Resource: Seminar

From MobiNetS
Revision as of 15:22, 11 June 2024 by Congrong (talk | contribs)
Jump to: navigation, search

Time: Friday 10:30-12:00
Address: 4th Research Building A518
Useful links: Readling list; Schedules; Previous seminars.

Latest

  1. [MobiCom'23] Cost-effective On-device Continual Learning over Memory Hierarchy with Miro, Jiale
    Abstract: Continual learning (CL) trains NN models incrementally from a continuous stream of tasks. To remember previously learned knowledge, prior studies store old samples over a memory hierarchy and replay them when new tasks arrive. Edge devices that adopt CL to preserve data privacy are typically energy-sensitive and thus require high model accuracy while not compromising energy efficiency, i.e., cost-effectiveness. Our work is the first to explore the design space of hierarchical memory replay-based CL to gain insights into achieving cost-effectiveness on edge devices. We present Miro, a novel system runtime that carefully integrates our insights into the CL framework by enabling it to dynamically configure the CL system based on resource states for the best cost-effectiveness. To reach this goal, Miro also performs online profiling on parameters with clear accuracy-energy trade-offs and adapts to optimal values with low overhead. Extensive evaluations show that Miro significantly outperforms baseline systems we build for comparison, consistently achieving higher cost-effectiveness.
  2. [SEC'23] On Balancing Latency and Quality of Edge-Native Multi-View 3D Reconstruction, Yang Wang
    Abstract: Multi-view 3D reconstruction driven augmented, virtual, and mixed reality applications are becoming increasingly edge-native, due to factors such as, rapid reconstruction needs, security/privacy concerns, and lack of connectivity to cloud platforms. Managing edge-native 3D reconstruction, due to edge resource constraints and inherent dynamism of ‘in the wild’ 3D environments, involves striking a balance between conflicting objectives of achieving rapid reconstruction and satisfying minimum quality requirements. In this paper, we take a deeper dive into multi-view 3D reconstruction latency-quality trade-off, with an emphasis on reconstruction of dynamic 3D scenes. We propose data-level and task-level parallelization of 3D reconstruction pipelines, holistic edge system optimizations to reduce reconstruction latency, and long-term minimum reconstruction quality satisfaction. The proposed solutions are validated through collection of real-world 3D scenes with varying degree of dynamism that are used to perform experiments on hardware edge testbed. The results show that our solutions can achieve between 50% to 75% latency reduction without violating long term minimum quality requirements.

History

2024

2023

2022

2021

2020

  • [Topic] [ The path planning algorithm for multiple mobile edge servers in EdgeGO], Rong Cong, 2020-11-18

2019

2018

2017

Instructions

请使用Latest_seminar和Hist_seminar模板更新本页信息.

    • 修改时间和地点信息
    • 将当前latest seminar部分的code复制到这个页面
    • 将{{Latest_seminar... 修改为 {{Hist_seminar...,并增加对应的日期信息|date=
    • 填入latest seminar各字段信息
    • link请务必不要留空,如果没有link则填本页地址 https://mobinets.org/index.php?title=Resource:Seminar
  • 格式说明
    • Latest_seminar:

{{Latest_seminar
|confname=
|link=
|title=
|speaker=
}}

    • Hist_seminar

{{Hist_seminar
|confname=
|link=
|title=
|speaker=
|date=
}}