Difference between revisions of "Resource:Seminar"

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{{SemNote
{{SemNote
|time='''2022-6-13 10:30'''
|time='''2025-04-11 10:30-12:00'''
|addr=4th Research Building A527-B
|addr=4th Research Building A518
|note=Useful links: [[Resource:Reading_List|Readling list]]; [[Resource:Seminar_schedules|Schedules]]; [[Resource:Previous_Seminars|Previous seminars]].
|note=Useful links: [[Resource:Reading_List|📚 Readling list]]; [[Resource:Seminar_schedules|📆 Schedules]]; [[Resource:Previous_Seminars|🧐 Previous seminars]].
}}
}}


===Latest===
===Latest===
{{Latest_seminar
{{Latest_seminar
|abstract = The development of intelligent traffic light control systems is essential for smart transportation management. While some efforts have been made to optimize the use of individual traffic lights in an isolated way, related studies have largely ignored the fact that the use of multi-intersection traffic lights is spatially influenced, as well as the temporal dependency of historical traffic status for current traffic light control. To that end, in this article, we propose a novel Spatio-Temporal Multi-Agent Reinforcement Learning (STMARL) framework for effectively capturing the spatio-temporal dependency of multiple related traffic lights and control these traffic lights in a coordinating way. Specifically, we first construct the traffic light adjacency graph based on the spatial structure among traffic lights. Then, historical traffic records will be integrated with current traffic status via Recurrent Neural Network structure. Moreover, based on the temporally-dependent traffic information, we design a Graph Neural Network based model to represent relationships among multiple traffic lights, and the decision for each traffic light will be made in a distributed way by the deep Q-learning method. Finally, the experimental results on both synthetic and real-world data have demonstrated the effectiveness of our STMARL framework, which also provides an insightful understanding of the influence mechanism among multi-intersection traffic lights.
|abstract = While existing strategies to execute deep learning-based classification on low-power platforms assume the models are trained on all classes of interest, this paper posits that adopting context-awareness i.e. narrowing down a classification task to the current deployment context consisting of only recent inference queries can substantially enhance performance in resource-constrained environments. We propose a new paradigm, CACTUS, for scalable and efficient context-aware classification where a micro-classifier recognizes a small set of classes relevant to the current context and, when context change happens (e.g., a new class comes into the scene), rapidly switches to another suitable micro-classifier. CACTUS features several innovations, including optimizing the training cost of context-aware classifiers, enabling on-the-fly context-aware switching between classifiers, and balancing context switching costs and performance gains via simple yet effective switching policies. We show that CACTUS achieves significant benefits in accuracy, latency, and compute budget across a range of datasets and IoT platforms.
|confname= TMC 2022
|confname = Mobisys'24
|link=https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=9240060
|link = https://dl.acm.org/doi/abs/10.1145/3643832.3661888
|title=STMARL: A Spatio-Temporal Multi-Agent Reinforcement Learning Approach for Cooperative Traffic Light Control
|title= CACTUS: Dynamically Switchable Context-aware micro-Classifiers for Efficient IoT Inference
|speaker=Xianyang
|speaker= Zhenhua
}}
|date=2025-04-18
{{Latest_seminar
|abstract = We formulate computation offloading as a decentralized decision-making problem with autonomous agents. We design an interaction mechanism that incentivizes agents to align private and system goals by balancing between competition and cooperation. The mechanism provably has Nash equilibria with optimal resource allocation in the static case. For a dynamic environment, we propose a novel multi-agent online learning algorithm that learns with partial, delayed and noisy state information, and a reward signal that reduces information need to a great extent. Empirical results confirm that through learning, agents significantly improve both system and individual performance, e.g., 40% offloading failure rate reduction, 32% communication overhead reduction, up to 38% computation resource savings in low contention, 18% utilization increase with reduced load variation in high contention, and improvement in fairness. Results also confirm the algorithm's good convergence and generalization property in significantly different environments.
|confname= INFOCOM 2022
|link=https://www.jianguoyun.com/p/DWeMmMMQrvr2CBivtsYEIAA
|title=Multi-Agent Distributed Reinforcement Learningfor Making Decentralized Offloading Decisions
|speaker=Wenjie
}}
}}
{{Latest_seminar
{{Latest_seminar
|abstract = Recent advancements in deep neural networks (DNN) enabled various mobile deep learning applications. However, it is technically challenging to locally train a DNN model due to limited data on devices like mobile phones. Federated learning (FL) is a distributed machine learning paradigm which allows for model training on decentralized data residing on devices without breaching data privacy. Hence, FL becomes a natural choice for deploying on-device deep learning applications. However, the data residing across devices is intrinsically statistically heterogeneous (i.e., non-IID data distribution) and mobile devices usually have limited communication bandwidth to transfer local updates. Such statistical heterogeneity and communication bandwidth limit are two major bottlenecks that hinder applying FL in practice. In addition, considering mobile devices usually have limited computational resources, improving computation efficiency of training and running DNNs is critical to developing on-device deep learning applications. In this paper, we present FedMask - a communication and computation efficient FL framework. By applying FedMask, each device can learn a personalized and structured sparse DNN, which can run efficiently on devices. To achieve this, each device learns a sparse binary mask (i.e., 1 bit per network parameter) while keeping the parameters of each local model unchanged; only these binary masks will be communicated between the server and the devices. Instead of learning a shared global model in classic FL, each device obtains a personalized and structured sparse model that is composed by applying the learned binary mask to the fixed parameters of the local model. Our experiments show that compared with status quo approaches, FedMask improves the inference accuracy by 28.47% and reduces the communication cost and the computation cost by 34.48X and 2.44X. FedMask also achieves 1.56X inference speedup and reduces the energy consumption by 1.78X.
|abstract = Nowadays, volumetric videos have emerged as an attractive multimedia application providing highly immersive watching experiences since viewers could adjust their viewports at 6 degrees-of-freedom. However, the point cloud frames composing the video are prohibitively large, and effective compression techniques should be developed. There are two classes of compression methods. One suggests exploiting the conventional video codecs (2D-based methods) and the other proposes to compress the points in 3D space directly (3D-based methods). Though the 3D-based methods feature fast coding speeds, their compression ratios are low since the failure of leveraging inter-frame redundancy. To resolve this problem, we design a patch-wise compression framework working in the 3D space. Specifically, we search rigid moves of patches via the iterative closest point algorithm and construct a common geometric structure, which is followed by color compensation. We implement our decoder on a GPU platform so that real-time decoding and rendering are realized. We compare our method with GROOT, the state-of-the-art 3D-based compression method, and it reduces the bitrate by up to 5.98×. Moreover, by trimming invisible content, our scheme achieves comparable bandwidth demand of V-PCC, the representative 2D-based method, in FoV-adaptive streaming.
|confname= Sensys 2021
|confname = TC'24
|link=https://dl.acm.org/doi/abs/10.1145/3485730.3485929
|link = https://ieeexplore.ieee.org/document/10360355
|title=FedMask: Joint Computation and Communication-Efficient Personalized Federated Learning via Heterogeneous Masking
|title= A GPU-Enabled Real-Time Framework for Compressing and Rendering Volumetric Videos
|speaker=Xinyu
|speaker=Mengfan
|date=2025-04-18
}}
}}


