Difference between revisions of "Resource:Seminar"

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{{SemNote
{{SemNote
|time='''2022-10-10 9:00'''
|time='''2026-01-30 10:30'''
|addr=4th Research Building A527-B
|addr=4th Research Building A518
|note=Useful links: [[Resource:Reading_List|Readling list]]; [[Resource:Seminar_schedules|Schedules]]; [[Resource:Previous_Seminars|Previous seminars]].
|note=Useful links: [[Resource:Reading_List|📚 Readling list]]; [[Resource:Seminar_schedules|📆 Schedules]]; [[Resource:Previous_Seminars|🧐 Previous seminars]].
}}
}}


===Latest===
===Latest===
{{Latest_seminar
{{Latest_seminar
|abstract = Hidden screen-camera communication techniques emerge as a new paradigm that embeds data imperceptibly into regular videos while remaining unobtrusive to human viewers. Three key goals on imperceptible, high rate, and reliable communication are desirable but conflicting, and existing solutions usually made a trade-off among them. In this paper, we present the design and implementation of ChromaCode, a screen-camera communication system that achieves all three goals simultaneously. In our design, we consider for the first time color space for perceptually uniform lightness modifications. On this basis, we design an outcome-based adaptive embedding scheme, which adapts to both pixel lightness and regional texture. Last, we propose a concatenated code scheme for robust coding and devise multiple techniques to overcome various screen-camera channel errors. Our prototype and experiments demonstrate that ChromaCode achieves remarkable raw throughputs of >700 kbps, data goodputs of 120 kbps with BER of 0.05, and with fully imperceptible flicker for viewing proved by user study, which significantly outperforms previous works.  
|abstract = LoRa technology promises to enable Internet of Things applications over large geographical areas. However, its performance is often hampered by poor channel quality in urban environments, where blockage and multipath effects are prevalent. Our study uncovers that a slight shift in the position or attitude of the receiving antenna can substantially improve the received signal quality. This phenomenon can be attributed to the rich multipath characteristics of wireless signal propagation in urban environments, wherein even small antenna movement can alter the dominant signal path or reduce the polarization angular difference between transceivers. Leveraging these key observations, we propose and implement MoLoRa, an intelligent mobile antenna system designed to enhance LoRa packet reception. At its core, MoLoRa represents the position and attitude of an antenna as a state and employs a statistical optimization method to search for states that offer optimal signal quality efficiently. Through extensive evaluation, we demonstrate that MoLoRa achieves a maximum Signal-to-Noise Ratio (SNR) gain of 13 dB in a few attempts, enabling formerly problematic blind spots to reconnect and strengthening links for other nodes.
|confname=TMC 2021
|confname =SenSys'25
|link=https://dl.acm.org/doi/pdf/10.1145/3241539.3241543
|link = https://dl.acm.org/doi/10.1145/3715014.3722075
|title=ChromaCode: A Fully Imperceptible Screen-Camera Communication System
|title= MoLoRa: Intelligent Mobile Antenna System for Enhanced LoRa Reception in Urban Environments
|speaker=Mengyu}}
|speaker=Kai Chen
|date=2026-1-30
}}
{{Latest_seminar
{{Latest_seminar
|abstract = We present MVPose, a novel system designed to enable real-time multi-person pose estimation (PE) on commodity mobile devices, which consists of three novel techniques. First, MVPose takes a motion-vector-based approach to fast and accurately track the human keypoints across consecutive frames, rather than running expensive human-detection model and pose-estimation model for every frame. Second, MVPose designs a mobile-friendly PE model that uses lightweight feature extractors and multi-stage network to significantly reduce the latency of pose estimation without compromising the model accuracy. Third, MVPose leverages the heterogeneous computing resources of both CPU and GPU to execute the pose estimation model for multiple persons in parallel, which further reduces the total latency. We present extensive experiments to evaluate the effectiveness of the proposed tecniques by implemented the MVPose on five off-the-shelf commercial smartphones. Evaluation results show that MVPose achieves over 30 frames per second PE with 4 persons per frame, which significantly outperforms the state-of-the-art baseline, with a speedup of up to 5.7 and 3.8 in latency on CPU and GPU, respectively. Compared with baseline, MVPose achieves an improvement of 10.1% in multi-person PE accuracy. Furthermore, MVPose achieves up to 74.3% and 57.6% energy-per-frame saving on average.
|abstract =Large language models (LLMs) achieve superior performance in generative tasks. However, due to the natural gap between language model generation and structured information extraction in three dimensions: task type, output format, and modeling granularity, they often fall short in structured information extraction, a crucial capability for effective data utilization on the web. In this paper, we define the generation process of the language model as the controllable state transition, aligning the generation and extraction processes to ensure the integrity of the output structure and adapt to the goals of the information extraction task. Furthermore, we propose the Structure2Text decider to help the language model understand the fine-grained extraction information, which converts the structured output into natural language and makes state decisions, thereby focusing on the task-specific information kernels, and alleviating language model hallucinations and incorrect content generation. We conduct extensive experiments and detailed analyses on myriad information extraction tasks, including named entity recognition, relation extraction, and event argument extraction. Our method not only achieves significant performance improvements but also considerably enhances the model's capability to generate precise and relevant content, making the extracted content easy to parse.
|confname=TMC 2021
|confname =WWW'25
|link=https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=9673682
|link = https://dl.acm.org/doi/abs/10.1145/3696410.3714571
|title=MVPose:Realtime Multi-Person Pose Estimation using Motion Vector on Mobile Devices
|title= Bridging the Gap: Aligning Language Model Generation with Structured Information Extraction via Controllable State Transition
|speaker=Silence}}
|speaker=Daobin
{{Latest_seminar
|date=2026-1-30
|abstract = Games are energy-intensive applications on mobile devices. Optimizing the energy efficiency of games is hence critical for battery-limited mobile devices. Although the advent of energy-aware scheduling (EAS) integrated in recent devices has provided opportunities for improved energy management, the framework is not specifically tuned for game applications. In this paper, we aim to improve the energy efficiency of game applications running on EAS-enabled mobile devices. To this end, we first analyze the functional characteristics of games, and investigate the source of the energy inefficiency. We then propose a scheme, called System-level Energy-optimization for Game Applications (SEGA), to improve the energy efficiency of games. SEGA governs CPU and GPU power consumption in a tightly coupled manner by employing three key techniques: (1) Lsync-aware GPU DVFS governor, (2) adaptive capacity clamping, and (3) on-demand touch boosting. We implemented SEGA on the latest Android-based smartphones. The evaluation results for 23 popular games showed that SEGA reduced the energy consumption of the Google Pixel 2 XL and Samsung Galaxy S9 Plus smartphones, at the device level, by 6.1–22.3 and 4.0–11.7 percent, respectively, with a quality of service (QoS) degradation of 1.1 and 0.5 percent, on average.
}}
|confname=TMC 2021
|link=https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=9352566
|title=Optimizing Energy Consumption of Mobile Games
|speaker=Luwei}}
 
