Difference between revisions of "Resource:Seminar"

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{{SemNote
{{SemNote
|time='''2022-4-15 10:20'''
|time='''2022-4-22 10:20'''
|addr=4th Research Building A527-B
|addr=4th Research Building A527-B
|note=Useful links: [[Resource:Reading_List|Readling list]]; [[Resource:Seminar_schedules|Schedules]]; [[Resource:Previous_Seminars|Previous seminars]].
|note=Useful links: [[Resource:Reading_List|Readling list]]; [[Resource:Seminar_schedules|Schedules]]; [[Resource:Previous_Seminars|Previous seminars]].
Line 7: Line 7:
===Latest===
===Latest===
{{Latest_seminar
{{Latest_seminar
|abstract = LoRaWANhas emerged as an appealing technology to connect IoT devices but it functions without explicit coordination among transmitters, which can lead to many packet collisions as the network scales. State-of-the-art work proposes various approaches to deal with these collisions, but most functions only in high signal-to-interference ratio (SIR) conditions and thus does not scale to real scenarios where weak receptions are easily buried by stronger receptions from nearby transmitters. In this paper, we take a fresh look at LoRa’s physical layer, revealing that its underlying linear chirp modulation fundamentally limits the capacity and scalability of concurrent LoRa transmissions. We show that by replacing linear chirps with their non-linear counterparts, we can boost the throughput of concurrent LoRa transmissions and empower the LoRa receiver to successfully receive weak transmissions in the presence of strong colliding signals. Such a non-linear chirp design further enables the receiver to demodulate fully aligned collision symbols — a case where none of the existing approaches can deal with. We implement these ideas in a holistic LoRaWANstack based on the USRP N210 software-defined radio platform. Our head-to-head comparison with two stateof-the-art research systems and a standard LoRaWAN baseline demonstrates that CurvingLoRa improves the network throughput by 1.6–7.6x while simultaneously sacrificing neither power efficiency nor noise resilience.
|abstract = Heterogeneity across clients in federated learning (FL) usually hinders the optimization convergence and generalization performance when the aggregation of clients’ knowledge occurs in the gradient space. For example, clients may differ in terms of data distribution, network latency, input/output space, and/or model architecture, which can easily lead to the misalignment of their local gradients. To improve the tolerance to heterogeneity, we propose a novel federated prototype learning (FedProto) framework in which the clients and server communicate the abstract class prototypes instead of the gradients. FedProto aggregates the local prototypes collected from different clients, and then sends the global prototypes back to all clients to regularize the training of local models. The training on each client aims to minimize the classification error on the local data while keeping the resulting local prototypes sufficiently close to the corresponding global ones. Moreover, we provide a theoretical analysis to the convergence rate of FedProto under non-convex objectives. In experiments, we propose a benchmark setting tailored for heterogeneous FL, with FedProto outperforming several recent FL approaches on multiple datasets. Code is available at https://github.com/yuetan031/fedproto.
|confname= NSDI 2022
|confname= AAAI 2022
|link=https://www.usenix.org/system/files/nsdi22-paper-li_chenning.pdf
|link=https://www.aaai.org/AAAI22Papers/AAAI-6846.YueT.pdf
|title=CurvingLoRa to Boost LoRa Network Throughput  via Concurrent Transmission
|title= FedProto: Federated Prototype Learning across Heterogeneous Clients
|speaker=Xiong
|speaker=Jianqi
}}
}}
{{Latest_seminar
{{Latest_seminar
|abstract = Long Range Wide Area Network (LoRaWAN), using the linear chirp for data modulation, is known for its low-power and long-distance communication to connect massive Internetof-Things devices at a low cost. However, LoRaWAN throughput is far behind the demand for the dense and large-scale IoT deployments, due to the frequent collisions with the by-default random channel access (i.e., ALOHA). Recently, some works enable an effective LoRa carrier-sense for collision avoidance. However, the continuous back-off makes the network throughput easily saturated and degrades the energy efficiency at LoRa end nodes. In this paper, we propose CurveALOHA, a brandnew media access control scheme to enhance the throughput of random channel access by embracing non-linear chirps enabled quasi-orthogonal logical channels. First, we empirically show that non-linear chirps can achieve similar noise tolerance ability as the linear one does. Then, we observe that multiple nonlinear chirps can create new logical channels which are quasiorthogonal with the linear one and each other. Finally, given a set of non-linear chirps, we design two random chirp selection methods to guarantee an end node can access a channel with less collision probability. We implement CurveALOHA with the software-defined radios and conduct extensive experiments in both indoor and outdoor environments. The results show that CurveALOHA’s network throughput is 59.6% higher than the state-of-the-art carrier-sense MAC.  
|abstract = The Edge-based Multi-agent visual SLAM plays a key role in emerging mobile applications such as search-and-rescue, inventory automation, and drone grouping. This algorithm relies on a central node to maintain the global map and schedule agents to execute their individual tasks. However, as the number of agents continues growing, the operational overhead of the visual SLAM system such as data redundancy, bandwidth consumption, and localization errors also scale, which challenges the system scalability. In this paper, we present the design and implementation of SwarmMap, a framework design that scales up collaborative visual SLAM service in edge offloading settings. At the core of SwarmMap are three simple yet effective system modules — a change log-based server-client synchronization mechanism, a priority-aware task scheduler, and a lean representation of the global map that work hand-in-hand to address the data explosion caused by the growing number of agents. We make SwarmMap compatible with the robotic operating system (ROS) and open-source it. Existing visual SLAM applications could incorporate SwarmMap to enhance their performance and capacity in multi-agent scenarios. Comprehensive evaluations and a three-month case study at one of the world's largest oil fields demonstrate that SwarmMap can serve 2× more agents (>20 agents) than the state of the arts with the same resource overhead, meanwhile maintaining an average trajectory error of 38cm, outperforming existing works by > 55%.
|confname= INFOCOM 2022
|confname= NSDI 2022
|link=https://cse.msu.edu/~caozc/papers/infocom22-li.pdf
|link=https://www.usenix.org/system/files/nsdi22-paper-xu_jingao.pdf
|title=CurveALOHA: Non-linear Chirps Enabled High Throughput Random Channel Access for LoRa
|title=SwarmMap: Scaling Up Real-time Collaborative Visual SLAM at the Edge
|speaker=Xiong
|speaker=Jianfei
}}
}}



