Difference between revisions of "Resource:Seminar"

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{{SemNote
{{SemNote
|time='''Friday 10:30-12:00'''
|time='''2025-04-11 10:30-12:00'''
|addr=4th Research Building A518
|addr=4th Research Building A518
|note=Useful links: [[Resource:Reading_List|Readling list]]; [[Resource:Seminar_schedules|Schedules]]; [[Resource:Previous_Seminars|Previous seminars]].
|note=Useful links: [[Resource:Reading_List|📚 Readling list]]; [[Resource:Seminar_schedules|📆 Schedules]]; [[Resource:Previous_Seminars|🧐 Previous seminars]].
}}
}}


===Latest===
===Latest===
{{Latest_seminar
{{Latest_seminar
|abstract=Connected autonomous vehicles have boosted a high demand on communication throughput in order to timely share the information collected by in-car sensors (e.g., LiDAR). While visible light communication (VLC) has shown its capability to offer Gigabit-level throughput for applications with high demand for data rate, most are performed indoors and the throughput of outdoor VLC drops to a few Mbps. To fill this performance gap, this paper presents RayTrack, an interference-free outdoor mobile VLC system. The key idea of RayTrack is to use a small but real-time adjustable FOV according to the transmitter location, which can effectively repel interference from the environment and from other transmitters and boost the system throughput. The idea also realizes virtual point-to-point links, and eliminates the need of link access control. To be able to minimize the transmitter detection time to only 20 ms, RayTrack leverages a high-compression-ratio compressive sensing scheme, incorporating a dual-photodiode architecture, optimized measurement matrix and Gaussian-based basis to increase sparsity. Real-world driving experiments show that RayTrack is able to achieve a data rate of 607.9 kbps with over 90% detection accuracy and lower than 15% bit error rate at 35 m, with 70 - 100 km/hr driving speed. To the best of our knowledge, this is the first working outdoor VLC system which can offer such range, throughput and error performance while accommodating freeway mobility.
|abstract = While existing strategies to execute deep learning-based classification on low-power platforms assume the models are trained on all classes of interest, this paper posits that adopting context-awareness i.e. narrowing down a classification task to the current deployment context consisting of only recent inference queries can substantially enhance performance in resource-constrained environments. We propose a new paradigm, CACTUS, for scalable and efficient context-aware classification where a micro-classifier recognizes a small set of classes relevant to the current context and, when context change happens (e.g., a new class comes into the scene), rapidly switches to another suitable micro-classifier. CACTUS features several innovations, including optimizing the training cost of context-aware classifiers, enabling on-the-fly context-aware switching between classifiers, and balancing context switching costs and performance gains via simple yet effective switching policies. We show that CACTUS achieves significant benefits in accuracy, latency, and compute budget across a range of datasets and IoT platforms.
|confname=MobiSys'21
|confname = Mobisys'24
|link=https://dl.acm.org/doi/10.1145/3458864.3466867
|link = https://dl.acm.org/doi/abs/10.1145/3643832.3661888
|title=RayTrack: enabling interference-free outdoor mobile VLC with dynamic field-of-view
|title= CACTUS: Dynamically Switchable Context-aware micro-Classifiers for Efficient IoT Inference
|speaker=Mengyu
|speaker= Zhenhua
|date=2024-06-07}}
|date=2025-04-18
}}
{{Latest_seminar
{{Latest_seminar
|abstract=Volumetric videos offer viewers more immersive experiences, enabling a variety of applications. However, state-of-the-art streaming systems still need hundreds of Mbps, exceeding the common bandwidth capabilities of mobile devices. We find a research gap in reusing inter-frame redundant information to reduce bandwidth consumption, while the existing inter-frame compression methods rely on the so-called explicit correlation, i.e., the redundancy from the same/adjacent locations in the previous frame, which does not apply to highly dynamic frames or dynamic viewports. This work introduces a new concept called implicit correlation, i.e., the consistency of topological structures, which stably exists in dynamic frames and is beneficial for reducing bandwidth consumption. We design a mobile volumetric video streaming system Hermes consisting of an implicit correlation encoder to reduce bandwidth consumption and a hybrid streaming method that adapts to dynamic viewports. Experiments show that Hermes achieves a frame rate of 30+ FPS over daily networks and on commodity smartphones, with at least 3.37x improvement compared with two baselines.
|abstract = Nowadays, volumetric videos have emerged as an attractive multimedia application providing highly immersive watching experiences since viewers could adjust their viewports at 6 degrees-of-freedom. However, the point cloud frames composing the video are prohibitively large, and effective compression techniques should be developed. There are two classes of compression methods. One suggests exploiting the conventional video codecs (2D-based methods) and the other proposes to compress the points in 3D space directly (3D-based methods). Though the 3D-based methods feature fast coding speeds, their compression ratios are low since the failure of leveraging inter-frame redundancy. To resolve this problem, we design a patch-wise compression framework working in the 3D space. Specifically, we search rigid moves of patches via the iterative closest point algorithm and construct a common geometric structure, which is followed by color compensation. We implement our decoder on a GPU platform so that real-time decoding and rendering are realized. We compare our method with GROOT, the state-of-the-art 3D-based compression method, and it reduces the bitrate by up to 5.98×. Moreover, by trimming invisible content, our scheme achieves comparable bandwidth demand of V-PCC, the representative 2D-based method, in FoV-adaptive streaming.
|confname=MM'23
|confname = TC'24
|link=https://dl.acm.org/doi/pdf/10.1145/3581783.3613907
|link = https://ieeexplore.ieee.org/document/10360355
|title=Hermes: Leveraging Implicit Inter-Frame Correlation for Bandwidth-Efficient Mobile Volumetric Video Streaming
|title= A GPU-Enabled Real-Time Framework for Compressing and Rendering Volumetric Videos
|speaker=Mengfan
|speaker=Mengfan
|date=2024-06-07}}
|date=2025-04-18
}}
 
