Difference between revisions of "Resource:Seminar"

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{{SemNote
{{SemNote
|time='''2024-09-20 10:30-12:00'''
|time='''2024-12-06 10:30-12:00'''
|addr=4th Research Building A518
|addr=4th Research Building A518
|note=Useful links: [[Resource:Reading_List|📚 Readling list]]; [[Resource:Seminar_schedules|📆 Schedules]]; [[Resource:Previous_Seminars|🧐 Previous seminars]].
|note=Useful links: [[Resource:Reading_List|📚 Readling list]]; [[Resource:Seminar_schedules|📆 Schedules]]; [[Resource:Previous_Seminars|🧐 Previous seminars]].
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{{Latest_seminar
{{Latest_seminar
|abstract = Overlapping cameras offer exciting opportunities to view a scene from different angles, allowing for more advanced, comprehensive and robust analysis. However, existing video analytics systems for multi-camera streams are mostly limited to (i) per-camera processing and aggregation and (ii) workload-agnostic centralized processing architectures. In this paper, we present Argus, a distributed video analytics system with cross-camera collaboration on smart cameras. We identify multi-camera, multi-target tracking as the primary task of multi-camera video analytics and develop a novel technique that avoids redundant, processing-heavy identification tasks by leveraging object-wise spatio-temporal association in the overlapping fields of view across multiple cameras. We further develop a set of techniques to perform these operations across distributed cameras without cloud support at low latency by (i) dynamically ordering the camera and object inspection sequence and (ii) flexibly distributing the workload across smart cameras, taking into account network transmission and heterogeneous computational capacities. Evaluation of three real-world overlapping camera datasets with two Nvidia Jetson devices shows that Argus reduces the number of object identifications and end-to-end latency by up to 7.13× and 2.19× (4.86× and 1.60× compared to the state-of-the-art), while achieving comparable tracking quality.
|abstract = Packet routing in virtual networks requires virtual-to-physical address translation. The address mappings are updated by a single party, i.e., the network administrator, but they are read by multiple devices across the network when routing tenant packets. Existing approaches face an inherent read-write performance tradeoff: they either store these mappings in dedicated gateways for fast updates at the cost of slower forwarding or replicate them at end-hosts and suffer from slow updates.SwitchV2P aims to escape this tradeoff by leveraging the network switches to transparently cache the address mappings while learning them from the traffic. SwitchV2P brings the mappings closer to the sender, thus reducing the first packet latency and translation overheads, while simultaneously enabling fast mapping updates, all without changing existing routing policies and deployed gateways. The topology-aware data-plane caching protocol allows the switches to transparently adapt to changing network conditions and varying in-switch memory capacity.Our evaluation shows the benefits of in-network address mapping, including an up to 7.and 4.3× reduction in FCT and first packet latency respectively, and a substantial reduction in translation gateway load. Additionally, SwitchV2P achieves up to a 1.9× reduction in bandwidth overheads and requires order-of-magnitude fewer gateways for equivalent performance.
|confname=TMC' 24
|confname =SIGCOMM'24
|link = https://ieeexplore.ieee.org/abstract/document/10682605
|link = https://dl.acm.org/doi/abs/10.1145/3651890.3672213
|title= Argus: Enabling Cross-Camera Collaboration for Video Analytics on Distributed Smart Cameras
|title= In-Network Address Caching for Virtual Networks
|speaker=Bairong
|speaker=Dongting
|date=2024-9-29
|date=2024-12-06
}}
}}{{Latest_seminar
 
