Difference between revisions of "Resource:Seminar"

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{{SemNote
{{SemNote
|time='''2025-04-11 10:30-12:00'''
|time='''2025-09-25 10:30'''
|addr=4th Research Building A518
|addr=4th Research Building A518
|note=Useful links: [[Resource:Reading_List|📚 Readling list]]; [[Resource:Seminar_schedules|📆 Schedules]]; [[Resource:Previous_Seminars|🧐 Previous seminars]].
|note=Useful links: [[Resource:Reading_List|📚 Readling list]]; [[Resource:Seminar_schedules|📆 Schedules]]; [[Resource:Previous_Seminars|🧐 Previous seminars]].
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{{Latest_seminar
{{Latest_seminar
|abstract = While existing strategies to execute deep learning-based classification on low-power platforms assume the models are trained on all classes of interest, this paper posits that adopting context-awareness i.e. narrowing down a classification task to the current deployment context consisting of only recent inference queries can substantially enhance performance in resource-constrained environments. We propose a new paradigm, CACTUS, for scalable and efficient context-aware classification where a micro-classifier recognizes a small set of classes relevant to the current context and, when context change happens (e.g., a new class comes into the scene), rapidly switches to another suitable micro-classifier. CACTUS features several innovations, including optimizing the training cost of context-aware classifiers, enabling on-the-fly context-aware switching between classifiers, and balancing context switching costs and performance gains via simple yet effective switching policies. We show that CACTUS achieves significant benefits in accuracy, latency, and compute budget across a range of datasets and IoT platforms.
|abstract = Distributed Edge Computing (DEC) has emerged as a novel paradigm, owing to its superior performance in communication latency, parallel computing efficiency, and energy consumption. With the surge of tasks in generative artificial intelligence, DEC faces higher demands for parallel computing efficiency. Scheduling multiple tasks for simultaneous processing, rather than one-by-one handling, could enhance parallel efficiency. Multiple tasks have multi-dependencies, i.e., sequence dependency, attribute similarity, and attribute correlation. Utilizing the bidirectional edges of traditional graphs to represent multi-dependencies can lead to an explosion in quantity. A hypergraph, with its hyperedges capable of connecting any number of vertices, can significantly solve the above problem. However, the multi-dependencies are rarely studied in the current research, posing the challenges, including incapable representing and unable capturing of multi-dependency hypergraph. In this work, we introduce a Joint communication and computation scheduling for hypErgraph Tasks in DEC, namely HypeJet, To effectively represent multi-dependencies, we employ hypergraph construction to represent task attributes and utilize hypergraph partitioning to clarify and refine task attribute correlations, enhancing parallel efficiency. In response to the challenge of capturing multi-dependencies, we employ a scheduling mechanism with the hypergraph neural network that efficiently acquires higher-order attribute correlated information among convolution matrices, providing enriched contextual information on multi-dependencies that supports decision-making in scheduling tasks. The evaluations using real-world traces demonstrate an 18.07% improvement in parallel efficiency of task scheduling.
|confname = Mobisys'24
|confname =INFOCOM'25
|link = https://dl.acm.org/doi/abs/10.1145/3643832.3661888
|link = https://ieeexplore.ieee.org/abstract/document/11044587
|title= CACTUS: Dynamically Switchable Context-aware micro-Classifiers for Efficient IoT Inference
|title= HyperJet: Joint Communication and Computation Scheduling for Hypergraph Tasks in Distributed Edge Computing
|speaker= Zhenhua
|speaker= Yi Zhou
|date=2025-04-18
|date=2025-9-26
}}{{Latest_seminar
|abstract = Localization of networked nodes is an essential problem in emerging applications, including first-responder navigation, automated manufacturing lines, vehicular and drone navigation, asset tracking, Internet of Things, and 5G communication networks. In this paper, we present Locate3D, a novel system for peer-to-peer node localization and orientation estimation in large networks. Unlike traditional range-only methods, Locate3D introduces angle-of-arrival (AoA) data as an added network topology constraint. The system solves three key challenges: it uses angles to reduce the number of measurements required by 4× and jointly uses range and angle data for location estimation. We develop a spanning-tree approach for fast location updates, and to ensure the output graphs are rigid and uniquely realizable, even in occluded or weakly connected areas. Locate3D cuts down latency by up to 75% without compromising accuracy, surpassing standard range-only solutions. It has a 0.86 meter median localization error for building-scale multi-floor networks (32 nodes, 0 anchors) and 12.09 meters for large-scale networks (100,000 nodes, 15 anchors).
|confname =NSDI'25
|link = https://www.usenix.org/conference/nsdi25/presentation/garg
|title= Large Network UWB Localization: Algorithms and Implementation
|speaker=Bangguo
|date=2025-9-26
}}
}}
{{Latest_seminar
|abstract = Nowadays, volumetric videos have emerged as an attractive multimedia application providing highly immersive watching experiences since viewers could adjust their viewports at 6 degrees-of-freedom. However, the point cloud frames composing the video are prohibitively large, and effective compression techniques should be developed. There are two classes of compression methods. One suggests exploiting the conventional video codecs (2D-based methods) and the other proposes to compress the points in 3D space directly (3D-based methods). Though the 3D-based methods feature fast coding speeds, their compression ratios are low since the failure of leveraging inter-frame redundancy. To resolve this problem, we design a patch-wise compression framework working in the 3D space. Specifically, we search rigid moves of patches via the iterative closest point algorithm and construct a common geometric structure, which is followed by color compensation. We implement our decoder on a GPU platform so that real-time decoding and rendering are realized. We compare our method with GROOT, the state-of-the-art 3D-based compression method, and it reduces the bitrate by up to 5.98×. Moreover, by trimming invisible content, our scheme achieves comparable bandwidth demand of V-PCC, the representative 2D-based method, in FoV-adaptive streaming.
|confname = TC'23
|link = https://ieeexplore.ieee.org/document/10360355
|title= A GPU-Enabled Real-Time Framework for Compressing and Rendering Volumetric Videos
|speaker=Mengfan
|date=2025-04-18
}}
{{Resource:Previous_Seminars}}
{{Resource:Previous_Seminars}}

