Difference between revisions of "Resource:Seminar"

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{{SemNote
{{SemNote
|time='''2022-4-22 10:20'''
|time='''2025-12-12 10:30'''
|addr=4th Research Building A527-B
|addr=4th Research Building A518
|note=Useful links: [[Resource:Reading_List|Readling list]]; [[Resource:Seminar_schedules|Schedules]]; [[Resource:Previous_Seminars|Previous seminars]].
|note=Useful links: [[Resource:Reading_List|📚 Readling list]]; [[Resource:Seminar_schedules|📆 Schedules]]; [[Resource:Previous_Seminars|🧐 Previous seminars]].
}}
}}


===Latest===
===Latest===
{{Latest_seminar
{{Latest_seminar
|abstract = Heterogeneity across clients in federated learning (FL) usually hinders the optimization convergence and generalization performance when the aggregation of clients’ knowledge occurs in the gradient space. For example, clients may differ in terms of data distribution, network latency, input/output space, and/or model architecture, which can easily lead to the misalignment of their local gradients. To improve the tolerance to heterogeneity, we propose a novel federated prototype learning (FedProto) framework in which the clients and server communicate the abstract class prototypes instead of the gradients. FedProto aggregates the local prototypes collected from different clients, and then sends the global prototypes back to all clients to regularize the training of local models. The training on each client aims to minimize the classification error on the local data while keeping the resulting local prototypes sufficiently close to the corresponding global ones. Moreover, we provide a theoretical analysis to the convergence rate of FedProto under non-convex objectives. In experiments, we propose a benchmark setting tailored for heterogeneous FL, with FedProto outperforming several recent FL approaches on multiple datasets. Code is available at https://github.com/yuetan031/fedproto.
|abstract = Code translation is a crucial activity in the software development and maintenance process, and researchers have recently begun to focus on using pre-trained large language models (LLMs) for code translation. However, existing LLMs only learn the contextual semantics of code during pre-training, neglecting executability information closely related to the execution state of the code, which results in unguaranteed code executability and unreliable automated code translation. To address this issue, we propose ExeCoder, an LLM specifically designed for code translation, aimed at utilizing executability representations such as functional semantics, syntax structures, and variable dependencies to enhance the capabilities of LLMs in code translation. To evaluate the effectiveness of ExeCoder, we manually enhanced the widely used benchmark TransCoder-test, resulting in a benchmark called TransCoder-test-X that serves LLMs. Evaluation of TransCoder-test-X indicates that ExeCoder achieves state-of-the-art performance in code translation, surpassing existing open-source code LLMs by over 10.88% to 38.78% and over 27.44% to 42.97% on two metrics, and even outperforms the renowned closed-source LLM GPT-4o.  
|confname= AAAI 2022
|confname =EMNLP'25
|link=https://www.aaai.org/AAAI22Papers/AAAI-6846.YueT.pdf
|link = https://arxiv.org/abs/2501.18460
|title= FedProto: Federated Prototype Learning across Heterogeneous Clients
|title= ExeCoder: Empowering Large Language Models with Executability Representation for Code Translation
|speaker=Jianqi
|speaker=Youwei Ran
|date=2025-12-12
}}
}}
{{Latest_seminar
{{Latest_seminar
|abstract = The Edge-based Multi-agent visual SLAM plays a key role in emerging mobile applications such as search-and-rescue, inventory automation, and drone grouping. This algorithm relies on a central node to maintain the global map and schedule agents to execute their individual tasks. However, as the number of agents continues growing, the operational overhead of the visual SLAM system such as data redundancy, bandwidth consumption, and localization errors also scale, which challenges the system scalability. In this paper, we present the design and implementation of SwarmMap, a framework design that scales up collaborative visual SLAM service in edge offloading settings. At the core of SwarmMap are three simple yet effective system modules — a change log-based server-client synchronization mechanism, a priority-aware task scheduler, and a lean representation of the global map that work hand-in-hand to address the data explosion caused by the growing number of agents. We make SwarmMap compatible with the robotic operating system (ROS) and open-source it. Existing visual SLAM applications could incorporate SwarmMap to enhance their performance and capacity in multi-agent scenarios. Comprehensive evaluations and a three-month case study at one of the world's largest oil fields demonstrate that SwarmMap can serve 2× more agents (>20 agents) than the state of the arts with the same resource overhead, meanwhile maintaining an average trajectory error of 38cm, outperforming existing works by > 55%.
|abstract =Imitation learning from human demonstrations has shown impressive performance in robotics. However, most results focus on table-top manipulation, lacking the mobility and dexterity necessary for generally useful tasks. In this work, we develop a system for imitating mobile manipulation tasks that are bimanual and require whole-body control. We first present Mobile ALOHA, a low-cost and whole-body teleoperation system for data collection. It augments the ALOHA system with a mobile base, and a whole-body teleoperation interface. Using data collected with Mobile ALOHA, we then perform supervised behavior cloning and find that co-training with existing static ALOHA datasets boosts performance on mobile manipulation tasks. With 50 demonstrations for each task, co-training can increase success rates by up to 90%, allowing Mobile ALOHA to autonomously complete complex mobile manipulation tasks such as sauteing and serving a piece of shrimp, opening a two-door wall cabinet to store heavy cooking pots, calling and entering an elevator, and lightly rinsing a used pan using a kitchen faucet. We will open-source all the hardware and software implementations upon publication.
|confname= NSDI 2022
|confname =CoRL'24
|link=https://www.usenix.org/system/files/nsdi22-paper-xu_jingao.pdf
|link = https://openreview.net/forum?id=FO6tePGRZj
|title=SwarmMap: Scaling Up Real-time Collaborative Visual SLAM at the Edge
|title= Mobile ALOHA: Learning Bimanual Mobile Manipulation using Low-Cost Whole-Body Teleoperation
|speaker=Jianfei
|speaker=Yi Zhou
|date=2025-12-12
}}
}}
=== History ===
{{Resource:Previous_Seminars}}
{{Resource:Previous_Seminars}}

