Difference between revisions of "Resource:Seminar"

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{{SemNote
{{SemNote
|time='''2021-12-24 9:40'''
|time='''2025-09-25 10:30'''
|addr=Main Building B1-612
|addr=4th Research Building A518
|note=Useful links: [[Resource:Reading_List|Readling list]]; [[Resource:Seminar_schedules|Schedules]]; [[Resource:Previous_Seminars|Previous seminars]].
|note=Useful links: [[Resource:Reading_List|📚 Readling list]]; [[Resource:Seminar_schedules|📆 Schedules]]; [[Resource:Previous_Seminars|🧐 Previous seminars]].
}}
}}


===Latest===
===Latest===
{{Latest_seminar
|abstract = Object detection is a fundamental building block of video analytics applications. While Neural Networks (NNs)-based object detection models have shown excellent accuracy on benchmark datasets, they are not well positioned for high-resolution images inference on resource-constrained edge devices. Common approaches, including down-sampling inputs and scaling up neural networks, fall short of adapting to video content changes and various latency requirements. This paper presents Remix, a flexible framework for high-resolution object detection on edge devices. Remix takes as input a latency budget, and come up with an image partition and model execution plan which runs off-the-shelf neural networks on non-uniformly partitioned image blocks. As a result, it maximizes the overall detection accuracy by allocating various amount of compute power onto different areas of an image. We evaluate Remix on public dataset as well as real-world videos collected by ourselves. Experimental results show that Remix can either improve the detection accuracy by 18%-120% for a given latency budget, or achieve up to 8.1× inference speedup with accuracy on par with the state-of-the-art NNs.
|confname= MobiCom 2021
|link=https://dl.acm.org/doi/abs/10.1145/3447993.3483274
|title=Flexible high-resolution object detection on edge devices with tunable latency
|speaker=Rong
}}


{{Latest_seminar
{{Latest_seminar
|abstract = Data collection with mobile elements can improve energy efficiency and balance load distribution in wireless sensor networks (WSNs). However, complex network environments bring about inconvenience of path design. This work addresses the network environment issue, by presenting an objective-variable tour planning (OVTP) strategy for mobile data gathering in partitioned WSNs. Unlike existing studies of connected networks, our work focuses on disjoint networks with connectivity requirement and serves delay-hash applications as well as energy-efficient scenarios respectively. We first design a converging-aware location selection mechanism, which macroscopically converges rendezvous points (RPs) to lay a foundation of a short tour. We then develop a delay-aware path formation mechanism, which constructs a short tour connecting all segments by a new convex hull algorithm and a new genetic operation. In addition, we devise an energy-aware path extension mechanism, which selects appropriate extra RPs according to specific metrics in order to reduce the energy depletion of data transmission. Extensive simulations demonstrate the effectiveness and advantages of the new strategy in terms of path length, energy depletion, and data collection ratio.
|abstract = Distributed Edge Computing (DEC) has emerged as a novel paradigm, owing to its superior performance in communication latency, parallel computing efficiency, and energy consumption. With the surge of tasks in generative artificial intelligence, DEC faces higher demands for parallel computing efficiency. Scheduling multiple tasks for simultaneous processing, rather than one-by-one handling, could enhance parallel efficiency. Multiple tasks have multi-dependencies, i.e., sequence dependency, attribute similarity, and attribute correlation. Utilizing the bidirectional edges of traditional graphs to represent multi-dependencies can lead to an explosion in quantity. A hypergraph, with its hyperedges capable of connecting any number of vertices, can significantly solve the above problem. However, the multi-dependencies are rarely studied in the current research, posing the challenges, including incapable representing and unable capturing of multi-dependency hypergraph. In this work, we introduce a Joint communication and computation scheduling for hypErgraph Tasks in DEC, namely HypeJet, To effectively represent multi-dependencies, we employ hypergraph construction to represent task attributes and utilize hypergraph partitioning to clarify and refine task attribute correlations, enhancing parallel efficiency. In response to the challenge of capturing multi-dependencies, we employ a scheduling mechanism with the hypergraph neural network that efficiently acquires higher-order attribute correlated information among convolution matrices, providing enriched contextual information on multi-dependencies that supports decision-making in scheduling tasks. The evaluations using real-world traces demonstrate an 18.07% improvement in parallel efficiency of task scheduling.
|confname= TMC 2022
|confname =INFOCOM'25
|link=https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=9119834
|link = https://ieeexplore.ieee.org/abstract/document/11044587
|title=Objective-Variable Tour Planning for Mobile Data Collection in Partitioned Sensor Networks
|title= HyperJet: Joint Communication and Computation Scheduling for Hypergraph Tasks in Distributed Edge Computing
|speaker=Zhuoliu
|speaker= Yi Zhou
|date=2025-9-26
}}{{Latest_seminar
|abstract = Localization of networked nodes is an essential problem in emerging applications, including first-responder navigation, automated manufacturing lines, vehicular and drone navigation, asset tracking, Internet of Things, and 5G communication networks. In this paper, we present Locate3D, a novel system for peer-to-peer node localization and orientation estimation in large networks. Unlike traditional range-only methods, Locate3D introduces angle-of-arrival (AoA) data as an added network topology constraint. The system solves three key challenges: it uses angles to reduce the number of measurements required by 4× and jointly uses range and angle data for location estimation. We develop a spanning-tree approach for fast location updates, and to ensure the output graphs are rigid and uniquely realizable, even in occluded or weakly connected areas. Locate3D cuts down latency by up to 75% without compromising accuracy, surpassing standard range-only solutions. It has a 0.86 meter median localization error for building-scale multi-floor networks (32 nodes, 0 anchors) and 12.09 meters for large-scale networks (100,000 nodes, 15 anchors).
|confname =NSDI'25
|link = https://www.usenix.org/conference/nsdi25/presentation/garg
|title= Large Network UWB Localization: Algorithms and Implementation
|speaker=Bangguo
|date=2025-9-26
}}
}}
=== History ===
{{Resource:Previous_Seminars}}
{{Resource:Previous_Seminars}}

