Difference between revisions of "Resource:Seminar"

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{{SemNote
{{SemNote
|time='''Thursday 16:20-18:00'''
|time='''2025-04-11 10:30-12:00'''
|addr=4th Research Building A518
|addr=4th Research Building A518
|note=Useful links: [[Resource:Reading_List|Readling list]]; [[Resource:Seminar_schedules|Schedules]]; [[Resource:Previous_Seminars|Previous seminars]].
|note=Useful links: [[Resource:Reading_List|📚 Readling list]]; [[Resource:Seminar_schedules|📆 Schedules]]; [[Resource:Previous_Seminars|🧐 Previous seminars]].
}}
}}


===Latest===
===Latest===
{{Latest_seminar
{{Latest_seminar
|abstract=Visible Light Communication (VLC) based on LEDs has been a hot topic investigated for over a decade. However, most of the research efforts assume the intensity of LED light is constant. This hypothesis is not true when Smart Lighting is introduced to VLC, which requires LEDs to adapt their brightness based on the intensity of natural ambient light. Smart lighting saves power consumption and improves user comfort. However, intensity adaptation severely affects the throughput performance of data communication. In this paper, we propose SmartVLC, a system that can maximize the throughput (benefit communication) while still maintaining the LEDs' illumination function (benefit smart lighting). A novel Adaptive Multiple Pulse Position Modulation (AMPPM) scheme is proposed to support fine-grained dimming levels to avoid flickering while maximizing the throughput under each dimming level. SmartVLC is implemented on off-the-shelf commodity hardware. Several real-life challenges in both hardware and software are addressed to make it a robust real-time system. Comprehensive experiments are carried out to evaluate the system performance under multifaceted scenarios. Experimental results demonstrate that SmartVLC supports a communication distance up to 3.6m, and improves the throughput achieved with two state-of-the-art approaches by 40 and 12 percent on average, respectively, without bringing any flickering to users.
|abstract = While existing strategies to execute deep learning-based classification on low-power platforms assume the models are trained on all classes of interest, this paper posits that adopting context-awareness i.e. narrowing down a classification task to the current deployment context consisting of only recent inference queries can substantially enhance performance in resource-constrained environments. We propose a new paradigm, CACTUS, for scalable and efficient context-aware classification where a micro-classifier recognizes a small set of classes relevant to the current context and, when context change happens (e.g., a new class comes into the scene), rapidly switches to another suitable micro-classifier. CACTUS features several innovations, including optimizing the training cost of context-aware classifiers, enabling on-the-fly context-aware switching between classifiers, and balancing context switching costs and performance gains via simple yet effective switching policies. We show that CACTUS achieves significant benefits in accuracy, latency, and compute budget across a range of datasets and IoT platforms.
|confname=TMC '20
|confname = Mobisys'24
|link=https://ieeexplore.ieee.org/document/8708935
|link = https://dl.acm.org/doi/abs/10.1145/3643832.3661888
|title=SmartVLC: Co-Designing Smart Lighting and Communication for Visible Light Networks
|title= CACTUS: Dynamically Switchable Context-aware micro-Classifiers for Efficient IoT Inference
|speaker=Mengyu
|speaker= Zhenhua
|date=2023-11-16}}
|date=2025-04-18
{{Latest_seminar
}}
|abstract=In VANETs, it is important to support fast and reliable multi-hop broadcast for safety-related applications. The performance of multi-hop broadcast schemes is greatly affected by relay selection strategies. However, the relationship between the relay selection strategies and the expected broadcast performance has not been fully characterized yet. Furthermore, conventional broadcast schemes usually attempt to minimize the waiting time difference between adjacent relay candidates to reduce the waiting time overhead, which makes the relay selection process vulnerable to internal interference, occurring due to retransmissions from previous forwarders and transmissions from redundant relays. In this paper, we jointly take both of the relay selection and the internal interference mitigation into account and propose a fast, reliable, opportunistic multi-hop broadcast scheme, in which we utilize a novel metric called the expected broadcast speed in relay selection and propose a delayed retransmission mechanism to mitigate the adverse effect of retransmissions from previous forwarders and an expected redundancy probability based mechanism to mitigate the adverse effect of redundant relays. The performance evaluation results show that the proposed scheme yields the best broadcast performance among the four schemes in terms of the broadcast coverage ratio and the end-to-end delivery latency.
|confname=TMC '23
|link=https://ieeexplore.ieee.org/document/9566795
|title=A Fast, Reliable, Opportunistic Broadcast Scheme With Mitigation of Internal Interference in VANETs
|speaker=Luwei
|date=2023-11-16}}
{{Latest_seminar
|abstract=Deploying deep convolutional neural network (CNN) to perform video analytics at edge poses a substantial system challenge, as running CNN inference incurs a prohibitive cost in computational resources. Model partitioning, as a promising approach, splits CNNs and distributes them to multiple edge devices in closer proximity to each other for serial inferences, however, it causes considerable cross-edge delay for transmitting intermediate feature maps. To overcome this challenge, we present ResMap, a new edge video analytics framework that significantly improves the cross-edge transmission and flexibly partitions the CNNs. Briefly, by exploiting the sparsity of the intermediate raw or residual feature map, ResMap effectively removes the redundant transmission, thereby decreasing the cross-edge transmission delay. In addition, ResMap incorporates an Online Data-Aware Scheduler to regularly update the CNN partitioning scheme so as to adapt to the time-varying edge runtime and video content. We have implemented ResMap fully based on COTS hardware, and the experimental results show that ResMap reduces the intermediate feature map volume by 14.93-46.12% and improves the average processing time by 17.43-30.6% compared to other alternative designs.
|confname=INFOCOM '23
|link=https://ieeexplore.ieee.org/document/10228990
|title=ResMap: Exploiting Sparse Residual Feature Map for Accelerating Cross-Edge Video Analytics
|speaker=Xianyang
|date=2023-11-16}}
{{Latest_seminar
{{Latest_seminar
|abstract=Serverless applications are typically composed of function workflows in which multiple short-lived functions are triggered to exchange data in response to events or state changes. Current serverless platforms coordinate and trigger functions by following high-level invocation dependencies but are oblivious to the underlying data exchanges between functions. This design is neither efficient nor easy to use in orchestrating complex workflows – developers often have to manage complex function interactions by themselves, with customized implementation and unsatisfactory performance. In this paper, we argue that function orchestration should follow a data-centric approach. In our design, the platform provides a data bucket abstraction to hold the intermediate data generated by functions. Developers can use a rich set of data trigger primitives to control when and how the output of each function should be passed to the next functions in a workflow. By making data consumption explicit and allowing it to trigger functions and drive the workflow, complex function interactions can be easily and efficiently supported. We present Pheromone – a scalable, low-latency serverless platform following this data-centric design. Compared to well-established commercial and open-source platforms, Pheromone cuts the latencies of function interactions and data exchanges by orders of magnitude, scales to large workflows, and enables easy implementation of complex applications.
|abstract = Nowadays, volumetric videos have emerged as an attractive multimedia application providing highly immersive watching experiences since viewers could adjust their viewports at 6 degrees-of-freedom. However, the point cloud frames composing the video are prohibitively large, and effective compression techniques should be developed. There are two classes of compression methods. One suggests exploiting the conventional video codecs (2D-based methods) and the other proposes to compress the points in 3D space directly (3D-based methods). Though the 3D-based methods feature fast coding speeds, their compression ratios are low since the failure of leveraging inter-frame redundancy. To resolve this problem, we design a patch-wise compression framework working in the 3D space. Specifically, we search rigid moves of patches via the iterative closest point algorithm and construct a common geometric structure, which is followed by color compensation. We implement our decoder on a GPU platform so that real-time decoding and rendering are realized. We compare our method with GROOT, the state-of-the-art 3D-based compression method, and it reduces the bitrate by up to 5.98×. Moreover, by trimming invisible content, our scheme achieves comparable bandwidth demand of V-PCC, the representative 2D-based method, in FoV-adaptive streaming.
|confname=NSDI '23
|confname = TC'24
|link=https://www.usenix.org/conference/nsdi23/presentation/yu
|link = https://ieeexplore.ieee.org/document/10360355
|title=Following the Data, Not the Function: Rethinking Function Orchestration in Serverless Computing
|title= A GPU-Enabled Real-Time Framework for Compressing and Rendering Volumetric Videos
|speaker=Mengfan
|speaker=Mengfan
|date=2023-11-16}}
|date=2025-04-18
}}
 
