Difference between revisions of "Resource:Seminar"

From MobiNetS
Jump to: navigation, search
m
Line 1: Line 1:
{{SemNote
{{SemNote
|date=2023-11-30
|time='''2023-12-14 Thursday 9:00-10:30'''
|time='''Thursday 16:20-18:00'''
|addr=4th Research Building A518
|addr=4th Research Building A518
|note=Useful links: [[Resource:Reading_List|Readling list]]; [[Resource:Seminar_schedules|Schedules]]; [[Resource:Previous_Seminars|Previous seminars]].
|note=Useful links: [[Resource:Reading_List|Readling list]]; [[Resource:Seminar_schedules|Schedules]]; [[Resource:Previous_Seminars|Previous seminars]].
Line 8: Line 7:
===Latest===
===Latest===
{{Latest_seminar
{{Latest_seminar
|abstract=Obtaining urban-scale vehicle trajectories is essential to understand the urban mobility and benefits various downstream applications. The mobility knowledge obtained from existing vehicle trajectory sensing techniques is typically incomplete. To fill the gap, we propose F3VeTrac , an efficient deep-learning-based vehicle trajectory recovery system that utilizes complementary characteristics of the Camera Surveillance System and the Vehicle Tracking System to obtain fine-grained, fully-road-covered, and fully-individual-penetrative ( F3 ) trajectories. F3VeTrac utilizes five well-designed modules to model the co-occurrence relationships hidden in both coarse-grained and fine-grained trajectories from the two complementary sensing systems and fuse them to recover the coarse-grained trajectories. We implement and evaluate F3VeTrac with two real-world datasets from over 100 million regular vehicle trajectories and 16 million commercial vehicle trajectories in two cities of China, together with an on-field case study based on 251 regular vehicle trajectories collected by 17 volunteers, demonstrating its great advantages over six state-of-the-art alternative schemes. Source codes are available in https://github.com/UrbanComp-BUPT/F3VeTrac . Moreover, we present a downstream application of F3VeTrac for traffic condition estimation, which obtains obvious performance gains.
|abstract=Low-density parity-check (LDPC) codes have been widely used for Forward Error Correction (FEC) in wireless networks because they can approach the capacity of wireless links with lightweight encoding complexity. Although LoRa networks have been developed for many applications, they still adopt simple FEC codes, i.e., Hamming codes, which provide limited FEC capacity, causing unreliable data transmissions and high energy consumption of LoRa nodes. To close this gap, this paper develops LLDPC, which realizes LDPC coding in LoRa networks. Three challenges are addressed. 1) LoRa employs Chirp Spread Spectrum (CSS) modulation, which only provides hard demodulation results without soft information. However, LDPC requires the Log-Likelihood Ratio (LLR) of each received bit for decoding. We develop an LLR extractor for LoRa CSS. 2) Some erroneous bits may have high LLRs (i.e., wrongly confident in their correctness), significantly affecting the LDPC decoding efficiency. We use symbol-level information to fine-tune the LLRs of some bits to improve the LDPC decoding efficiency. 3) Soft Belief Propagation (SBP) is typically used as the LDPC decoding algorithm. It involves heavy iterative computation, resulting in a long decoding latency, which prevents the gateway from sending timely an acknowledgment. We take advantage of recent advances in graph neural networks for fast belief propagation in LDPC decoding. Extensive simulations on a large-scale synthetic dataset and in-filed experiments reveal that LLDPC can extend the lifetime of the default LoRa by 86.7% and reduce the decoding latency of the SBP algorithm by 58.09×.
|confname=TMC '23
|confname=SenSys' 22
|link=https://ieeexplore.ieee.org/abstract/document/10209220
|link=https://dl.acm.org/doi/pdf/10.1145/3560905.3568547
|title=F3VeTrac: Enabling Fine-grained, Fully-road-covered, and Fully-individual penetrative Vehicle Trajectory Recovery
|title=LLDPC: A Low-Density Parity-Check Coding Scheme for LoRa Networks
|speaker=Zhenguo
|speaker=Wengliang
}}
|date=2023-12-14}}
{{Latest_seminar
|abstract=In cloud gaming, interactive latency is one of the most important factors in users' experience. Although the interactive latency can be reduced through typical network infrastructures like edge caching and congestion control, the interactive latency of current cloud-gaming platforms is still far from users' satisfaction. This paper presents ZGaming, a novel 3D cloud gaming system based on image prediction, in order to eliminate the interactive latency in traditional cloud gaming systems. To improve the quality of the predicted images, we propose (1) a quality-driven 3D-block cache to reduce the "hole" artifacts, (2) a server-assisted LSTM-predicting algorithm to improve the prediction accuracy of dynamic foreground objects, and (3) a prediction-performance-driven adaptive bitrate strategy which optimizes the quality of predicted images. The experiment on the real-world cloud gaming network conditions shows that compared with existing methods, ZGaming reduces the interactive latency from 23 ms to 0 ms when providing the same video quality, or improves the video quality by 5.4 dB when keeping the interactive latency as 0 ms.
|confname=SIGCOMM '23
|link=https://dl.acm.org/doi/pdf/10.1145/3603269.3604819
