Difference between revisions of "Resource:Seminar"

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{{SemNote
{{SemNote
|time='''Thursday 16:20-18:00'''
|time='''2025-04-11 10:30-12:00'''
|addr=4th Research Building A518
|addr=4th Research Building A518
|note=Useful links: [[Resource:Reading_List|Readling list]]; [[Resource:Seminar_schedules|Schedules]]; [[Resource:Previous_Seminars|Previous seminars]].
|note=Useful links: [[Resource:Reading_List|📚 Readling list]]; [[Resource:Seminar_schedules|📆 Schedules]]; [[Resource:Previous_Seminars|🧐 Previous seminars]].
}}
}}


===Latest===
===Latest===
{{Latest_seminar
{{Latest_seminar
|abstract=Global-scale IPv6 scan, critical for network measurement and management, is still a mission to be accomplished due to its vast address space. To tackle this challenge, IPv6 scan generally leverages pre-defined seed addresses to guide search directions. Under this general principle, however, the core problem of effectively using the seeds is largely open. In this work, we propose a novel IPv6 active search strategy, namely HMap6, which significantly improves the use of seeds, w.r.t. the marginal benefit, for large-scale active address discovery in various prefixes. Using a heuristic search strategy for efficient seed collection and alias prefix detection under a wide range of BGP prefixes, HMap6 can greatly expand the scan coverage. Real-world experiments over the Internet in billion-scale scans show that HMap6 can discover 29.39M unique /80 prefixes with active addresses, an 11.88% improvement over the state-of-the-art methods. Furthermore, the IPv6 hitlists from HMap6 include all-responsive IPv6 addresses with rich information. This result sharply differs from existing public IPv6 hitlists, which contain non-responsive and filtered addresses, and pushes the IPv6 hitlists from quantity to quality. To encourage and benefit further IPv6 measurement studies, we released our tool along with our IPv6 hitlists and the detected alias prefixes.
|abstract = While existing strategies to execute deep learning-based classification on low-power platforms assume the models are trained on all classes of interest, this paper posits that adopting context-awareness i.e. narrowing down a classification task to the current deployment context consisting of only recent inference queries can substantially enhance performance in resource-constrained environments. We propose a new paradigm, CACTUS, for scalable and efficient context-aware classification where a micro-classifier recognizes a small set of classes relevant to the current context and, when context change happens (e.g., a new class comes into the scene), rapidly switches to another suitable micro-classifier. CACTUS features several innovations, including optimizing the training cost of context-aware classifiers, enabling on-the-fly context-aware switching between classifiers, and balancing context switching costs and performance gains via simple yet effective switching policies. We show that CACTUS achieves significant benefits in accuracy, latency, and compute budget across a range of datasets and IoT platforms.
|confname=INFOCOM '23
|confname = Mobisys'24
|link=https://ieeexplore.ieee.org/abstract/document/10229089
|link = https://dl.acm.org/doi/abs/10.1145/3643832.3661888
|title=Search in the Expanse: Towards Active and Global IPv6 Hitlists
|title= CACTUS: Dynamically Switchable Context-aware micro-Classifiers for Efficient IoT Inference
|speaker=Xinyu
|speaker= Zhenhua
|date=2023-11-2}}
|date=2025-04-18
}}
{{Latest_seminar
{{Latest_seminar
|abstract=LoRa networks have been deployed in many orchards for environmental monitoring and crop management. An accurate propagation model is essential for efficiently deploying a LoRa network in orchards, e.g., determining gateway coverage and sensor placement. Although some propagation models have been studied for LoRa networks, they are not suitable for orchard environments, because they do not consider the shadowing effect on wireless propagation caused by the ground and tree canopies. This paper presents FLog, a propagation model for LoRa signals in orchard environments. FLog leverages a unique feature of orchards, i.e., all trees have similar shapes and are planted regularly in space. We develop a 3D model of the orchards. Once we have the location of a sensor and a gateway, we know the mediums that the wireless signal traverse. Based on this knowledge, we generate the First Fresnel Zone (FFZ) between the sender and the receiver. The intrinsic path loss exponents (PLE) of all mediums can be combined into a classic Log-Normal Shadowing model in the FFZ. Extensive experiments in almond orchards show that FLog reduces the link quality estimation error by 42.7% and improves gateway coverage estimation accuracy by 70.3%, compared with a widely-used propagation model.
|abstract = Nowadays, volumetric videos have emerged as an attractive multimedia application providing highly immersive watching experiences since viewers could adjust their viewports at 6 degrees-of-freedom. However, the point cloud frames composing the video are prohibitively large, and effective compression techniques should be developed. There are two classes of compression methods. One suggests exploiting the conventional video codecs (2D-based methods) and the other proposes to compress the points in 3D space directly (3D-based methods). Though the 3D-based methods feature fast coding speeds, their compression ratios are low since the failure of leveraging inter-frame redundancy. To resolve this problem, we design a patch-wise compression framework working in the 3D space. Specifically, we search rigid moves of patches via the iterative closest point algorithm and construct a common geometric structure, which is followed by color compensation. We implement our decoder on a GPU platform so that real-time decoding and rendering are realized. We compare our method with GROOT, the state-of-the-art 3D-based compression method, and it reduces the bitrate by up to 5.98×. Moreover, by trimming invisible content, our scheme achieves comparable bandwidth demand of V-PCC, the representative 2D-based method, in FoV-adaptive streaming.
|confname=IPSN '23
|confname = TC'24
|link=https://dl.acm.org/doi/10.1145/3583120.3586969
|link = https://ieeexplore.ieee.org/document/10360355
|title=Link Quality Modeling for LoRa Networks in Orchards
|title= A GPU-Enabled Real-Time Framework for Compressing and Rendering Volumetric Videos
|speaker=Jiacheng
|speaker=Mengfan
|date=2023-11-02}}
|date=2025-04-18
{{Latest_seminar
}}
|abstract=Quality of Experience (QoE) is one of the most important quality indicators for video streaming applications. But it is still an open question how to assess QoE value objectively and quantitatively over continuous time both for academia and industry. In this paper, we carry out an extensive data study on user behaviors in one of the largest short-video service providers. The measurement data reveals that the user’s exiting behavior in viewing video streams is an appropriate choice as a continuous-time QoE metric. Secondly, we build a quantitative QoE model to objectively assess the quality of video playback by discretizing the playback session into the Markov chain. By collecting 7 billion viewing session logs which cover users from 20 CDN providers and 40 Internet service providers, the proposed state-chain-based model of State-Exiting Ratio (SER) is validated. The experimental results show that the modeling error of SER and session duration are less than 2% and 10s respectively. By using the proposed scheme to optimize adaptive video streaming, the average session duration is improved up to 60% to baseline, and 20% to the existing black-box-like machine learning methods.
 
