:Previous_Seminars|Previous seminars]].
|note=Useful links: [[Resource:Reading_List|📚 Readling list]]; [[Resource:Seminar_schedules|📆 Schedules]]; [[Resource:Previous_Seminars|🧐 Previous seminars]].
}}
}}


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{{Latest_seminar
{{Latest_seminar
|abstract = Major cities worldwide have millions of cameras deployed for surveillance, business intelligence, traffic control, crime prevention, etc. Real-time analytics on video data demands intensive computation resources and high energy consumption. Traditional cloud-based video analytics relies on large centralized clusters to ingest video streams. With edge computing, we can offload compute-intensive analysis tasks to nearby servers, thus mitigating long latency incurred by data transmission via wide area networks. When offloading video frames from the front-end device to an edge server, the application configuration (i.e., frame sampling rate and frame resolution) will impact several metrics, such as energy consumption, analytics accuracy and user-perceived latency. In this paper, we study the configuration selection and bandwidth allocation for multiple video streams, which are connected to the same edge node sharing an upload link. We propose an efficient online algorithm, called JCAB, which jointly optimizes configuration adaption and bandwidth allocation to address a number of key challenges in edge-based video analytics systems, including edge capacity limitation, unknown network variation, intrusive dynamics of video contents. Our algorithm is developed based on Lyapunov optimization and Markov approximation, works online without requiring future information, and achieves a provable performance bound. We also extend the proposed algorithms to the multi-edge scenario in which each user or video stream has an additional choice about which edge server to connect. Extensive evaluation results show that the proposed solutions can effectively balance the analytics accuracy and energy consumption while keeping low system latency in a variety of settings.
|abstract = Packet routing in virtual networks requires virtual-to-physical address translation. The address mappings are updated by a single party, i.e., the network administrator, but they are read by multiple devices across the network when routing tenant packets. Existing approaches face an inherent read-write performance tradeoff: they either store these mappings in dedicated gateways for fast updates at the cost of slower forwarding or replicate them at end-hosts and suffer from slow updates.SwitchV2P aims to escape this tradeoff by leveraging the network switches to transparently cache the address mappings while learning them from the traffic. SwitchV2P brings the mappings closer to the sender, thus reducing the first packet latency and translation overheads, while simultaneously enabling fast mapping updates, all without changing existing routing policies and deployed gateways. The topology-aware data-plane caching protocol allows the switches to transparently adapt to changing network conditions and varying in-switch memory capacity.Our evaluation shows the benefits of in-network address mapping, including an up to 7.8× and 4.3× reduction in FCT and first packet latency respectively, and a substantial reduction in translation gateway load. Additionally, SwitchV2P achieves up to a 1.9× reduction in bandwidth overheads and requires order-of-magnitude fewer gateways for equivalent performance.
|confname= ToN
|confname =SIGCOMM'24
|link=https://ieeexplore.ieee.org/document/9525630
|link = https://dl.acm.org/doi/abs/10.1145/3651890.3672213
|title=Adaptive Configuration Selection and Bandwidth Allocation for Edge-Based Video Analytics
|title= In-Network Address Caching for Virtual Networks
|speaker=Rong
|speaker=Dongting
}}
|date=2024-12-06
{{Latest_seminar
}}{{Latest_seminar
|abstract = This paper presents the design and implementation of PCube, a phase-based parallel packet decoder for concurrent transmissions of LoRa nodes. The key enabling technology behind PCube is a novel air-channel phase measurement technique which is able to extract phase differences of air-channels between LoRa nodes and multiple antennas of a gateway. PCube leverages the reception diversities of multiple receiving antennas of a gateway and scales the concurrent transmissions of a large number of LoRa nodes, even exceeding the number of receiving antennas at a gateway. As a phase-based parallel decoder, PCube provides a new dimension to resolve collisions and supports more concurrent transmissions by complementing time and frequency based parallel decoders. PCube is implemented and evaluated with synchronized software defined radios and off-the-shelf LoRa nodes in both indoors and outdoors. Results demonstrate that PCube can substantially outperform state-of-the-art works in terms of aggregated throughput by 4.9× and the number of concurrent nodes by up to 5×. More importantly, PCube scales well with the number of receiving antennas of a gateway, which is promising to break the barrier of concurrent transmissions.
|abstract = Visible light communication (VLC) has become an important complementary means to electromagnetic communications due to its freedom from interference. However, existing Internet-of-Things (IoT) VLC links can reach only <10 meters, which has significantly limited the applications of VLC to the vast and diverse scenarios. In this paper, we propose ChirpVLC, a novel modulation method to prolong VLC distance from ≤10 meters to over 100 meters. The basic idea of ChirpVLC is to trade throughput for prolonged distance by exploiting Chirp Spread Spectrum (CSS) modulation. Specifically, 1) we modulate the luminous intensity as a sinusoidal waveform with a linearly varying frequency and design different spreading factors (SF) for different environmental conditions. 2) We design range adaptation scheme for luminance sensing range to help receivers achieve better signal-to-noise ratio (SNR). 3) ChirpVLC supports many-to-one and non-line-of-sight communications, breaking through the limitations of visible light communication. We implement ChirpVLC and conduct extensive real-world experiments. The results show that ChirpVLC can extend the transmission distance of 5W COTS LEDs to over 100 meters, and the distance/energy utility is increased by 532% compared to the existing work.
|confname= MobiCom'21
|confname = IDEA
|link= https://dl.acm.org/doi/abs/10.1145/3447993.3483268
|link = https://uestc.feishu.cn/file/Pbq3bWgKJoTQObx79f3cf6gungb
|title=PCube: scaling LoRa concurrent transmissions with reception diversities
|title= ChirpVLC:Extending The Distance of Low-cost Visible Light Communication with CSS Modulation
|speaker=Kaiwen
|speaker=Mengyu
}}
|date=2024-12-06
{{Latest_seminar
|abstract = The revolution of online shopping in recent years demands corresponding evolution in delivery services in urban areas. To cater to this trend, delivery by the crowd has become an alternative to the traditional delivery services thanks to the advances in ubiquitous computing. Notably, some studies use public transportation for crowdsourcing delivery, given its low-cost delivery network with millions of passengers as potential couriers. However, multiple practical impact factors are not considered in existing public-transport-based crowdsourcing delivery studies due to a lack of data and limited ubiquitous computing infrastructures in the past. In this work, we design a crowdsourcing delivery system based on public transport, considering the practical factors of time constraints, multi-hop delivery, and profits. To incorporate the impact factors, we build a reinforcement learning model to learn the optimal order dispatching strategies from massive passenger data and package data. The order dispatching problem is formulated as a sequential decision making problem for the packages routing, i.e., select the next station for the package. A delivery time estimation module is designed to accelerate the training process and provide statistical delivery time guarantee. Three months of real-world public transportation data and one month of package delivery data from an on-demand delivery platform in Shenzhen are used in the evaluation. Compared with existing crowdsourcing delivery algorithms and widely used baselines, we achieve a 40% increase in profit rates and a 29% increase in delivery rates. Comparison with other reinforcement learning algorithms shows that we can improve the profit rate and the delivery rate by 9% and 8% by using time estimation in action filtering. We share the data used in the project to the community for other researchers to validate our results and conduct further research.1 [1].
|confname= IMWUT 2021
|link= https://dl.acm.org/doi/pdf/10.1145/3478117
|title=A City-Wide Crowdsourcing Delivery System with Reinforcement Learning
|speaker=Wenjie
}}
}}