|abstract = Visible light communication (VLC) has become an important complementary means to electromagnetic communications due to its freedom from interference. However, existing Internet-of-Things (IoT) VLC links can reach only <10 meters, which has significantly limited the applications of VLC to the vast and diverse scenarios. In this paper, we propose ChirpVLC, a novel modulation method to prolong VLC distance from ≤10 meters to over 100 meters. The basic idea of ChirpVLC is to trade throughput for prolonged distance by exploiting Chirp Spread Spectrum (CSS) modulation. Specifically, 1) we modulate the luminous intensity as a sinusoidal waveform with a linearly varying frequency and design different spreading factors (SF) for different environmental conditions. 2) We design range adaptation scheme for luminance sensing range to help receivers achieve better signal-to-noise ratio (SNR). 3) ChirpVLC supports many-to-one and non-line-of-sight communications, breaking through the limitations of visible light communication. We implement ChirpVLC and conduct extensive real-world experiments. The results show that ChirpVLC can extend the transmission distance of 5W COTS LEDs to over 100 meters, and the distance/energy utility is increased by 532% compared to the existing work.
{{Latest_seminar
|confname = IDEA
|abstract = We present FarfetchFusion, a fully mobile live 3D telepresence system. Enabling mobile live telepresence is a challenging problem as it requires i) realistic reconstruction of the user and ii) high responsiveness for immersive experience. We first thoroughly analyze the live 3D telepresence pipeline and identify three critical challenges: i) 3D data streaming latency and compression complexity, ii) computational complexity of volumetric fusion-based 3D reconstruction, and iii) inconsistent reconstruction quality due to sparsity of mobile 3D sensors. To tackle the challenges, we propose a disentangled fusion approach, which separates invariant regions and dynamically changing regions with our low-complexity spatio-temporal alignment technique, topology anchoring. We then design and implement an end-to-end system, which achieves realistic reconstruction quality comparable to existing server-based solutions while meeting the real-time performance requirements (<100 ms end-to-end latency, 30 fps throughput, <16 ms motion-to-photon latency) solely relying on mobile computation capability.
|link = https://uestc.feishu.cn/file/Pbq3bWgKJoTQObx79f3cf6gungb
|confname=MobiCom' 23
|title= ChirpVLC:Extending The Distance of Low-cost Visible Light Communication with CSS Modulation
|link = https://dl.acm.org/doi/abs/10.1145/3570361.3592525
|speaker=Mengyu
|title= FarfetchFusion: Towards Fully Mobile Live 3D Telepresence Platform
|date=2024-12-06
|speaker=Mengfan
|date=2024-9-29
}}
}}


{{Resource:Previous_Seminars}}
{{Resource:Previous_Seminars}}

Latest revision as of 11:28, 6 December 2024

Time: 2024-12-06 10:30-12:00
Address: 4th Research Building A518
Useful links: 📚 Readling list; 📆 Schedules; 🧐 Previous seminars.

Latest

  1. [SIGCOMM'24] In-Network Address Caching for Virtual Networks, Dongting
    Abstract: Packet routing in virtual networks requires virtual-to-physical address translation. The address mappings are updated by a single party, i.e., the network administrator, but they are read by multiple devices across the network when routing tenant packets. Existing approaches face an inherent read-write performance tradeoff: they either store these mappings in dedicated gateways for fast updates at the cost of slower forwarding or replicate them at end-hosts and suffer from slow updates.SwitchV2P aims to escape this tradeoff by leveraging the network switches to transparently cache the address mappings while learning them from the traffic. SwitchV2P brings the mappings closer to the sender, thus reducing the first packet latency and translation overheads, while simultaneously enabling fast mapping updates, all without changing existing routing policies and deployed gateways. The topology-aware data-plane caching protocol allows the switches to transparently adapt to changing network conditions and varying in-switch memory capacity.Our evaluation shows the benefits of in-network address mapping, including an up to 7.8× and 4.3× reduction in FCT and first packet latency respectively, and a substantial reduction in translation gateway load. Additionally, SwitchV2P achieves up to a 1.9× reduction in bandwidth overheads and requires order-of-magnitude fewer gateways for equivalent performance.
  2. [IDEA] ChirpVLC:Extending The Distance of Low-cost Visible Light Communication with CSS Modulation, Mengyu
    Abstract: Visible light communication (VLC) has become an important complementary means to electromagnetic communications due to its freedom from interference. However, existing Internet-of-Things (IoT) VLC links can reach only <10 meters, which has significantly limited the applications of VLC to the vast and diverse scenarios. In this paper, we propose ChirpVLC, a novel modulation method to prolong VLC distance from ≤10 meters to over 100 meters. The basic idea of ChirpVLC is to trade throughput for prolonged distance by exploiting Chirp Spread Spectrum (CSS) modulation. Specifically, 1) we modulate the luminous intensity as a sinusoidal waveform with a linearly varying frequency and design different spreading factors (SF) for different environmental conditions. 2) We design range adaptation scheme for luminance sensing range to help receivers achieve better signal-to-noise ratio (SNR). 3) ChirpVLC supports many-to-one and non-line-of-sight communications, breaking through the limitations of visible light communication. We implement ChirpVLC and conduct extensive real-world experiments. The results show that ChirpVLC can extend the transmission distance of 5W COTS LEDs to over 100 meters, and the distance/energy utility is increased by 532% compared to the existing work.

History

2024

2023

2022

2021

2020

  • [Topic] [ The path planning algorithm for multiple mobile edge servers in EdgeGO], Rong Cong, 2020-11-18

2019

2018

2017

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