Latest revision as of 21:23, 25 September 2025

Time: 2025-09-25 10:30
Address: 4th Research Building A518
Useful links: 📚 Readling list; 📆 Schedules; 🧐 Previous seminars.

Latest

  1. [INFOCOM'25] HyperJet: Joint Communication and Computation Scheduling for Hypergraph Tasks in Distributed Edge Computing, Yi Zhou
    Abstract: Distributed Edge Computing (DEC) has emerged as a novel paradigm, owing to its superior performance in communication latency, parallel computing efficiency, and energy consumption. With the surge of tasks in generative artificial intelligence, DEC faces higher demands for parallel computing efficiency. Scheduling multiple tasks for simultaneous processing, rather than one-by-one handling, could enhance parallel efficiency. Multiple tasks have multi-dependencies, i.e., sequence dependency, attribute similarity, and attribute correlation. Utilizing the bidirectional edges of traditional graphs to represent multi-dependencies can lead to an explosion in quantity. A hypergraph, with its hyperedges capable of connecting any number of vertices, can significantly solve the above problem. However, the multi-dependencies are rarely studied in the current research, posing the challenges, including incapable representing and unable capturing of multi-dependency hypergraph. In this work, we introduce a Joint communication and computation scheduling for hypErgraph Tasks in DEC, namely HypeJet, To effectively represent multi-dependencies, we employ hypergraph construction to represent task attributes and utilize hypergraph partitioning to clarify and refine task attribute correlations, enhancing parallel efficiency. In response to the challenge of capturing multi-dependencies, we employ a scheduling mechanism with the hypergraph neural network that efficiently acquires higher-order attribute correlated information among convolution matrices, providing enriched contextual information on multi-dependencies that supports decision-making in scheduling tasks. The evaluations using real-world traces demonstrate an 18.07% improvement in parallel efficiency of task scheduling.
  2. [NSDI'25] Large Network UWB Localization: Algorithms and Implementation, Bangguo
    Abstract: Localization of networked nodes is an essential problem in emerging applications, including first-responder navigation, automated manufacturing lines, vehicular and drone navigation, asset tracking, Internet of Things, and 5G communication networks. In this paper, we present Locate3D, a novel system for peer-to-peer node localization and orientation estimation in large networks. Unlike traditional range-only methods, Locate3D introduces angle-of-arrival (AoA) data as an added network topology constraint. The system solves three key challenges: it uses angles to reduce the number of measurements required by 4× and jointly uses range and angle data for location estimation. We develop a spanning-tree approach for fast location updates, and to ensure the output graphs are rigid and uniquely realizable, even in occluded or weakly connected areas. Locate3D cuts down latency by up to 75% without compromising accuracy, surpassing standard range-only solutions. It has a 0.86 meter median localization error for building-scale multi-floor networks (32 nodes, 0 anchors) and 12.09 meters for large-scale networks (100,000 nodes, 15 anchors).

History

2024

2023

2022

2021

2020

  • [Topic] [ The path planning algorithm for multiple mobile edge servers in EdgeGO], Rong Cong, 2020-11-18

2019

2018

2017

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