Difference between revisions of "Resource:Seminar"

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{{SemNote
{{SemNote
|time='''2022-10-25 16:30'''
|time='''2025-01-03 10:30-12:00'''
|addr=4th Research Building A527-B
|addr=4th Research Building A518
|note=Useful links: [[Resource:Reading_List|Readling list]]; [[Resource:Seminar_schedules|Schedules]]; [[Resource:Previous_Seminars|Previous seminars]].
|note=Useful links: [[Resource:Reading_List|📚 Readling list]]; [[Resource:Seminar_schedules|📆 Schedules]]; [[Resource:Previous_Seminars|🧐 Previous seminars]].
}}
}}


===Latest===
===Latest===
{{Latest_seminar
{{Latest_seminar
|abstract = Barcodes and NFC have become the de facto standards in the field of automatic identification and data capture. These standards have been widely adopted for many applications, such as mobile payments, advertisements, social sharing, admission control, and so on. Recently, considerable demands require the integration of these two codes (barcode and NFC code) into a single tag for the functional complementation. To achieve the goal of "one tag, two codes" (OTTC), this work proposes CoilCode, which takes advantage of the printed electronics to fuse an NFC coil antenna into a QR code on a single layer. The proposed code could be identified by cameras and NFC readers. With the use of the conductive inks, QR code and NFC code have become an essential part of each other: the modules of the QR code facilitate the NFC chip in harvesting energy from the magnetic field, while the NFC antenna itself represents bits of the QR code. Compared to the prior dual-layer OTTC, CoilCode is more compact, cost-effective, flimsy, flexible, and environment-friendly, and also reduces the fabrication complexity considerably. We prototyped hundreds of CoilCodes and conducted comprehensive evaluations (across 4 models of NFC chips and 8 kinds of NFC readers under 13 different system configurations). CoilCode demonstrates high-quality identification results for QR code and NFC functions on a wide range of inputs and under different distortion effects.
|abstract = Volumetric videos offer a unique interactive experience and have the potential to enhance social virtual reality and telepresence. Streaming volumetric videos to multiple users remains a challenge due to its tremendous requirements of network and computation resources. In this paper, we develop MuV2, an edge-assisted multi-user mobile volumetric video streaming system to support important use cases such as tens of students simultaneously consuming volumetric content in a classroom. MuV2 achieves high scalability and good streaming quality through three orthogonal designs: hybridizing direct streaming of 3D volumetric content with remote rendering, dynamically sharing edge-transcoded views across users, and multiplexing encoding tasks of multiple transcoding sessions into a limited number of hardware encoders on the edge. MuV2 then integrates the three designs into a holistic optimization framework. We fully implement MuV2 and experimentally demonstrate that MuV2 can deliver high-quality volumetric videos to over 30 concurrent untethered mobile devices with a single WiFi access point and a commodity edge server.
|confname=MobiCom 2021
|confname =MobiCom'24
|link=https://dl.acm.org/doi/pdf/10.1145/3447993.3448631
|link = https://dl.acm.org/doi/abs/10.1145/3636534.3649364
|title=One Tag, Two Codes: Identifying Optical Barcodes with NFC
|title= MuV2: Scaling up Multi-user Mobile Volumetric Video Streaming via Content Hybridization and Sharing
|speaker=Jiangshu}}
|speaker=Jiyi
{{Latest_seminar
|date=2025-01-03
|abstract = Recently, increasing investments in satellite-related technologies make the low earth orbit (LEO) satellite constellation a strong complement to terrestrial networks. To mitigate the limitations of the traditional satellite constellation “bent-pipe” architecture, satellite edge computing (SEC) has been proposed by placing computing resources at the LEO satellite constellation. Most existing works focus on space-air-ground integrated network architecture and SEC computing framework. Beyond these works, we are the first to investigate how to efficiently deploy services on the SEC nodes to realize robustness aware service coverage with constrained resources. Facing the challenges of spatial-temporal system dynamics and service coverage-robustness conflict, we propose a novel online service placement algorithm with a theoretical performance guarantee by leveraging Lyapunov optimization and Gibbs sampling. Extensive simulation results show that our algorithm can improve the service coverage by 4.3× compared with the baseline.
}}{{Latest_seminar
|confname=IoTJ 2022
|abstract = The advent of 5G promises high bandwidth with the introduction of mmWave technology recently, paving the way for throughput-sensitive applications. However, our measurements in commercial 5G networks show that frequent handovers in 5G, due to physical limitations of mmWave cells, introduce significant under-utilization of the available bandwidth. By analyzing 5G link-layer and TCP traces, we uncover that improper interactions between these two layers causes multiple inefficiencies during handovers. To mitigate these, we propose M2HO, a novel device-centric solution that can predict and recognize different stages of a handover and perform state-dependent mitigation to markedly improve throughput. M2HO is transparent to the firmware, base stations, servers, and applications. We implement M2HO and our extensive evaluations validate that it yields significant improvements in TCP throughput with frequent handovers.
|link=https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=9444334
|confname =MobiCom'24
|title=Service Coverage for Satellite Edge Computing
|link = https://dl.acm.org/doi/abs/10.1145/3636534.3690680
|speaker=Qinyong}}
|title= M2HO: Mitigating the Adverse Effects of 5G Handovers on TCP
{{Latest_seminar
|speaker=Jiacheng
|abstract = The edge-cloud system has the potential to combine the advantages of heterogeneous devices and truly realize ubiquitous computing. However, for service providers to guarantee the Service-Level-Agreement (SLA) priorities, the complex networked environment brings inherent challenges such as multi-resource heterogeneity, resource competition, and networked system dynamics. In this paper, we design a framework for the edge-cloud system, namely EdgeMatrix, to maximize the throughput while guaranteeing various SLA priorities. First, EdgeMatrix introduces Networked Multi-agent Actor-Critic (NMAC) algorithm to redefine physical resources as logically isolated resource combinations, i.e., resource cells. Then, we use a clustering algorithm to group the cells with similar characteristics into various sets, i.e., resource channels, for different channels can offer different SLA guarantees. Besides, we design a multi-task mechanism to solve the problem of joint service orchestration and request dispatch (JSORD) among edge-cloud clusters, significantly reducing the runtime than traditional methods. To ensure stability, EdgeMatrix adopts a two-time-scale framework, i.e., coordinating resources and services at the large time scale and dispatching requests at the small time scale. The real trace-based experimental results verify that EdgeMatrix can improve system throughput in complex networked environments, reduce SLA violations, and significantly reduce the runtime than traditional methods.
|date=2025-01-03
|confname=INFOCOM 2022
}}
|link=https://arxiv.org/pdf/2203.10470
|title=EdgeMatrix: A Resources Redefined Edge-Cloud System for Prioritized Services
|speaker=Xinyu}}
 