 
=== History ===
 
{{Resource:Previous_Seminars}}
{{Resource:Previous_Seminars}}

Latest revision as of 10:51, 30 January 2026

Time: 2026-01-30 10:30
Address: 4th Research Building A518
Useful links: 📚 Readling list; 📆 Schedules; 🧐 Previous seminars.

Latest

  1. [SenSys'25] MoLoRa: Intelligent Mobile Antenna System for Enhanced LoRa Reception in Urban Environments, Kai Chen
    Abstract: LoRa technology promises to enable Internet of Things applications over large geographical areas. However, its performance is often hampered by poor channel quality in urban environments, where blockage and multipath effects are prevalent. Our study uncovers that a slight shift in the position or attitude of the receiving antenna can substantially improve the received signal quality. This phenomenon can be attributed to the rich multipath characteristics of wireless signal propagation in urban environments, wherein even small antenna movement can alter the dominant signal path or reduce the polarization angular difference between transceivers. Leveraging these key observations, we propose and implement MoLoRa, an intelligent mobile antenna system designed to enhance LoRa packet reception. At its core, MoLoRa represents the position and attitude of an antenna as a state and employs a statistical optimization method to search for states that offer optimal signal quality efficiently. Through extensive evaluation, we demonstrate that MoLoRa achieves a maximum Signal-to-Noise Ratio (SNR) gain of 13 dB in a few attempts, enabling formerly problematic blind spots to reconnect and strengthening links for other nodes.
  2. [WWW'25] Bridging the Gap: Aligning Language Model Generation with Structured Information Extraction via Controllable State Transition, Daobin
    Abstract: Large language models (LLMs) achieve superior performance in generative tasks. However, due to the natural gap between language model generation and structured information extraction in three dimensions: task type, output format, and modeling granularity, they often fall short in structured information extraction, a crucial capability for effective data utilization on the web. In this paper, we define the generation process of the language model as the controllable state transition, aligning the generation and extraction processes to ensure the integrity of the output structure and adapt to the goals of the information extraction task. Furthermore, we propose the Structure2Text decider to help the language model understand the fine-grained extraction information, which converts the structured output into natural language and makes state decisions, thereby focusing on the task-specific information kernels, and alleviating language model hallucinations and incorrect content generation. We conduct extensive experiments and detailed analyses on myriad information extraction tasks, including named entity recognition, relation extraction, and event argument extraction. Our method not only achieves significant performance improvements but also considerably enhances the model's capability to generate precise and relevant content, making the extracted content easy to parse.

History

2024

2023

2022

2021

2020

  • [Topic] [ The path planning algorithm for multiple mobile edge servers in EdgeGO], Rong Cong, 2020-11-18

2019

2018

2017

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