=== History ===
{{Resource:Previous_Seminars}}
{{Resource:Previous_Seminars}}

Latest revision as of 11:28, 6 December 2024

Time: 2024-12-06 10:30-12:00
Address: 4th Research Building A518
Useful links: 📚 Readling list; 📆 Schedules; 🧐 Previous seminars.

Latest

  1. [SIGCOMM'24] In-Network Address Caching for Virtual Networks, Dongting
    Abstract: Packet routing in virtual networks requires virtual-to-physical address translation. The address mappings are updated by a single party, i.e., the network administrator, but they are read by multiple devices across the network when routing tenant packets. Existing approaches face an inherent read-write performance tradeoff: they either store these mappings in dedicated gateways for fast updates at the cost of slower forwarding or replicate them at end-hosts and suffer from slow updates.SwitchV2P aims to escape this tradeoff by leveraging the network switches to transparently cache the address mappings while learning them from the traffic. SwitchV2P brings the mappings closer to the sender, thus reducing the first packet latency and translation overheads, while simultaneously enabling fast mapping updates, all without changing existing routing policies and deployed gateways. The topology-aware data-plane caching protocol allows the switches to transparently adapt to changing network conditions and varying in-switch memory capacity.Our evaluation shows the benefits of in-network address mapping, including an up to 7.8× and 4.3× reduction in FCT and first packet latency respectively, and a substantial reduction in translation gateway load. Additionally, SwitchV2P achieves up to a 1.9× reduction in bandwidth overheads and requires order-of-magnitude fewer gateways for equivalent performance.
  2. [IDEA] ChirpVLC:Extending The Distance of Low-cost Visible Light Communication with CSS Modulation, Mengyu
    Abstract: Visible light communication (VLC) has become an important complementary means to electromagnetic communications due to its freedom from interference. However, existing Internet-of-Things (IoT) VLC links can reach only <10 meters, which has significantly limited the applications of VLC to the vast and diverse scenarios. In this paper, we propose ChirpVLC, a novel modulation method to prolong VLC distance from ≤10 meters to over 100 meters. The basic idea of ChirpVLC is to trade throughput for prolonged distance by exploiting Chirp Spread Spectrum (CSS) modulation. Specifically, 1) we modulate the luminous intensity as a sinusoidal waveform with a linearly varying frequency and design different spreading factors (SF) for different environmental conditions. 2) We design range adaptation scheme for luminance sensing range to help receivers achieve better signal-to-noise ratio (SNR). 3) ChirpVLC supports many-to-one and non-line-of-sight communications, breaking through the limitations of visible light communication. We implement ChirpVLC and conduct extensive real-world experiments. The results show that ChirpVLC can extend the transmission distance of 5W COTS LEDs to over 100 meters, and the distance/energy utility is increased by 532% compared to the existing work.

History

2024

2023

2022

2021

2020

  • [Topic] [ The path planning algorithm for multiple mobile edge servers in EdgeGO], Rong Cong, 2020-11-18

2019

2018

2017

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