Difference between revisions of "Resource:Seminar"

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{{SemNote
{{SemNote
|time=2021-11-19 8:40
|time='''2025-12-12 10:30'''
|addr=Main Building B1-612
|addr=4th Research Building A518
|note=Useful links: [[Resource:Reading_List|Readling list]]; [[Resource:Seminar_schedules|Schedules]]; [[Resource:Previous_Seminars|Previous seminars]].
|note=Useful links: [[Resource:Reading_List|📚 Readling list]]; [[Resource:Seminar_schedules|📆 Schedules]]; [[Resource:Previous_Seminars|🧐 Previous seminars]].
}}
}}


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{{Latest_seminar
{{Latest_seminar
|abstract = The network control plays a vital role in the mega satellite constellation (MSC) to coordinate massive network nodes to ensure the effectiveness and reliability of operations and services for future space wireless communications networks. One of the critical issues in satellite network control is how to design an optimal network control structure (ONCS) by configuring the least number of controllers to achieve efficient control interaction within a limited number of hops. Considering the wide coverage, rising capacity, and no geographical constraints of space platforms, this paper contributes to designing the ONCS by constructing an optimal space control network (SCN) to improve the temporal effectiveness of network control. Specifically, we formulate the optimal SCN construction problem from the perspective of satellite coverage factors, and apply geometric topology analysis to derive both the conditions for constructing the optimal SCN and the formulaic conclusions for SCN and MSC configurations (i.e., scale and structure). From numerical results, we investigate the tradeoff between network scale, the number of controllers, and control delays in several satellite network control scenarios, to provide guidelines for the MSC control. We also design the optimal SCN for an existing MSC system to demonstrate the effectiveness of the proposed ONCS.
|abstract = Code translation is a crucial activity in the software development and maintenance process, and researchers have recently begun to focus on using pre-trained large language models (LLMs) for code translation. However, existing LLMs only learn the contextual semantics of code during pre-training, neglecting executability information closely related to the execution state of the code, which results in unguaranteed code executability and unreliable automated code translation. To address this issue, we propose ExeCoder, an LLM specifically designed for code translation, aimed at utilizing executability representations such as functional semantics, syntax structures, and variable dependencies to enhance the capabilities of LLMs in code translation. To evaluate the effectiveness of ExeCoder, we manually enhanced the widely used benchmark TransCoder-test, resulting in a benchmark called TransCoder-test-X that serves LLMs. Evaluation of TransCoder-test-X indicates that ExeCoder achieves state-of-the-art performance in code translation, surpassing existing open-source code LLMs by over 10.88% to 38.78% and over 27.44% to 42.97% on two metrics, and even outperforms the renowned closed-source LLM GPT-4o.  
|confname= TWC 2021
|confname =EMNLP'25
|link=https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=9505263
|link = https://arxiv.org/abs/2501.18460
|title=Mega Satellite Constellation System Optimization: From Network Control Structure Perspective
|title= ExeCoder: Empowering Large Language Models with Executability Representation for Code Translation
|speaker=Shiqi
|speaker=Youwei Ran
|date=2025-12-12
}}
}}
{{Latest_seminar
{{Latest_seminar
|abstract = Massive machine-type communications (mMTC) is one of the main services delivered by the fifth Generation (5G) mobile network. The traditional cellular architecture where all devices connect to the base station is not energy efficient. For this reason, the use of device-to-device (D2D) communications is considered to reduce the energy consumption of mMTC devices. The main idea is to use nearby user equipment (UE) as a relay and establish with it D2D communication. However, the relay selection process also consumes energy, and this consumption can be significant compared to the energy consumed during the data transmission phase. In this paper, we propose a distributed energy-efficient D2D relaying mechanism for mMTC applications. This mechanism favors the selection of the UEs with low path loss with the mMTC device. Through mathematical analysis and simulations, we show that our mechanism allows a reduction of the total energy consumption of mMTC devices (up to 75% compared to direct transmission) when they have an unfavorable link budget. Moreover, our mechanism achieves almost constant energy consumption for a large range of UE densities and distances between the mMTC device and the base station.
|abstract =Imitation learning from human demonstrations has shown impressive performance in robotics. However, most results focus on table-top manipulation, lacking the mobility and dexterity necessary for generally useful tasks. In this work, we develop a system for imitating mobile manipulation tasks that are bimanual and require whole-body control. We first present Mobile ALOHA, a low-cost and whole-body teleoperation system for data collection. It augments the ALOHA system with a mobile base, and a whole-body teleoperation interface. Using data collected with Mobile ALOHA, we then perform supervised behavior cloning and find that co-training with existing static ALOHA datasets boosts performance on mobile manipulation tasks. With 50 demonstrations for each task, co-training can increase success rates by up to 90%, allowing Mobile ALOHA to autonomously complete complex mobile manipulation tasks such as sauteing and serving a piece of shrimp, opening a two-door wall cabinet to store heavy cooking pots, calling and entering an elevator, and lightly rinsing a used pan using a kitchen faucet. We will open-source all the hardware and software implementations upon publication.
|confname= TWC 2021
|confname =CoRL'24
|link= https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=9357996
|link = https://openreview.net/forum?id=FO6tePGRZj
|title=Distance-Aware Relay Selection in an Energy-Efficient Discovery Protocol for 5G D2D Communication
|title= Mobile ALOHA: Learning Bimanual Mobile Manipulation using Low-Cost Whole-Body Teleoperation
|speaker=Luwei
|speaker=Yi Zhou
|date=2025-12-12
}}
}}
{{Latest_seminar
|abstract = The revolution of online shopping in recent years demands corresponding evolution in delivery services in urban areas. To cater to this trend, delivery by the crowd has become an alternative to the traditional delivery services thanks to the advances in ubiquitous computing. Notably, some studies use public transportation for crowdsourcing delivery, given its low-cost delivery network with millions of passengers as potential couriers. However, multiple practical impact factors are not considered in existing public-transport-based crowdsourcing delivery studies due to a lack of data and limited ubiquitous computing infrastructures in the past. In this work, we design a crowdsourcing delivery system based on public transport, considering the practical factors of time constraints, multi-hop delivery, and profits. To incorporate the impact factors, we build a reinforcement learning model to learn the optimal order dispatching strategies from massive passenger data and package data. The order dispatching problem is formulated as a sequential decision making problem for the packages routing, i.e., select the next station for the package. A delivery time estimation module is designed to accelerate the training process and provide statistical delivery time guarantee. Three months of real-world public transportation data and one month of package delivery data from an on-demand delivery platform in Shenzhen are used in the evaluation. Compared with existing crowdsourcing delivery algorithms and widely used baselines, we achieve a 40% increase in profit rates and a 29% increase in delivery rates. Comparison with other reinforcement learning algorithms shows that we can improve the profit rate and the delivery rate by 9% and 8% by using time estimation in action filtering. We share the data used in the project to the community for other researchers to validate our results and conduct further research.1 [1].
|confname= IMWUT 2021
|link= https://dl.acm.org/doi/pdf/10.1145/3478117
|title=A City-Wide Crowdsourcing Delivery System with Reinforcement Learning
|speaker=Wenjie
}}
=== History ===
{{Resource:Previous_Seminars}}
{{Resource:Previous_Seminars}}

