Difference between revisions of "Resource:Seminar"

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{{SemNote
{{SemNote
|time='''Thursday 9:00-10:30'''
|time='''2024-12-06 10:30-12:00'''
|addr=4th Research Building A518
|addr=4th Research Building A518
|note=Useful links: [[Resource:Reading_List|Readling list]]; [[Resource:Seminar_schedules|Schedules]]; [[Resource:Previous_Seminars|Previous seminars]].
|note=Useful links: [[Resource:Reading_List|📚 Readling list]]; [[Resource:Seminar_schedules|📆 Schedules]]; [[Resource:Previous_Seminars|🧐 Previous seminars]].
}}
}}


===Latest===
===Latest===
{{Latest_seminar
{{Latest_seminar
|abstract=While a number of recent efforts have explored the use of "cloud offload" to enable deep learning on IoT devices, these have not assumed the use of duty-cycled radios like BLE. We argue that radio duty-cycling significantly diminishes the performance of existing cloud-offload methods. We tackle this problem by leveraging a previously unexplored opportunity to use early-exit offload enhanced with prioritized communication, dynamic pooling, and dynamic fusion of features. We show that our system, FLEET, achieves significant benefits in accuracy, latency, and compute budget compared to state-of-art local early exit, remote processing, and model partitioning schemes across a range of DNN models, datasets, and IoT platforms.
|abstract = Packet routing in virtual networks requires virtual-to-physical address translation. The address mappings are updated by a single party, i.e., the network administrator, but they are read by multiple devices across the network when routing tenant packets. Existing approaches face an inherent read-write performance tradeoff: they either store these mappings in dedicated gateways for fast updates at the cost of slower forwarding or replicate them at end-hosts and suffer from slow updates.SwitchV2P aims to escape this tradeoff by leveraging the network switches to transparently cache the address mappings while learning them from the traffic. SwitchV2P brings the mappings closer to the sender, thus reducing the first packet latency and translation overheads, while simultaneously enabling fast mapping updates, all without changing existing routing policies and deployed gateways. The topology-aware data-plane caching protocol allows the switches to transparently adapt to changing network conditions and varying in-switch memory capacity.Our evaluation shows the benefits of in-network address mapping, including an up to 7.8× and 4.3× reduction in FCT and first packet latency respectively, and a substantial reduction in translation gateway load. Additionally, SwitchV2P achieves up to a 1.9× reduction in bandwidth overheads and requires order-of-magnitude fewer gateways for equivalent performance.
|confname=MobiCom '23
|confname =SIGCOMM'24
|link=https://dl.acm.org/doi/10.1145/3570361.3592514
|link = https://dl.acm.org/doi/abs/10.1145/3651890.3672213
|title=Re-thinking computation offload for efficient inference on IoT devices with duty-cycled radios
|title= In-Network Address Caching for Virtual Networks
|speaker=Yang Wang
|speaker=Dongting
|date=2024-01-11}}
|date=2024-12-06
{{Latest_seminar
}}{{Latest_seminar
|abstract=Provenance tracking has been widely used in the recent literature to debug system vulnerabilities and find the root causes behind faults, errors, or crashes over a running system. However, the existing approaches primarily developed graph-based models for provenance tracking over monolithic applications running directly over the operating system kernel. In contrast, the modern DevOps-based service-oriented architecture relies on distributed platforms, like serverless computing that uses container-based sandboxing over the kernel. Provenance tracking over such a distributed micro-service architecture is challenging, as the application and system logs are generated asynchronously and follow heterogeneous nomenclature and logging formats. This paper develops a novel approach to combining system and micro-services logs together to generate a Universal Provenance Graph (UPG) that can be used for provenance tracking over serverless architecture. We develop a Loadable Kernel Module (LKM) for runtime unit identification over the logs by intercepting the system calls with the help from the control flow graphs over the static application binaries. Finally, we design a regular expression-based log optimization method for reverse query parsing over the generated UPG. A thorough evaluation of the proposed UPG model with different benchmarked serverless applications shows the system’s effectiveness.
|abstract = Visible light communication (VLC) has become an important complementary means to electromagnetic communications due to its freedom from interference. However, existing Internet-of-Things (IoT) VLC links can reach only <10 meters, which has significantly limited the applications of VLC to the vast and diverse scenarios. In this paper, we propose ChirpVLC, a novel modulation method to prolong VLC distance from ≤10 meters to over 100 meters. The basic idea of ChirpVLC is to trade throughput for prolonged distance by exploiting Chirp Spread Spectrum (CSS) modulation. Specifically, 1) we modulate the luminous intensity as a sinusoidal waveform with a linearly varying frequency and design different spreading factors (SF) for different environmental conditions. 2) We design range adaptation scheme for luminance sensing range to help receivers achieve better signal-to-noise ratio (SNR). 3) ChirpVLC supports many-to-one and non-line-of-sight communications, breaking through the limitations of visible light communication. We implement ChirpVLC and conduct extensive real-world experiments. The results show that ChirpVLC can extend the transmission distance of 5W COTS LEDs to over 100 meters, and the distance/energy utility is increased by 532% compared to the existing work.
|confname=INFOCOM '23
|confname = IDEA
|link=https://ieeexplore.ieee.org/abstract/document/10228884
|link = https://uestc.feishu.cn/file/Pbq3bWgKJoTQObx79f3cf6gungb
|title=DisProTrack: Distributed Provenance Tracking over Serverless Applications
|title= ChirpVLC:Extending The Distance of Low-cost Visible Light Communication with CSS Modulation
|speaker=Xinyu
|speaker=Mengyu
|date=2024-01-11}}
|date=2024-12-06
{{Latest_seminar
}}
|abstract=While radio communication still dominates in 5G, light and radios are expected to complement each other in the coming 6G networks. Visible Light Communication (VLC) is therefore attracting a tremendous amount of attention from both academia and industry. Recent studies showed that the front camera of pervasive smartphones is an ideal candidate to serve as the VLC receiver. While promising, we observe a recent trend with smartphones that can greatly hinder the adoption of smartphones for VLC, i.e., smartphones are moving towards full-screen for the best user experience. This trend forces front cameras to be placed under the devices' screen---leading to the so-called Under-Screen Camera (USC)---but we observe a severe performance degradation in VLC with USC: the transmission range is reduced from a few meters to merely 0.04 m, and the throughput is decreased by more than 90%. To address this issue, we leverage the unique spatiotemporal characteristics of the rolling shutter effect on USC to design a pixel-sweeping algorithm to identify the sampling points with minimal interference from the translucent screen. We further propose a novel slope-boosting demodulation method to deal with color shift brought by the leakage interference. We build a proof-of-concept prototype using two commercial smart-phones. Experiment results show that our proposed design reduces the BER by two orders of magnitude on average and improves the data rate by 59×: from 914 b/s to 54.43 kb/s. The transmission range is extended by roughly 100×: from 0.04 m to 4.2 m.
 