Latest revision as of 23:32, 11 December 2025

Time: 2025-12-12 10:30
Address: 4th Research Building A518
Useful links: 📚 Readling list; 📆 Schedules; 🧐 Previous seminars.

Latest

  1. [EMNLP'25] ExeCoder: Empowering Large Language Models with Executability Representation for Code Translation, Youwei Ran
    Abstract: Code translation is a crucial activity in the software development and maintenance process, and researchers have recently begun to focus on using pre-trained large language models (LLMs) for code translation. However, existing LLMs only learn the contextual semantics of code during pre-training, neglecting executability information closely related to the execution state of the code, which results in unguaranteed code executability and unreliable automated code translation. To address this issue, we propose ExeCoder, an LLM specifically designed for code translation, aimed at utilizing executability representations such as functional semantics, syntax structures, and variable dependencies to enhance the capabilities of LLMs in code translation. To evaluate the effectiveness of ExeCoder, we manually enhanced the widely used benchmark TransCoder-test, resulting in a benchmark called TransCoder-test-X that serves LLMs. Evaluation of TransCoder-test-X indicates that ExeCoder achieves state-of-the-art performance in code translation, surpassing existing open-source code LLMs by over 10.88% to 38.78% and over 27.44% to 42.97% on two metrics, and even outperforms the renowned closed-source LLM GPT-4o.
  2. [CoRL'24] Mobile ALOHA: Learning Bimanual Mobile Manipulation using Low-Cost Whole-Body Teleoperation, Yi Zhou
    Abstract: Imitation learning from human demonstrations has shown impressive performance in robotics. However, most results focus on table-top manipulation, lacking the mobility and dexterity necessary for generally useful tasks. In this work, we develop a system for imitating mobile manipulation tasks that are bimanual and require whole-body control. We first present Mobile ALOHA, a low-cost and whole-body teleoperation system for data collection. It augments the ALOHA system with a mobile base, and a whole-body teleoperation interface. Using data collected with Mobile ALOHA, we then perform supervised behavior cloning and find that co-training with existing static ALOHA datasets boosts performance on mobile manipulation tasks. With 50 demonstrations for each task, co-training can increase success rates by up to 90%, allowing Mobile ALOHA to autonomously complete complex mobile manipulation tasks such as sauteing and serving a piece of shrimp, opening a two-door wall cabinet to store heavy cooking pots, calling and entering an elevator, and lightly rinsing a used pan using a kitchen faucet. We will open-source all the hardware and software implementations upon publication.

History

2024

2023

2022

2021

2020

  • [Topic] [ The path planning algorithm for multiple mobile edge servers in EdgeGO], Rong Cong, 2020-11-18

2019

2018

2017

Instructions

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