Difference between revisions of "Resource:Seminar"

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===Latest===
===Latest===
{{Latest_seminar
{{Latest_seminar
|abstract=LoRa has emerged as one of the promising long-range and low-power wireless communication technologies for Internet of Things (IoT). With the massive deployment of LoRa networks, the ability to perform Firmware Update Over-The-Air (FUOTA) is becoming a necessity for unattended LoRa devices. LoRa Alliance has recently dedicated the specification for FUOTA, but the existing solution has several drawbacks, such as low energy efficiency, poor transmission reliability, and biased multicast grouping. In this paper, we propose a novel energy-efficient, reliable, and beamforming-assisted FUOTA system for LoRa networks named FLoRa, which is featured with several techniques, including delta scripting, channel coding, and beamforming. In particular, we first propose a novel joint differencing and compression algorithm to generate the delta script for processing gain, which unlocks the potential of incremental FUOTA in LoRa networks. Afterward, we design a concatenated channel coding scheme to enable reliable transmission against dynamic link quality. The proposed scheme uses a rateless code as outer code and an error detection code as inner code to achieve coding gain. Finally, we design a beamforming strategy to avoid biased multicast and compromised throughput for power gain. Experimental results on a 20-node testbed demonstrate that FLoRa improves network transmission reliability by up to 1.51 × and energy efficiency by up to 2.65 × compared with the existing solution in LoRaWAN.
|abstract=Continual learning (CL) trains NN models incrementally from a continuous stream of tasks. To remember previously learned knowledge, prior studies store old samples over a memory hierarchy and replay them when new tasks arrive. Edge devices that adopt CL to preserve data privacy are typically energy-sensitive and thus require high model accuracy while not compromising energy efficiency, i.e., cost-effectiveness. Our work is the first to explore the design space of hierarchical memory replay-based CL to gain insights into achieving cost-effectiveness on edge devices. We present Miro, a novel system runtime that carefully integrates our insights into the CL framework by enabling it to dynamically configure the CL system based on resource states for the best cost-effectiveness. To reach this goal, Miro also performs online profiling on parameters with clear accuracy-energy trade-offs and adapts to optimal values with low overhead. Extensive evaluations show that Miro significantly outperforms baseline systems we build for comparison, consistently achieving higher cost-effectiveness.
|confname=IPSN 2023
|confname=MobiCom'23
|link=https://dl.acm.org/doi/10.1145/3583120.3586963
|link=https://arxiv.org/pdf/2308.06053
|title=FLoRa: Energy-Efficient, Reliable, and Beamforming-Assisted Over-The-Air Firmware Update in LoRa Networks
|title=Cost-effective On-device Continual Learning over Memory Hierarchy with Miro
|speaker=Kai Chen
|speaker=Jiale
|date=2024-05-10}}
|date=2024-06-14}}
{{Latest_seminar
{{Latest_seminar
|abstract=As a promising infrastructure, edge storage systems have drawn many attempts to efficiently distribute and share data among edge servers. However, it remains open to meeting the increasing demand for similarity retrieval across servers. The intrinsic reason is that the existing solutions can only return an exact data match for a query while more general edge applications require the data similar to a query input from any server. To fill this gap, this paper pioneers a new paradigm to support high-dimensional similarity search at network edges. Specifically, we propose Prophet, the first known architecture for similarity data indexing. We first divide the feature space of data into plenty of subareas, then project both subareas and edge servers into a virtual plane where the distances between any two points can reflect not only data similarity but also network latency. When any edge server submits a request for data insert, delete, or query, it computes the data feature and the virtual coordinates; then iteratively forwards the request through greedy routing based on the forwarding tables and the virtual coordinates. By Prophet, similar high-dimensional features would be stored by a common server or several nearby servers. Compared with distributed hash tables in P2P networks, Prophet requires logarithmic servers to access for a data request and reduces the network latency from the logarithmic to the constant level of the server number. Experimental results indicate that Prophet achieves comparable retrieval accuracy and shortens the query latency by 55%~70% compared with centralized schemes.
|abstract=Multi-view 3D reconstruction driven augmented, virtual, and mixed reality applications are becoming increasingly edge-native, due to factors such as, rapid reconstruction needs, security/privacy concerns, and lack of connectivity to cloud platforms. Managing edge-native 3D reconstruction, due to edge resource constraints and inherent dynamism of ‘in the wild’ 3D environments, involves striking a balance between conflicting objectives of achieving rapid reconstruction and satisfying minimum quality requirements. In this paper, we take a deeper dive into multi-view 3D reconstruction latency-quality trade-off, with an emphasis on reconstruction of dynamic 3D scenes. We propose data-level and task-level parallelization of 3D reconstruction pipelines, holistic edge system optimizations to reduce reconstruction latency, and long-term minimum reconstruction quality satisfaction. The proposed solutions are validated through collection of real-world 3D scenes with varying degree of dynamism that are used to perform experiments on hardware edge testbed. The results show that our solutions can achieve between 50% to 75% latency reduction without violating long term minimum quality requirements.
|confname=INFOCOM 2023
|confname=SEC'23
|link=https://ieeexplore.ieee.org/abstract/document/10228941/
|link=https://www.cs.hunter.cuny.edu/~sdebroy/publication-files/SEC2023_CR.pdf
|title=Prophet: An Efficient Feature Indexing Mechanism for Similarity Data Sharing at Network Edge
|title=On Balancing Latency and Quality of Edge-Native Multi-View 3D Reconstruction
|speaker=Rong Cong
|speaker=Yang Wang
|date=2024-05-10}}
|date=2024-06-14}}
{{Resource:Previous_Seminars}}
{{Resource:Previous_Seminars}}