|confname=MobiSys '23
|link=https://dl.acm.org/doi/abs/10.1145/3581791.3596855
|title=When VLC Meets Under-Screen Camera
|speaker=Jiacheng
|date=2024-01-11}}
{{Latest_seminar
|abstract=While recent work explored streaming volumetric content on-demand, there is little effort on live volumetric video streaming that bears the potential of bringing more exciting applications than its on-demand counterpart. To fill this critical gap, in this paper, we propose MetaStream, which is, to the best of our knowledge, the first practical live volumetric content capture, creation, delivery, and rendering system for immersive applications such as virtual, augmented, and mixed reality. To address the key challenge of the stringent latency requirement for processing and streaming a huge amount of 3D data, MetaStream integrates several innovations into a holistic system, including dynamic camera calibration, edge-assisted object segmentation, cross-camera redundant point removal, and foveated volumetric content rendering. We implement a prototype of MetaStream using commodity devices and extensively evaluate its performance. Our results demonstrate that MetaStream achieves low-latency live volumetric video streaming at close to 30 frames per second on WiFi networks. Compared to state-of-the-art systems, MetaStream reduces end-to-end latency by up to 31.7% while improving visual quality by up to 12.5%.
|confname=MobiCom '23
|link=https://dl.acm.org/doi/abs/10.1145/3570361.3592530
|title=MetaStream: Live Volumetric Content Capture, Creation, Delivery, and Rendering in Real Time
|speaker=Jiale
|date=2024-01-11}}
{{Resource:Previous_Seminars}}
{{Resource:Previous_Seminars}}

Latest revision as of 11:28, 6 December 2024

Time: 2024-12-06 10:30-12:00
Address: 4th Research Building A518
Useful links: 📚 Readling list; 📆 Schedules; 🧐 Previous seminars.

Latest

  1. [SIGCOMM'24] In-Network Address Caching for Virtual Networks, Dongting
    Abstract: Packet routing in virtual networks requires virtual-to-physical address translation. The address mappings are updated by a single party, i.e., the network administrator, but they are read by multiple devices across the network when routing tenant packets. Existing approaches face an inherent read-write performance tradeoff: they either store these mappings in dedicated gateways for fast updates at the cost of slower forwarding or replicate them at end-hosts and suffer from slow updates.SwitchV2P aims to escape this tradeoff by leveraging the network switches to transparently cache the address mappings while learning them from the traffic. SwitchV2P brings the mappings closer to the sender, thus reducing the first packet latency and translation overheads, while simultaneously enabling fast mapping updates, all without changing existing routing policies and deployed gateways. The topology-aware data-plane caching protocol allows the switches to transparently adapt to changing network conditions and varying in-switch memory capacity.Our evaluation shows the benefits of in-network address mapping, including an up to 7.8× and 4.3× reduction in FCT and first packet latency respectively, and a substantial reduction in translation gateway load. Additionally, SwitchV2P achieves up to a 1.9× reduction in bandwidth overheads and requires order-of-magnitude fewer gateways for equivalent performance.
  2. [IDEA] ChirpVLC:Extending The Distance of Low-cost Visible Light Communication with CSS Modulation, Mengyu
    Abstract: Visible light communication (VLC) has become an important complementary means to electromagnetic communications due to its freedom from interference. However, existing Internet-of-Things (IoT) VLC links can reach only <10 meters, which has significantly limited the applications of VLC to the vast and diverse scenarios. In this paper, we propose ChirpVLC, a novel modulation method to prolong VLC distance from ≤10 meters to over 100 meters. The basic idea of ChirpVLC is to trade throughput for prolonged distance by exploiting Chirp Spread Spectrum (CSS) modulation. Specifically, 1) we modulate the luminous intensity as a sinusoidal waveform with a linearly varying frequency and design different spreading factors (SF) for different environmental conditions. 2) We design range adaptation scheme for luminance sensing range to help receivers achieve better signal-to-noise ratio (SNR). 3) ChirpVLC supports many-to-one and non-line-of-sight communications, breaking through the limitations of visible light communication. We implement ChirpVLC and conduct extensive real-world experiments. The results show that ChirpVLC can extend the transmission distance of 5W COTS LEDs to over 100 meters, and the distance/energy utility is increased by 532% compared to the existing work.

History

2024

2023

2022

2021

2020

  • [Topic] [ The path planning algorithm for multiple mobile edge servers in EdgeGO], Rong Cong, 2020-11-18

2019

2018

2017

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