Latest revision as of 23:32, 11 December 2025

Time: 2025-12-12 10:30
Address: 4th Research Building A518
Useful links: 📚 Readling list; 📆 Schedules; 🧐 Previous seminars.

Latest

  1. [EMNLP'25] ExeCoder: Empowering Large Language Models with Executability Representation for Code Translation, Youwei Ran
    Abstract: Code translation is a crucial activity in the software development and maintenance process, and researchers have recently begun to focus on using pre-trained large language models (LLMs) for code translation. However, existing LLMs only learn the contextual semantics of code during pre-training, neglecting executability information closely related to the execution state of the code, which results in unguaranteed code executability and unreliable automated code translation. To address this issue, we propose ExeCoder, an LLM specifically designed for code translation, aimed at utilizing executability representations such as functional semantics, syntax structures, and variable dependencies to enhance the capabilities of LLMs in code translation. To evaluate the effectiveness of ExeCoder, we manually enhanced the widely used benchmark TransCoder-test, resulting in a benchmark called TransCoder-test-X that serves LLMs. Evaluation of TransCoder-test-X indicates that ExeCoder achieves state-of-the-art performance in code translation, surpassing existing open-source code LLMs by over 10.88% to 38.78% and over 27.44% to 42.97% on two metrics, and even outperforms the renowned closed-source LLM GPT-4o.
  2. [CoRL'24] Mobile ALOHA: Learning Bimanual Mobile Manipulation using Low-Cost Whole-Body Teleoperation, Yi Zhou
    Abstract: Imitation learning from human demonstrations has shown impressive performance in robotics. However, most results focus on table-top manipulation, lacking the mobility and dexterity necessary for generally useful tasks. In this work, we develop a system for imitating mobile manipulation tasks that are bimanual and require whole-body control. We first present Mobile ALOHA, a low-cost and whole-body teleoperation system for data collection. It augments the ALOHA system with a mobile base, and a whole-body teleoperation interface. Using data collected with Mobile ALOHA, we then perform supervised behavior cloning and find that co-training with existing static ALOHA datasets boosts performance on mobile manipulation tasks. With 50 demonstrations for each task, co-training can increase success rates by up to 90%, allowing Mobile ALOHA to autonomously complete complex mobile manipulation tasks such as sauteing and serving a piece of shrimp, opening a two-door wall cabinet to store heavy cooking pots, calling and entering an elevator, and lightly rinsing a used pan using a kitchen faucet. We will open-source all the hardware and software implementations upon publication.

History

2024

2023

2022

2021

2020

  • [Topic] [ The path planning algorithm for multiple mobile edge servers in EdgeGO], Rong Cong, 2020-11-18

2019

2018

2017

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