 
=== History ===


{{Resource:Previous_Seminars}}
{{Resource:Previous_Seminars}}

Latest revision as of 10:08, 3 January 2025

Time: 2025-01-03 10:30-12:00
Address: 4th Research Building A518
Useful links: 📚 Readling list; 📆 Schedules; 🧐 Previous seminars.

Latest

  1. [MobiCom'24] MuV2: Scaling up Multi-user Mobile Volumetric Video Streaming via Content Hybridization and Sharing, Jiyi
    Abstract: Volumetric videos offer a unique interactive experience and have the potential to enhance social virtual reality and telepresence. Streaming volumetric videos to multiple users remains a challenge due to its tremendous requirements of network and computation resources. In this paper, we develop MuV2, an edge-assisted multi-user mobile volumetric video streaming system to support important use cases such as tens of students simultaneously consuming volumetric content in a classroom. MuV2 achieves high scalability and good streaming quality through three orthogonal designs: hybridizing direct streaming of 3D volumetric content with remote rendering, dynamically sharing edge-transcoded views across users, and multiplexing encoding tasks of multiple transcoding sessions into a limited number of hardware encoders on the edge. MuV2 then integrates the three designs into a holistic optimization framework. We fully implement MuV2 and experimentally demonstrate that MuV2 can deliver high-quality volumetric videos to over 30 concurrent untethered mobile devices with a single WiFi access point and a commodity edge server.
  2. [MobiCom'24] M2HO: Mitigating the Adverse Effects of 5G Handovers on TCP, Jiacheng
    Abstract: The advent of 5G promises high bandwidth with the introduction of mmWave technology recently, paving the way for throughput-sensitive applications. However, our measurements in commercial 5G networks show that frequent handovers in 5G, due to physical limitations of mmWave cells, introduce significant under-utilization of the available bandwidth. By analyzing 5G link-layer and TCP traces, we uncover that improper interactions between these two layers causes multiple inefficiencies during handovers. To mitigate these, we propose M2HO, a novel device-centric solution that can predict and recognize different stages of a handover and perform state-dependent mitigation to markedly improve throughput. M2HO is transparent to the firmware, base stations, servers, and applications. We implement M2HO and our extensive evaluations validate that it yields significant improvements in TCP throughput with frequent handovers.

History

2024

2023

2022

2021

2020

  • [Topic] [ The path planning algorithm for multiple mobile edge servers in EdgeGO], Rong Cong, 2020-11-18

2019

2018

2017

Instructions

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