|title=ZGaming: Zero-Latency 3D Cloud Gaming by Image Prediction
|speaker=Wenjie
}}
{{Latest_seminar
{{Latest_seminar
|abstract=Given the central role mobile core plays in supporting mobile network operations, the efficiency, cost-effective dynamic scalability and resilience of the core control plane are paramount. Achieving these goals, however, presents two main challenges: (i) decoupling core network state from processing; (ii) decoupling control plane processing in the core from its interface to the radio access network (RAN). To overcome them, we present CoreKube, a novel message focused and cloud-native mobile core system design, which features truly stateless workers (processing units) that interface with a common database (to hold the core network state) and with the RAN through a frontend. The fully stateless and generic nature of the workers to process any control plane message enables efficient message handling. Orchestration of containerized CoreKube components using Kubernetes, allows leveraging the latter's autoscaling and self-healing properties. We develop 4G and 5G standard-compliant CoreKube implementations, exploiting the agile development methodology enabled by CoreKube's message focused design. Results from our extensive experimental evaluations over the Powder platform relative to prior art show that CoreKube efficiently processes control plane messages, scales dynamically while using minimal compute resources and recovers seamlessly from failures.
|abstract=Network update enables Software-Defined Networks (SDNs) to optimize the data plane performance. The single update focuses on processing one update event at a time, i.e. , updating a set of flows from their initial routes to target routes, but it fails to handle continuously arriving update events in time incurred by high-frequency network changes. On the contrary, the continuous update proposed in “Update Algebra” can handle multiple update events concurrently and respond to the network condition changes at all times. However, “Update Algebra” only guarantees the blackhole-free and loop-free update. The congestion-free property cannot be respected. In this paper, we propose Coeus to achieve the continuous update while maintaining consistency, i.e. , ensuring the blackhole-free, loop-free, and congestion-free properties simultaneously. Firstly, we establish the continuous update model based on the update operations in update events. With the update model, we dynamically reconstruct the operation dependency graph (ODG) to capture the relationship between update operations and link utilization variations. Then, we develop a composition algorithm to eliminate redundant operations in update events. To further speed up the update procedure, we present a partition algorithm to split the operation nodes of the ODG into a series of suboperation nodes that can be executed independently. The partition algorithm is proven to be optimal. Finally, extensive evaluations show that Coeus can improve the update speed by at least 179% and reduce redundant operations by at least 52% compared with state-of-the-art approaches when the arrival rate of update events equals three times per second.
|confname=MobiCom '23
|confname=ToN' 22
|link=https://dl.acm.org/doi/abs/10.1145/3570361.3592522
|link=https://ieeexplore.ieee.org/document/9690589/
|title=CoreKube: An Efficient, Autoscaling and Resilient Mobile Core System
|title=Continuous Network Update With Consistency Guaranteed in Software-Defined Networks
|speaker=Qinyong
|speaker=Yaliang
}}
|date=2023-12-14}}
{{Latest_seminar
|abstract=Maximum target coverage by adjusting the orientation of distributed sensors is an important problem in directional sensor networks (DSNs). This problem is challenging as the targets usually move randomly but the coverage range of sensors is limited in angle and distance. Thus, it is required to coordinate sensors to get ideal target coverage with low power consumption, e.g. no missing targets or reducing redundant coverage. To realize this, we propose a Hierarchical Target-oriented Multi-Agent Coordination (HiT-MAC), which decomposes the target coverage problem into two-level tasks: targets assignment by a coordinator and tracking assigned targets by executors. Specifically, the coordinator periodically monitors the environment globally and allocates targets to each executor. In turn, the executor only needs to track its assigned targets. To effectively learn the HiT-MAC by reinforcement learning, we further introduce a bunch of practical methods, including a self-attention module, marginal contribution approximation for the coordinator, goal-conditional observation filter for the executor, etc. Empirical results demonstrate the advantage of HiT-MAC in coverage rate, learning efficiency, and scalability, comparing to baselines. We also conduct an ablative analysis on the effectiveness of the introduced components in the framework.
|confname=NeurIPS '20
|link=https://proceedings.neurips.cc/paper/2020/hash/7250eb93b3c18cc9daa29cf58af7a004-Abstract.html
|title=Learning Multi-Agent Coordination for Enhancing Target Coverage in Directional Sensor Networks
|speaker=Jiahui
}}
 
{{Resource:Previous_Seminars}}
{{Resource:Previous_Seminars}}

Revision as of 20:28, 11 December 2023

Time: 2023-12-14 Thursday 9:00-10:30
Address: 4th Research Building A518
Useful links: Readling list; Schedules; Previous seminars.

