Difference between revisions of "Resource:Seminar"

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{{SemNote
{{SemNote
|time='''2022-5-16 10:30'''
|time='''2025-04-11 10:30-12:00'''
|addr=4th Research Building A527-B
|addr=4th Research Building A518
|note=Useful links: [[Resource:Reading_List|Readling list]]; [[Resource:Seminar_schedules|Schedules]]; [[Resource:Previous_Seminars|Previous seminars]].
|note=Useful links: [[Resource:Reading_List|📚 Readling list]]; [[Resource:Seminar_schedules|📆 Schedules]]; [[Resource:Previous_Seminars|🧐 Previous seminars]].
}}
}}


===Latest===
===Latest===
{{Latest_seminar
{{Latest_seminar
|abstract = Localizing ground devices (GDs) is an important requirement for a wide variety of applications, such as infrastructure monitoring, precision agriculture, search and rescue operations, to name a few. To this end, unmanned aerial vehicles (UAVs) or drones offer a promising technology due to their flexibility. However, the distance measurements performed using a drone, an integral part of a localization procedure, incur several errors that affect the localization accuracy. In this paper, we provide analytical expressions for the impact of different kinds of measurement errors on the ground distance between the UAV and GDs. We review three range-based and three range-free localization algorithms, identify their source of errors, and analytically derive the error bounds resulting from aggregating multiple inaccurate measurements. We then extend the range-free algorithms for improved accuracy. We validate our theoretical analysis and compare the observed localization error of the algorithms after collecting data from a testbed using ten GDs and one drone, equipped with ultra wide band (UWB) antennas and operating in an open field. Results show that our analysis closely matches with experimental localization errors. Moreover, compared to their original counterparts, the extended range-free algorithms significantly improve the accuracy.
|abstract = While existing strategies to execute deep learning-based classification on low-power platforms assume the models are trained on all classes of interest, this paper posits that adopting context-awareness i.e. narrowing down a classification task to the current deployment context consisting of only recent inference queries can substantially enhance performance in resource-constrained environments. We propose a new paradigm, CACTUS, for scalable and efficient context-aware classification where a micro-classifier recognizes a small set of classes relevant to the current context and, when context change happens (e.g., a new class comes into the scene), rapidly switches to another suitable micro-classifier. CACTUS features several innovations, including optimizing the training cost of context-aware classifiers, enabling on-the-fly context-aware switching between classifiers, and balancing context switching costs and performance gains via simple yet effective switching policies. We show that CACTUS achieves significant benefits in accuracy, latency, and compute budget across a range of datasets and IoT platforms.
|confname= TMC 2022
|confname = Mobisys'24
|link=https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=9184260
|link = https://dl.acm.org/doi/abs/10.1145/3643832.3661888
|title= Measurement Errors in Range-Based Localization Algorithms for UAVs: Analysis and Experimentation
|title= CACTUS: Dynamically Switchable Context-aware micro-Classifiers for Efficient IoT Inference
|speaker=Luwei
|speaker= Zhenhua
|date=2025-04-18
}}
}}
{{Latest_seminar
{{Latest_seminar
|abstract = This work proposes AMIS, an edge computing-based adaptive video streaming system. AMIS explores the power of edge computing in three aspects. First, with video contents pre-cached in the local buffer, AMIS is content-aware which adapts the video playout strategy based on the scene features of video contents and quality of experience (QoE) of users. Second, AMIS is channel-aware which measures the channel conditions in real-time and estimates the wireless bandwidth. Third, by integrating the content features and channel estimation, AMIS applies the deep reinforcement learning model to optimize the playout strategy towards the best QoE. Therefore, AMIS is an intelligent content- and channel-aware scheme which fully explores the intelligence of edge computing and adapts to general environments and QoE requirements. Using trace-driven simulations, we show that AMIS can succeed in improving the average QoE by 14%-46% as compared to the state-of-the-art adaptive bitrate algorithms.
|abstract = Nowadays, volumetric videos have emerged as an attractive multimedia application providing highly immersive watching experiences since viewers could adjust their viewports at 6 degrees-of-freedom. However, the point cloud frames composing the video are prohibitively large, and effective compression techniques should be developed. There are two classes of compression methods. One suggests exploiting the conventional video codecs (2D-based methods) and the other proposes to compress the points in 3D space directly (3D-based methods). Though the 3D-based methods feature fast coding speeds, their compression ratios are low since the failure of leveraging inter-frame redundancy. To resolve this problem, we design a patch-wise compression framework working in the 3D space. Specifically, we search rigid moves of patches via the iterative closest point algorithm and construct a common geometric structure, which is followed by color compensation. We implement our decoder on a GPU platform so that real-time decoding and rendering are realized. We compare our method with GROOT, the state-of-the-art 3D-based compression method, and it reduces the bitrate by up to 5.98×. Moreover, by trimming invisible content, our scheme achieves comparable bandwidth demand of V-PCC, the representative 2D-based method, in FoV-adaptive streaming.
|confname= INFOCOM 2021
|confname = TC'24
|link=https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=9488426
|link = https://ieeexplore.ieee.org/document/10360355
|title=AMIS:EdgeComputingBasedAdaptiveMobileVideoStreaming
|title= A GPU-Enabled Real-Time Framework for Compressing and Rendering Volumetric Videos
|speaker=Silence
|speaker=Mengfan
|date=2025-04-18
}}
}}