{{Resource:Previous_Seminars}}
{{Resource:Previous_Seminars}}

Latest revision as of 10:54, 18 April 2025

Time: 2025-04-11 10:30-12:00
Address: 4th Research Building A518
Useful links: 📚 Readling list; 📆 Schedules; 🧐 Previous seminars.

Latest

  1. [Mobisys'24] CACTUS: Dynamically Switchable Context-aware micro-Classifiers for Efficient IoT Inference, Zhenhua
    Abstract: While existing strategies to execute deep learning-based classification on low-power platforms assume the models are trained on all classes of interest, this paper posits that adopting context-awareness i.e. narrowing down a classification task to the current deployment context consisting of only recent inference queries can substantially enhance performance in resource-constrained environments. We propose a new paradigm, CACTUS, for scalable and efficient context-aware classification where a micro-classifier recognizes a small set of classes relevant to the current context and, when context change happens (e.g., a new class comes into the scene), rapidly switches to another suitable micro-classifier. CACTUS features several innovations, including optimizing the training cost of context-aware classifiers, enabling on-the-fly context-aware switching between classifiers, and balancing context switching costs and performance gains via simple yet effective switching policies. We show that CACTUS achieves significant benefits in accuracy, latency, and compute budget across a range of datasets and IoT platforms.
  2. [TC'24] A GPU-Enabled Real-Time Framework for Compressing and Rendering Volumetric Videos, Mengfan
    Abstract: Nowadays, volumetric videos have emerged as an attractive multimedia application providing highly immersive watching experiences since viewers could adjust their viewports at 6 degrees-of-freedom. However, the point cloud frames composing the video are prohibitively large, and effective compression techniques should be developed. There are two classes of compression methods. One suggests exploiting the conventional video codecs (2D-based methods) and the other proposes to compress the points in 3D space directly (3D-based methods). Though the 3D-based methods feature fast coding speeds, their compression ratios are low since the failure of leveraging inter-frame redundancy. To resolve this problem, we design a patch-wise compression framework working in the 3D space. Specifically, we search rigid moves of patches via the iterative closest point algorithm and construct a common geometric structure, which is followed by color compensation. We implement our decoder on a GPU platform so that real-time decoding and rendering are realized. We compare our method with GROOT, the state-of-the-art 3D-based compression method, and it reduces the bitrate by up to 5.98×. Moreover, by trimming invisible content, our scheme achieves comparable bandwidth demand of V-PCC, the representative 2D-based method, in FoV-adaptive streaming.

History

2024

2023

2022

2021

2020

  • [Topic] [ The path planning algorithm for multiple mobile edge servers in EdgeGO], Rong Cong, 2020-11-18

2019

2018

2017

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