Latest

  1. [SenSys' 22] LLDPC: A Low-Density Parity-Check Coding Scheme for LoRa Networks, Wengliang
    Abstract: Low-density parity-check (LDPC) codes have been widely used for Forward Error Correction (FEC) in wireless networks because they can approach the capacity of wireless links with lightweight encoding complexity. Although LoRa networks have been developed for many applications, they still adopt simple FEC codes, i.e., Hamming codes, which provide limited FEC capacity, causing unreliable data transmissions and high energy consumption of LoRa nodes. To close this gap, this paper develops LLDPC, which realizes LDPC coding in LoRa networks. Three challenges are addressed. 1) LoRa employs Chirp Spread Spectrum (CSS) modulation, which only provides hard demodulation results without soft information. However, LDPC requires the Log-Likelihood Ratio (LLR) of each received bit for decoding. We develop an LLR extractor for LoRa CSS. 2) Some erroneous bits may have high LLRs (i.e., wrongly confident in their correctness), significantly affecting the LDPC decoding efficiency. We use symbol-level information to fine-tune the LLRs of some bits to improve the LDPC decoding efficiency. 3) Soft Belief Propagation (SBP) is typically used as the LDPC decoding algorithm. It involves heavy iterative computation, resulting in a long decoding latency, which prevents the gateway from sending timely an acknowledgment. We take advantage of recent advances in graph neural networks for fast belief propagation in LDPC decoding. Extensive simulations on a large-scale synthetic dataset and in-filed experiments reveal that LLDPC can extend the lifetime of the default LoRa by 86.7% and reduce the decoding latency of the SBP algorithm by 58.09×.
  2. [ToN' 22] Continuous Network Update With Consistency Guaranteed in Software-Defined Networks, Yaliang
    Abstract: Network update enables Software-Defined Networks (SDNs) to optimize the data plane performance. The single update focuses on processing one update event at a time, i.e. , updating a set of flows from their initial routes to target routes, but it fails to handle continuously arriving update events in time incurred by high-frequency network changes. On the contrary, the continuous update proposed in “Update Algebra” can handle multiple update events concurrently and respond to the network condition changes at all times. However, “Update Algebra” only guarantees the blackhole-free and loop-free update. The congestion-free property cannot be respected. In this paper, we propose Coeus to achieve the continuous update while maintaining consistency, i.e. , ensuring the blackhole-free, loop-free, and congestion-free properties simultaneously. Firstly, we establish the continuous update model based on the update operations in update events. With the update model, we dynamically reconstruct the operation dependency graph (ODG) to capture the relationship between update operations and link utilization variations. Then, we develop a composition algorithm to eliminate redundant operations in update events. To further speed up the update procedure, we present a partition algorithm to split the operation nodes of the ODG into a series of suboperation nodes that can be executed independently. The partition algorithm is proven to be optimal. Finally, extensive evaluations show that Coeus can improve the update speed by at least 179% and reduce redundant operations by at least 52% compared with state-of-the-art approaches when the arrival rate of update events equals three times per second.

History

2024

2023

2022

2021

2020

  • [Topic] [ The path planning algorithm for multiple mobile edge servers in EdgeGO], Rong Cong, 2020-11-18

2019

2018

2017

Instructions

请使用Latest_seminar和Hist_seminar模板更新本页信息.

    • 修改时间和地点信息
    • 将当前latest seminar部分的code复制到这个页面
    • 将{{Latest_seminar... 修改为 {{Hist_seminar...,并增加对应的日期信息|date=
    • 填入latest seminar各字段信息
    • link请务必不要留空,如果没有link则填本页地址 https://mobinets.org/index.php?title=Resource:Seminar
  • 格式说明
    • Latest_seminar:

{{Latest_seminar
|confname=
|link=
|title=
|speaker=
}}

    • Hist_seminar

{{Hist_seminar
|confname=
|link=
|title=
|speaker=
|date=
}}