Difference between revisions of "Resource:Seminar"

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===Latest===
===Latest===
{{Latest_seminar
{{Latest_seminar
|abstract=Connected autonomous vehicles have boosted a high demand on communication throughput in order to timely share the information collected by in-car sensors (e.g., LiDAR). While visible light communication (VLC) has shown its capability to offer Gigabit-level throughput for applications with high demand for data rate, most are performed indoors and the throughput of outdoor VLC drops to a few Mbps. To fill this performance gap, this paper presents RayTrack, an interference-free outdoor mobile VLC system. The key idea of RayTrack is to use a small but real-time adjustable FOV according to the transmitter location, which can effectively repel interference from the environment and from other transmitters and boost the system throughput. The idea also realizes virtual point-to-point links, and eliminates the need of link access control. To be able to minimize the transmitter detection time to only 20 ms, RayTrack leverages a high-compression-ratio compressive sensing scheme, incorporating a dual-photodiode architecture, optimized measurement matrix and Gaussian-based basis to increase sparsity. Real-world driving experiments show that RayTrack is able to achieve a data rate of 607.9 kbps with over 90% detection accuracy and lower than 15% bit error rate at 35 m, with 70 - 100 km/hr driving speed. To the best of our knowledge, this is the first working outdoor VLC system which can offer such range, throughput and error performance while accommodating freeway mobility.
|abstract=Continual learning (CL) trains NN models incrementally from a continuous stream of tasks. To remember previously learned knowledge, prior studies store old samples over a memory hierarchy and replay them when new tasks arrive. Edge devices that adopt CL to preserve data privacy are typically energy-sensitive and thus require high model accuracy while not compromising energy efficiency, i.e., cost-effectiveness. Our work is the first to explore the design space of hierarchical memory replay-based CL to gain insights into achieving cost-effectiveness on edge devices. We present Miro, a novel system runtime that carefully integrates our insights into the CL framework by enabling it to dynamically configure the CL system based on resource states for the best cost-effectiveness. To reach this goal, Miro also performs online profiling on parameters with clear accuracy-energy trade-offs and adapts to optimal values with low overhead. Extensive evaluations show that Miro significantly outperforms baseline systems we build for comparison, consistently achieving higher cost-effectiveness.
|confname=MobiSys'21
|confname=MobiCom'23
|link=https://dl.acm.org/doi/10.1145/3458864.3466867
|link=https://arxiv.org/pdf/2308.06053
|title=RayTrack: enabling interference-free outdoor mobile VLC with dynamic field-of-view
|title=Cost-effective On-device Continual Learning over Memory Hierarchy with Miro
|speaker=Mengyu
|speaker=Jiale
|date=2024-06-07}}
|date=2024-06-14}}
{{Latest_seminar
{{Latest_seminar
|abstract=Volumetric videos offer viewers more immersive experiences, enabling a variety of applications. However, state-of-the-art streaming systems still need hundreds of Mbps, exceeding the common bandwidth capabilities of mobile devices. We find a research gap in reusing inter-frame redundant information to reduce bandwidth consumption, while the existing inter-frame compression methods rely on the so-called explicit correlation, i.e., the redundancy from the same/adjacent locations in the previous frame, which does not apply to highly dynamic frames or dynamic viewports. This work introduces a new concept called implicit correlation, i.e., the consistency of topological structures, which stably exists in dynamic frames and is beneficial for reducing bandwidth consumption. We design a mobile volumetric video streaming system Hermes consisting of an implicit correlation encoder to reduce bandwidth consumption and a hybrid streaming method that adapts to dynamic viewports. Experiments show that Hermes achieves a frame rate of 30+ FPS over daily networks and on commodity smartphones, with at least 3.37x improvement compared with two baselines.
|abstract=Multi-view 3D reconstruction driven augmented, virtual, and mixed reality applications are becoming increasingly edge-native, due to factors such as, rapid reconstruction needs, security/privacy concerns, and lack of connectivity to cloud platforms. Managing edge-native 3D reconstruction, due to edge resource constraints and inherent dynamism of ‘in the wild’ 3D environments, involves striking a balance between conflicting objectives of achieving rapid reconstruction and satisfying minimum quality requirements. In this paper, we take a deeper dive into multi-view 3D reconstruction latency-quality trade-off, with an emphasis on reconstruction of dynamic 3D scenes. We propose data-level and task-level parallelization of 3D reconstruction pipelines, holistic edge system optimizations to reduce reconstruction latency, and long-term minimum reconstruction quality satisfaction. The proposed solutions are validated through collection of real-world 3D scenes with varying degree of dynamism that are used to perform experiments on hardware edge testbed. The results show that our solutions can achieve between 50% to 75% latency reduction without violating long term minimum quality requirements.
|confname=MM'23
|confname=SEC'23
|link=https://dl.acm.org/doi/pdf/10.1145/3581783.3613907
|link=https://www.cs.hunter.cuny.edu/~sdebroy/publication-files/SEC2023_CR.pdf
|title=Hermes: Leveraging Implicit Inter-Frame Correlation for Bandwidth-Efficient Mobile Volumetric Video Streaming
|title=On Balancing Latency and Quality of Edge-Native Multi-View 3D Reconstruction
|speaker=Mengfan
|speaker=Yang Wang
|date=2024-06-07}}
|date=2024-06-14}}
{{Resource:Previous_Seminars}}
{{Resource:Previous_Seminars}}