|confname=INFOCOM '23
|link=https://ieeexplore.ieee.org/document/10228896
|title=Rebuffering but not Suffering: Exploring Continuous-Time Quantitative QoE by User’s Exiting Behaviors
|speaker=Jiajun
|date=2023-11-02}}
{{Latest_seminar
|abstract=The resource efficiency of video analytics workloads is critical for large-scale deployments on edge nodes and cloud clusters. Recent advanced systems have benefited from techniques including video compression, frame filtering, and deep model acceleration. However, based on our year-long experience of operating a real-time video analytics system on more than 1000 cameras, we identified a previously overlooked bottleneck of end- to-end concurrency: video decoding. To support concurrent video inference at scale, in this work, we investigate a new task, named video packet gating, which selectively filters packets before running a decoder. We propose a  
novel multi-view embedding approach for video packets and present PacketGame that has both theoretical performance guarantee and practical system designs. Experiments on both public datasets and a real system show PacketGame saves 52.0-79.3% decoding costs and achieves 2.1-4.8× concurrency compared to original workloads. Comparisons with four state-of-the-art complementary methods show the superiority of PacketGame in end-to-end concurrency.
|confname=SIGCOMM '23
|link=https://yuanmu97.github.io/preprint/packetgame_sigcomm23.pdf
|title=PacketGame: Multi-Stream Packet Gating for Concurrent Video Inference at Scale
|speaker=Shuhong
|date=2023-11-02}}
{{Resource:Previous_Seminars}}
{{Resource:Previous_Seminars}}

Latest revision as of 10:54, 18 April 2025

Time: 2025-04-11 10:30-12:00
Address: 4th Research Building A518
Useful links: 📚 Readling list; 📆 Schedules; 🧐 Previous seminars.

Latest

  1. [Mobisys'24] CACTUS: Dynamically Switchable Context-aware micro-Classifiers for Efficient IoT Inference, Zhenhua
    Abstract: While existing strategies to execute deep learning-based classification on low-power platforms assume the models are trained on all classes of interest, this paper posits that adopting context-awareness i.e. narrowing down a classification task to the current deployment context consisting of only recent inference queries can substantially enhance performance in resource-constrained environments. We propose a new paradigm, CACTUS, for scalable and efficient context-aware classification where a micro-classifier recognizes a small set of classes relevant to the current context and, when context change happens (e.g., a new class comes into the scene), rapidly switches to another suitable micro-classifier. CACTUS features several innovations, including optimizing the training cost of context-aware classifiers, enabling on-the-fly context-aware switching between classifiers, and balancing context switching costs and performance gains via simple yet effective switching policies. We show that CACTUS achieves significant benefits in accuracy, latency, and compute budget across a range of datasets and IoT platforms.
  2. [TC'24] A GPU-Enabled Real-Time Framework for Compressing and Rendering Volumetric Videos, Mengfan
    Abstract: Nowadays, volumetric videos have emerged as an attractive multimedia application providing highly immersive watching experiences since viewers could adjust their viewports at 6 degrees-of-freedom. However, the point cloud frames composing the video are prohibitively large, and effective compression techniques should be developed. There are two classes of compression methods. One suggests exploiting the conventional video codecs (2D-based methods) and the other proposes to compress the points in 3D space directly (3D-based methods). Though the 3D-based methods feature fast coding speeds, their compression ratios are low since the failure of leveraging inter-frame redundancy. To resolve this problem, we design a patch-wise compression framework working in the 3D space. Specifically, we search rigid moves of patches via the iterative closest point algorithm and construct a common geometric structure, which is followed by color compensation. We implement our decoder on a GPU platform so that real-time decoding and rendering are realized. We compare our method with GROOT, the state-of-the-art 3D-based compression method, and it reduces the bitrate by up to 5.98×. Moreover, by trimming invisible content, our scheme achieves comparable bandwidth demand of V-PCC, the representative 2D-based method, in FoV-adaptive streaming.

History

2024

2023

2022

2021

2020

  • [Topic] [ The path planning algorithm for multiple mobile edge servers in EdgeGO], Rong Cong, 2020-11-18

2019

2018

2017

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