=== History ===
{{Resource:Previous_Seminars}}
{{Resource:Previous_Seminars}}

Latest revision as of 10:54, 18 April 2025

Time: 2025-04-11 10:30-12:00
Address: 4th Research Building A518
Useful links: 📚 Readling list; 📆 Schedules; 🧐 Previous seminars.

Latest

  1. [Mobisys'24] CACTUS: Dynamically Switchable Context-aware micro-Classifiers for Efficient IoT Inference, Zhenhua
    Abstract: While existing strategies to execute deep learning-based classification on low-power platforms assume the models are trained on all classes of interest, this paper posits that adopting context-awareness i.e. narrowing down a classification task to the current deployment context consisting of only recent inference queries can substantially enhance performance in resource-constrained environments. We propose a new paradigm, CACTUS, for scalable and efficient context-aware classification where a micro-classifier recognizes a small set of classes relevant to the current context and, when context change happens (e.g., a new class comes into the scene), rapidly switches to another suitable micro-classifier. CACTUS features several innovations, including optimizing the training cost of context-aware classifiers, enabling on-the-fly context-aware switching between classifiers, and balancing context switching costs and performance gains via simple yet effective switching policies. We show that CACTUS achieves significant benefits in accuracy, latency, and compute budget across a range of datasets and IoT platforms.
  2. [TC'24] A GPU-Enabled Real-Time Framework for Compressing and Rendering Volumetric Videos, Mengfan
    Abstract: Nowadays, volumetric videos have emerged as an attractive multimedia application providing highly immersive watching experiences since viewers could adjust their viewports at 6 degrees-of-freedom. However, the point cloud frames composing the video are prohibitively large, and effective compression techniques should be developed. There are two classes of compression methods. One suggests exploiting the conventional video codecs (2D-based methods) and the other proposes to compress the points in 3D space directly (3D-based methods). Though the 3D-based methods feature fast coding speeds, their compression ratios are low since the failure of leveraging inter-frame redundancy. To resolve this problem, we design a patch-wise compression framework working in the 3D space. Specifically, we search rigid moves of patches via the iterative closest point algorithm and construct a common geometric structure, which is followed by color compensation. We implement our decoder on a GPU platform so that real-time decoding and rendering are realized. We compare our method with GROOT, the state-of-the-art 3D-based compression method, and it reduces the bitrate by up to 5.98×. Moreover, by trimming invisible content, our scheme achieves comparable bandwidth demand of V-PCC, the representative 2D-based method, in FoV-adaptive streaming.

History

2024

2023

2022

2021

2020

  • [Topic] [ The path planning algorithm for multiple mobile edge servers in EdgeGO], Rong Cong, 2020-11-18

2019

2018

2017

Instructions

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