Revision as of 11:04, 20 April 2022

Time: 2022-4-22 10:20
Address: 4th Research Building A527-B
Useful links: Readling list; Schedules; Previous seminars.

Latest

  1. [AAAI 2022] FedProto: Federated Prototype Learning across Heterogeneous Clients, Jianqi
    Abstract: Heterogeneity across clients in federated learning (FL) usually hinders the optimization convergence and generalization performance when the aggregation of clients’ knowledge occurs in the gradient space. For example, clients may differ in terms of data distribution, network latency, input/output space, and/or model architecture, which can easily lead to the misalignment of their local gradients. To improve the tolerance to heterogeneity, we propose a novel federated prototype learning (FedProto) framework in which the clients and server communicate the abstract class prototypes instead of the gradients. FedProto aggregates the local prototypes collected from different clients, and then sends the global prototypes back to all clients to regularize the training of local models. The training on each client aims to minimize the classification error on the local data while keeping the resulting local prototypes sufficiently close to the corresponding global ones. Moreover, we provide a theoretical analysis to the convergence rate of FedProto under non-convex objectives. In experiments, we propose a benchmark setting tailored for heterogeneous FL, with FedProto outperforming several recent FL approaches on multiple datasets. Code is available at https://github.com/yuetan031/fedproto.
  2. [NSDI 2022] SwarmMap: Scaling Up Real-time Collaborative Visual SLAM at the Edge, Jianfei
    Abstract: The Edge-based Multi-agent visual SLAM plays a key role in emerging mobile applications such as search-and-rescue, inventory automation, and drone grouping. This algorithm relies on a central node to maintain the global map and schedule agents to execute their individual tasks. However, as the number of agents continues growing, the operational overhead of the visual SLAM system such as data redundancy, bandwidth consumption, and localization errors also scale, which challenges the system scalability. In this paper, we present the design and implementation of SwarmMap, a framework design that scales up collaborative visual SLAM service in edge offloading settings. At the core of SwarmMap are three simple yet effective system modules — a change log-based server-client synchronization mechanism, a priority-aware task scheduler, and a lean representation of the global map that work hand-in-hand to address the data explosion caused by the growing number of agents. We make SwarmMap compatible with the robotic operating system (ROS) and open-source it. Existing visual SLAM applications could incorporate SwarmMap to enhance their performance and capacity in multi-agent scenarios. Comprehensive evaluations and a three-month case study at one of the world's largest oil fields demonstrate that SwarmMap can serve 2× more agents (>20 agents) than the state of the arts with the same resource overhead, meanwhile maintaining an average trajectory error of 38cm, outperforming existing works by > 55%.


History

History

2024

2023

2022

2021

2020

  • [Topic] [ The path planning algorithm for multiple mobile edge servers in EdgeGO], Rong Cong, 2020-11-18

2019

2018

2017

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