Difference between revisions of "Resource:Seminar"

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{{SemNote
{{SemNote
|time='''2023-10-08 16:20'''
|time='''2025-04-11 10:30-12:00'''
|addr=4th Research Building A518
|addr=4th Research Building A518
|note=Useful links: [[Resource:Reading_List|Readling list]]; [[Resource:Seminar_schedules|Schedules]]; [[Resource:Previous_Seminars|Previous seminars]].
|note=Useful links: [[Resource:Reading_List|📚 Readling list]]; [[Resource:Seminar_schedules|📆 Schedules]]; [[Resource:Previous_Seminars|🧐 Previous seminars]].
}}
}}


===Latest===
===Latest===
{{Latest_seminar
{{Latest_seminar
|abstract=This paper presents CellFusion, a system designed for high-quality, real-time video streaming from vehicles to the cloud. It leverages an innovative blend of multipath QUIC transport and network coding. Surpassing the limitations of individual cellular carriers, CellFusion uses a unique last-mile overlay that integrates multiple cellular networks into a single, unified cloud connection. This integration is made possible through the use of in-vehicle Customer Premises Equipment (CPEs) and edge-cloud proxy servers.
|abstract = While existing strategies to execute deep learning-based classification on low-power platforms assume the models are trained on all classes of interest, this paper posits that adopting context-awareness i.e. narrowing down a classification task to the current deployment context consisting of only recent inference queries can substantially enhance performance in resource-constrained environments. We propose a new paradigm, CACTUS, for scalable and efficient context-aware classification where a micro-classifier recognizes a small set of classes relevant to the current context and, when context change happens (e.g., a new class comes into the scene), rapidly switches to another suitable micro-classifier. CACTUS features several innovations, including optimizing the training cost of context-aware classifiers, enabling on-the-fly context-aware switching between classifiers, and balancing context switching costs and performance gains via simple yet effective switching policies. We show that CACTUS achieves significant benefits in accuracy, latency, and compute budget across a range of datasets and IoT platforms.
In order to effectively handle unstable cellular connections prone to intense burst losses and unexpected latency spikes as a vehicle moves, CellFusion introduces XNC. This innovative network coding-based transport solution enables efficient and resilient multipath transport. XNC aims to accomplish low latency, minimal traffic redundancy, and reduced computational complexity all at once. CellFusion is secure and transparent by nature and does not require modifications for vehicular apps connecting to it.
|confname = Mobisys'24
We tested CellFusion on 100 self-driving vehicles for over six months with our cloud-native back-end running on 50 CDN PoPs. Through extensive road tests, we show that XNC reduced video packet delay by 71.53% at the 99th percentile versus 5G. At 30Mbps, CellFusion achieved 66.11% ~ 80.62% reduction in video stall ratio versus state-of-the-art multipath transport solutions with less than 10% traffic redundancy.
|link = https://dl.acm.org/doi/abs/10.1145/3643832.3661888
|confname=SIGCOMM '23
|title= CACTUS: Dynamically Switchable Context-aware micro-Classifiers for Efficient IoT Inference
|link=https://dl.acm.org/doi/10.1145/3603269.3604832
|speaker= Zhenhua
|title=CellFusion: Multipath Vehicle-to-Cloud Video Streaming with Network Coding in the Wild
|date=2025-04-18
|speaker=Rong Cong
}}
|date=2023-10-08}}
{{Latest_seminar
{{Latest_seminar
|abstract=Realizing Digital Twins for Vehicular Networks: Towards Future Network Evolution
|abstract = Nowadays, volumetric videos have emerged as an attractive multimedia application providing highly immersive watching experiences since viewers could adjust their viewports at 6 degrees-of-freedom. However, the point cloud frames composing the video are prohibitively large, and effective compression techniques should be developed. There are two classes of compression methods. One suggests exploiting the conventional video codecs (2D-based methods) and the other proposes to compress the points in 3D space directly (3D-based methods). Though the 3D-based methods feature fast coding speeds, their compression ratios are low since the failure of leveraging inter-frame redundancy. To resolve this problem, we design a patch-wise compression framework working in the 3D space. Specifically, we search rigid moves of patches via the iterative closest point algorithm and construct a common geometric structure, which is followed by color compensation. We implement our decoder on a GPU platform so that real-time decoding and rendering are realized. We compare our method with GROOT, the state-of-the-art 3D-based compression method, and it reduces the bitrate by up to 5.98×. Moreover, by trimming invisible content, our scheme achieves comparable bandwidth demand of V-PCC, the representative 2D-based method, in FoV-adaptive streaming.
|confname=submission
|confname = TC'24
|link=https://mobinets.org/index.php?title=Resource:Seminar
|link = https://ieeexplore.ieee.org/document/10360355
|title=XX Towards Future Network Evolution
|title= A GPU-Enabled Real-Time Framework for Compressing and Rendering Volumetric Videos
|speaker=Zhenguo
|speaker=Mengfan
|date=2023-10-08}}
|date=2025-04-18
{{Latest_seminar
}}
|abstract=Realizing Digital Twins for Vehicular Networks: Towards Future Network Evolution
|confname=Tech. Talk
|link=#
|title=Rechargeable network
|speaker=Prof. Tang Liu
|date=2023-10-08}}
=== History ===