Latest revision as of 21:23, 25 September 2025

Time: 2025-09-25 10:30
Address: 4th Research Building A518
Useful links: 📚 Readling list; 📆 Schedules; 🧐 Previous seminars.

Latest

  1. [INFOCOM'25] HyperJet: Joint Communication and Computation Scheduling for Hypergraph Tasks in Distributed Edge Computing, Yi Zhou
    Abstract: Distributed Edge Computing (DEC) has emerged as a novel paradigm, owing to its superior performance in communication latency, parallel computing efficiency, and energy consumption. With the surge of tasks in generative artificial intelligence, DEC faces higher demands for parallel computing efficiency. Scheduling multiple tasks for simultaneous processing, rather than one-by-one handling, could enhance parallel efficiency. Multiple tasks have multi-dependencies, i.e., sequence dependency, attribute similarity, and attribute correlation. Utilizing the bidirectional edges of traditional graphs to represent multi-dependencies can lead to an explosion in quantity. A hypergraph, with its hyperedges capable of connecting any number of vertices, can significantly solve the above problem. However, the multi-dependencies are rarely studied in the current research, posing the challenges, including incapable representing and unable capturing of multi-dependency hypergraph. In this work, we introduce a Joint communication and computation scheduling for hypErgraph Tasks in DEC, namely HypeJet, To effectively represent multi-dependencies, we employ hypergraph construction to represent task attributes and utilize hypergraph partitioning to clarify and refine task attribute correlations, enhancing parallel efficiency. In response to the challenge of capturing multi-dependencies, we employ a scheduling mechanism with the hypergraph neural network that efficiently acquires higher-order attribute correlated information among convolution matrices, providing enriched contextual information on multi-dependencies that supports decision-making in scheduling tasks. The evaluations using real-world traces demonstrate an 18.07% improvement in parallel efficiency of task scheduling.
  2. [NSDI'25] Large Network UWB Localization: Algorithms and Implementation, Bangguo
    Abstract: Localization of networked nodes is an essential problem in emerging applications, including first-responder navigation, automated manufacturing lines, vehicular and drone navigation, asset tracking, Internet of Things, and 5G communication networks. In this paper, we present Locate3D, a novel system for peer-to-peer node localization and orientation estimation in large networks. Unlike traditional range-only methods, Locate3D introduces angle-of-arrival (AoA) data as an added network topology constraint. The system solves three key challenges: it uses angles to reduce the number of measurements required by 4× and jointly uses range and angle data for location estimation. We develop a spanning-tree approach for fast location updates, and to ensure the output graphs are rigid and uniquely realizable, even in occluded or weakly connected areas. Locate3D cuts down latency by up to 75% without compromising accuracy, surpassing standard range-only solutions. It has a 0.86 meter median localization error for building-scale multi-floor networks (32 nodes, 0 anchors) and 12.09 meters for large-scale networks (100,000 nodes, 15 anchors).

History

2024

2023

2022

2021

2020

  • [Topic] [ The path planning algorithm for multiple mobile edge servers in EdgeGO], Rong Cong, 2020-11-18

2019

2018

2017

Instructions

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