Latest revision as of 15:22, 11 June 2024

Time: Friday 10:30-12:00
Address: 4th Research Building A518
Useful links: Readling list; Schedules; Previous seminars.

Latest

  1. [MobiCom'23] Cost-effective On-device Continual Learning over Memory Hierarchy with Miro, Jiale
    Abstract: Continual learning (CL) trains NN models incrementally from a continuous stream of tasks. To remember previously learned knowledge, prior studies store old samples over a memory hierarchy and replay them when new tasks arrive. Edge devices that adopt CL to preserve data privacy are typically energy-sensitive and thus require high model accuracy while not compromising energy efficiency, i.e., cost-effectiveness. Our work is the first to explore the design space of hierarchical memory replay-based CL to gain insights into achieving cost-effectiveness on edge devices. We present Miro, a novel system runtime that carefully integrates our insights into the CL framework by enabling it to dynamically configure the CL system based on resource states for the best cost-effectiveness. To reach this goal, Miro also performs online profiling on parameters with clear accuracy-energy trade-offs and adapts to optimal values with low overhead. Extensive evaluations show that Miro significantly outperforms baseline systems we build for comparison, consistently achieving higher cost-effectiveness.
  2. [SEC'23] On Balancing Latency and Quality of Edge-Native Multi-View 3D Reconstruction, Yang Wang
    Abstract: Multi-view 3D reconstruction driven augmented, virtual, and mixed reality applications are becoming increasingly edge-native, due to factors such as, rapid reconstruction needs, security/privacy concerns, and lack of connectivity to cloud platforms. Managing edge-native 3D reconstruction, due to edge resource constraints and inherent dynamism of ‘in the wild’ 3D environments, involves striking a balance between conflicting objectives of achieving rapid reconstruction and satisfying minimum quality requirements. In this paper, we take a deeper dive into multi-view 3D reconstruction latency-quality trade-off, with an emphasis on reconstruction of dynamic 3D scenes. We propose data-level and task-level parallelization of 3D reconstruction pipelines, holistic edge system optimizations to reduce reconstruction latency, and long-term minimum reconstruction quality satisfaction. The proposed solutions are validated through collection of real-world 3D scenes with varying degree of dynamism that are used to perform experiments on hardware edge testbed. The results show that our solutions can achieve between 50% to 75% latency reduction without violating long term minimum quality requirements.

History

2024

2023

2022

2021

2020

  • [Topic] [ The path planning algorithm for multiple mobile edge servers in EdgeGO], Rong Cong, 2020-11-18

2019

2018

2017

Template loop detected: Resource:Previous Seminars

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