{{Resource:Previous_Seminars}}
{{Resource:Previous_Seminars}}

Latest revision as of 10:54, 18 April 2025

Time: 2025-04-11 10:30-12:00
Address: 4th Research Building A518
Useful links: 📚 Readling list; 📆 Schedules; 🧐 Previous seminars.

Latest

  1. [Mobisys'24] CACTUS: Dynamically Switchable Context-aware micro-Classifiers for Efficient IoT Inference, Zhenhua
    Abstract: While existing strategies to execute deep learning-based classification on low-power platforms assume the models are trained on all classes of interest, this paper posits that adopting context-awareness i.e. narrowing down a classification task to the current deployment context consisting of only recent inference queries can substantially enhance performance in resource-constrained environments. We propose a new paradigm, CACTUS, for scalable and efficient context-aware classification where a micro-classifier recognizes a small set of classes relevant to the current context and, when context change happens (e.g., a new class comes into the scene), rapidly switches to another suitable micro-classifier. CACTUS features several innovations, including optimizing the training cost of context-aware classifiers, enabling on-the-fly context-aware switching between classifiers, and balancing context switching costs and performance gains via simple yet effective switching policies. We show that CACTUS achieves significant benefits in accuracy, latency, and compute budget across a range of datasets and IoT platforms.
  2. [TC'24] A GPU-Enabled Real-Time Framework for Compressing and Rendering Volumetric Videos, Mengfan
    Abstract: Nowadays, volumetric videos have emerged as an attractive multimedia application providing highly immersive watching experiences since viewers could adjust their viewports at 6 degrees-of-freedom. However, the point cloud frames composing the video are prohibitively large, and effective compression techniques should be developed. There are two classes of compression methods. One suggests exploiting the conventional video codecs (2D-based methods) and the other proposes to compress the points in 3D space directly (3D-based methods). Though the 3D-based methods feature fast coding speeds, their compression ratios are low since the failure of leveraging inter-frame redundancy. To resolve this problem, we design a patch-wise compression framework working in the 3D space. Specifically, we search rigid moves of patches via the iterative closest point algorithm and construct a common geometric structure, which is followed by color compensation. We implement our decoder on a GPU platform so that real-time decoding and rendering are realized. We compare our method with GROOT, the state-of-the-art 3D-based compression method, and it reduces the bitrate by up to 5.98×. Moreover, by trimming invisible content, our scheme achieves comparable bandwidth demand of V-PCC, the representative 2D-based method, in FoV-adaptive streaming.

History

2024

2023

2022

2021

2020

  • [Topic] [ The path planning algorithm for multiple mobile edge servers in EdgeGO], Rong Cong, 2020-11-18

2019

2018

2017

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