{{Resource:Previous_Seminars}}
{{Resource:Previous_Seminars}}

Latest revision as of 10:54, 18 April 2025

Time: 2025-04-11 10:30-12:00
Address: 4th Research Building A518
Useful links: 📚 Readling list; 📆 Schedules; 🧐 Previous seminars.

Latest

  1. [Mobisys'24] CACTUS: Dynamically Switchable Context-aware micro-Classifiers for Efficient IoT Inference, Zhenhua
    Abstract: While existing strategies to execute deep learning-based classification on low-power platforms assume the models are trained on all classes of interest, this paper posits that adopting context-awareness i.e. narrowing down a classification task to the current deployment context consisting of only recent inference queries can substantially enhance performance in resource-constrained environments. We propose a new paradigm, CACTUS, for scalable and efficient context-aware classification where a micro-classifier recognizes a small set of classes relevant to the current context and, when context change happens (e.g., a new class comes into the scene), rapidly switches to another suitable micro-classifier. CACTUS features several innovations, including optimizing the training cost of context-aware classifiers, enabling on-the-fly context-aware switching between classifiers, and balancing context switching costs and performance gains via simple yet effective switching policies. We show that CACTUS achieves significant benefits in accuracy, latency, and compute budget across a range of datasets and IoT platforms.
  2. [TC'24] A GPU-Enabled Real-Time Framework for Compressing and Rendering Volumetric Videos, Mengfan
    Abstract: Nowadays, volumetric videos have emerged as an attractive multimedia application providing highly immersive watching experiences since viewers could adjust their viewports at 6 degrees-of-freedom. However, the point cloud frames composing the video are prohibitively large, and effective compression techniques should be developed. There are two classes of compression methods. One suggests exploiting the conventional video codecs (2D-based methods) and the other proposes to compress the points in 3D space directly (3D-based methods). Though the 3D-based methods feature fast coding speeds, their compression ratios are low since the failure of leveraging inter-frame redundancy. To resolve this problem, we design a patch-wise compression framework working in the 3D space. Specifically, we search rigid moves of patches via the iterative closest point algorithm and construct a common geometric structure, which is followed by color compensation. We implement our decoder on a GPU platform so that real-time decoding and rendering are realized. We compare our method with GROOT, the state-of-the-art 3D-based compression method, and it reduces the bitrate by up to 5.98×. Moreover, by trimming invisible content, our scheme achieves comparable bandwidth demand of V-PCC, the representative 2D-based method, in FoV-adaptive streaming.

History

2024

2023

2022

2021

2020

  • [Topic] [ The path planning algorithm for multiple mobile edge servers in EdgeGO], Rong Cong, 2020-11-18

2019

2018

2017

Instructions

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    • Hist_seminar

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