Difference between revisions of "Resource:Seminar"

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{{SemNote
{{SemNote
|time='''2025-03-28 10:30-12:00'''
|time='''2025-09-19 10:30'''
|addr=4th Research Building A518
|addr=4th Research Building A518
|note=Useful links: [[Resource:Reading_List|📚 Readling list]]; [[Resource:Seminar_schedules|📆 Schedules]]; [[Resource:Previous_Seminars|🧐 Previous seminars]].
|note=Useful links: [[Resource:Reading_List|📚 Readling list]]; [[Resource:Seminar_schedules|📆 Schedules]]; [[Resource:Previous_Seminars|🧐 Previous seminars]].
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{{Latest_seminar
{{Latest_seminar
|abstract = 在AI革命汹涌来袭的当下连续创业者如何实现底层认知的进化?AI对技术的影响又如何影响到企业决策?报告人何仲潇系云起老和科技有限公司创始人/CEO,四川浙大校友会理事,浙大企业导师,成都市金熊猫B类人才。让我们跟随云起老和的视角感受AI浪潮中的创业进化历程!
|abstract = With cloud-side computing and rendering, mobile cloud gaming (MCG) is expected to deliver high-quality gaming experiences to budget mobile devices. However, our measurement on representative MCG platforms reveals that even under good network conditions, all platforms exhibit high interactive latency of 112–403 ms, from a user-input action to its display response, that critically affects users’ quality of experience. Moreover, jitters in network latency often lead to significant fluctuations in interactive latency. In this work, we collaborate with a commercial MCG platform to conduct the first in-depth analysis on the interactive latency of cloud gaming. We identify VSync, the synchronization primitive of Android graphics pipeline, to be a key contributor to the excessive interactive latency; as many as five VSync events are intricately invoked, which serialize the complex graphics processing logic on both the client and cloud sides. To address this, we design an end-to-end VSync regulator, dubbed LoopTailor, which minimizes VSync events by decoupling game rendering from the lengthy cloud-side graphics pipeline and coordinating cloud game rendering directly with the client. We implement LoopTailor on the collaborated platform and commodity Android devices, reducing the interactive latency (by ∼34%) to stably below 100 ms.
|confname = 创新创业分享会
|confname =NSDI'25
|link = https://mobinets.cn/site/Resource:Seminar
|link = https://www.usenix.org/conference/nsdi25/presentation/li-yang
|title= AI革命浪潮中的进化--连续创业者的底层认知进化与创业选择
|title= Dissecting and Streamlining the Interactive Loop of Mobile Cloud Gaming
|speaker= 何仲潇
|speaker= Li Chen
|date=2025-04-11
|date=2025-9-9
}}
{{Latest_seminar
|abstract = The local deployment of large language models (LLMs) on mobile devices has garnered increasing attention due to its advantages in enhancing user privacy and enabling offline operation. However, given the limited computational resources of a single mobile device, only small language models (SLMs) with restricted capabilities can currently be supported. In this paper, we explore the potential of leveraging the collective computing power of multiple mobile devices to collaboratively support more efficient local LLM inference. We evaluate the feasibility and efficiency of existing parallelism techniques under the constraints of mobile devices and wireless network, identifying that chunked pipeline parallelism holds promise for realizing this vision. Building on this insight, we propose FlexSpark, a novel solution designed to achieve efficient and robust multi-device collaborative inference. FlexSpark incorporates priority scheduling, ordered communication, and elastic compression to maximize wireless bandwidth utilization, and thus accelerates distributed inference. Preliminary experimental results demonstrate that FlexSpark achieves up to a 2 × speedup compared to state-of-the-art frameworks, significantly enhancing the practicality and scalability of LLM deployment on mobile devices.
|confname =APNet'25
|link = https://dl.acm.org/doi/10.1145/3735358.3735368
|title= FlexSpark: Robust and Efficient Multi-Device Collaborative Inference over Wireless Network
|speaker=Ruizhen
|date=2025-9-19
}}
}}
{{Resource:Previous_Seminars}}
{{Resource:Previous_Seminars}}

Latest revision as of 18:03, 18 September 2025

Time: 2025-09-19 10:30
Address: 4th Research Building A518
Useful links: 📚 Readling list; 📆 Schedules; 🧐 Previous seminars.

Latest

  1. [NSDI'25] Dissecting and Streamlining the Interactive Loop of Mobile Cloud Gaming, Li Chen
    Abstract: With cloud-side computing and rendering, mobile cloud gaming (MCG) is expected to deliver high-quality gaming experiences to budget mobile devices. However, our measurement on representative MCG platforms reveals that even under good network conditions, all platforms exhibit high interactive latency of 112–403 ms, from a user-input action to its display response, that critically affects users’ quality of experience. Moreover, jitters in network latency often lead to significant fluctuations in interactive latency. In this work, we collaborate with a commercial MCG platform to conduct the first in-depth analysis on the interactive latency of cloud gaming. We identify VSync, the synchronization primitive of Android graphics pipeline, to be a key contributor to the excessive interactive latency; as many as five VSync events are intricately invoked, which serialize the complex graphics processing logic on both the client and cloud sides. To address this, we design an end-to-end VSync regulator, dubbed LoopTailor, which minimizes VSync events by decoupling game rendering from the lengthy cloud-side graphics pipeline and coordinating cloud game rendering directly with the client. We implement LoopTailor on the collaborated platform and commodity Android devices, reducing the interactive latency (by ∼34%) to stably below 100 ms.
  2. [APNet'25] FlexSpark: Robust and Efficient Multi-Device Collaborative Inference over Wireless Network, Ruizhen
    Abstract: The local deployment of large language models (LLMs) on mobile devices has garnered increasing attention due to its advantages in enhancing user privacy and enabling offline operation. However, given the limited computational resources of a single mobile device, only small language models (SLMs) with restricted capabilities can currently be supported. In this paper, we explore the potential of leveraging the collective computing power of multiple mobile devices to collaboratively support more efficient local LLM inference. We evaluate the feasibility and efficiency of existing parallelism techniques under the constraints of mobile devices and wireless network, identifying that chunked pipeline parallelism holds promise for realizing this vision. Building on this insight, we propose FlexSpark, a novel solution designed to achieve efficient and robust multi-device collaborative inference. FlexSpark incorporates priority scheduling, ordered communication, and elastic compression to maximize wireless bandwidth utilization, and thus accelerates distributed inference. Preliminary experimental results demonstrate that FlexSpark achieves up to a 2 × speedup compared to state-of-the-art frameworks, significantly enhancing the practicality and scalability of LLM deployment on mobile devices.

History

2024

2023

2022

2021

2020

  • [Topic] [ The path planning algorithm for multiple mobile edge servers in EdgeGO], Rong Cong, 2020-11-18

2019

2018

2017

Instructions

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