Revision as of 15:22, 11 June 2024

Time: Friday 10:30-12:00
Address: 4th Research Building A518
Useful links: Readling list; Schedules; Previous seminars.

Latest

  1. [MobiCom'23] Cost-effective On-device Continual Learning over Memory Hierarchy with Miro, Jiale
    Abstract: Continual learning (CL) trains NN models incrementally from a continuous stream of tasks. To remember previously learned knowledge, prior studies store old samples over a memory hierarchy and replay them when new tasks arrive. Edge devices that adopt CL to preserve data privacy are typically energy-sensitive and thus require high model accuracy while not compromising energy efficiency, i.e., cost-effectiveness. Our work is the first to explore the design space of hierarchical memory replay-based CL to gain insights into achieving cost-effectiveness on edge devices. We present Miro, a novel system runtime that carefully integrates our insights into the CL framework by enabling it to dynamically configure the CL system based on resource states for the best cost-effectiveness. To reach this goal, Miro also performs online profiling on parameters with clear accuracy-energy trade-offs and adapts to optimal values with low overhead. Extensive evaluations show that Miro significantly outperforms baseline systems we build for comparison, consistently achieving higher cost-effectiveness.
  2. [SEC'23] On Balancing Latency and Quality of Edge-Native Multi-View 3D Reconstruction, Yang Wang
    Abstract: Multi-view 3D reconstruction driven augmented, virtual, and mixed reality applications are becoming increasingly edge-native, due to factors such as, rapid reconstruction needs, security/privacy concerns, and lack of connectivity to cloud platforms. Managing edge-native 3D reconstruction, due to edge resource constraints and inherent dynamism of ‘in the wild’ 3D environments, involves striking a balance between conflicting objectives of achieving rapid reconstruction and satisfying minimum quality requirements. In this paper, we take a deeper dive into multi-view 3D reconstruction latency-quality trade-off, with an emphasis on reconstruction of dynamic 3D scenes. We propose data-level and task-level parallelization of 3D reconstruction pipelines, holistic edge system optimizations to reduce reconstruction latency, and long-term minimum reconstruction quality satisfaction. The proposed solutions are validated through collection of real-world 3D scenes with varying degree of dynamism that are used to perform experiments on hardware edge testbed. The results show that our solutions can achieve between 50% to 75% latency reduction without violating long term minimum quality requirements.

History

2024

2023

2022

2021

2020

  • [Topic] [ The path planning algorithm for multiple mobile edge servers in EdgeGO], Rong Cong, 2020-11-18

2019

2018

2017

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