=== History ===
{{Resource:Previous_Seminars}}
{{Resource:Previous_Seminars}}

Latest revision as of 10:54, 18 April 2025

Time: 2025-04-11 10:30-12:00
Address: 4th Research Building A518
Useful links: 📚 Readling list; 📆 Schedules; 🧐 Previous seminars.

Latest

  1. [Mobisys'24] CACTUS: Dynamically Switchable Context-aware micro-Classifiers for Efficient IoT Inference, Zhenhua
    Abstract: While existing strategies to execute deep learning-based classification on low-power platforms assume the models are trained on all classes of interest, this paper posits that adopting context-awareness i.e. narrowing down a classification task to the current deployment context consisting of only recent inference queries can substantially enhance performance in resource-constrained environments. We propose a new paradigm, CACTUS, for scalable and efficient context-aware classification where a micro-classifier recognizes a small set of classes relevant to the current context and, when context change happens (e.g., a new class comes into the scene), rapidly switches to another suitable micro-classifier. CACTUS features several innovations, including optimizing the training cost of context-aware classifiers, enabling on-the-fly context-aware switching between classifiers, and balancing context switching costs and performance gains via simple yet effective switching policies. We show that CACTUS achieves significant benefits in accuracy, latency, and compute budget across a range of datasets and IoT platforms.
  2. [TC'24] A GPU-Enabled Real-Time Framework for Compressing and Rendering Volumetric Videos, Mengfan
    Abstract: Nowadays, volumetric videos have emerged as an attractive multimedia application providing highly immersive watching experiences since viewers could adjust their viewports at 6 degrees-of-freedom. However, the point cloud frames composing the video are prohibitively large, and effective compression techniques should be developed. There are two classes of compression methods. One suggests exploiting the conventional video codecs (2D-based methods) and the other proposes to compress the points in 3D space directly (3D-based methods). Though the 3D-based methods feature fast coding speeds, their compression ratios are low since the failure of leveraging inter-frame redundancy. To resolve this problem, we design a patch-wise compression framework working in the 3D space. Specifically, we search rigid moves of patches via the iterative closest point algorithm and construct a common geometric structure, which is followed by color compensation. We implement our decoder on a GPU platform so that real-time decoding and rendering are realized. We compare our method with GROOT, the state-of-the-art 3D-based compression method, and it reduces the bitrate by up to 5.98×. Moreover, by trimming invisible content, our scheme achieves comparable bandwidth demand of V-PCC, the representative 2D-based method, in FoV-adaptive streaming.

History

2024

2023

2022

2021

2020

  • [Topic] [ The path planning algorithm for multiple mobile edge servers in EdgeGO], Rong Cong, 2020-11-18

2019

2018

2017

Instructions

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