Difference between revisions of "Resource:Seminar"

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|link=https://ieeexplore.ieee.org/document/9525630
|link=https://ieeexplore.ieee.org/document/9525630
|title=Adaptive Configuration Selection and Bandwidth Allocation for Edge-Based Video Analytics
|title=Adaptive Configuration Selection and Bandwidth Allocation for Edge-Based Video Analytics
|speaker=Rong
}}
{{Latest_seminar
|abstract = In the multi-access edge computing environment, app vendors deploy their services and applications at the network edges, and edge users offload their computation tasks to edge servers. We study the user-perceived delay-aware service placement and user-allocation problem in edge environment. We model the MEC-enabled network, where the user-perceived delay consists of computing delay and transmission delay. The total cost in the offloading system is defined as the sum of service placement, edge server usage and energy consumption cost, and we need to minimize the total cost by determining the overall service-placing decision and user-allocation decision, while guaranteeing that the user-perceived delay requirement of each user is fulfilled. Our considered problem is formulated as a Mixed Integer Linear Programming problem, and we prove its NP-hardness. Due to the intractability of the considered problem, we propose a LOCal-search based algorithm for USer-perceived delay-aware service placement and user-allocation in edge environment, named LOCUS, which starts with a feasible solution and then repeatedly reduces the total cost by performing local-search steps. After that, we analyze the time complexity of LOCUS and prove that it achieves provable guaranteed performance. Finally, we compare LOCUS with other existing methods and show its good performance through experiments.
|confname=TPDS 2022
|link=http://ieeexplore-ieee-org-s.vpn.uestc.edu.cn:8118/document/9573423
|title=LOCUS: User-Perceived Delay-Aware Service Placement and User Allocation in MEC Environment
|speaker=Rong
|speaker=Rong
}}
}}

Revision as of 23:57, 10 November 2021

Time: 2021-11-12 8:40
Address: Main Building B1-612
Useful links: Readling list; Schedules; Previous seminars.

Latest

  1. [ToN] Adaptive Configuration Selection and Bandwidth Allocation for Edge-Based Video Analytics, Rong
    Abstract: Major cities worldwide have millions of cameras deployed for surveillance, business intelligence, traffic control, crime prevention, etc. Real-time analytics on video data demands intensive computation resources and high energy consumption. Traditional cloud-based video analytics relies on large centralized clusters to ingest video streams. With edge computing, we can offload compute-intensive analysis tasks to nearby servers, thus mitigating long latency incurred by data transmission via wide area networks. When offloading video frames from the front-end device to an edge server, the application configuration (i.e., frame sampling rate and frame resolution) will impact several metrics, such as energy consumption, analytics accuracy and user-perceived latency. In this paper, we study the configuration selection and bandwidth allocation for multiple video streams, which are connected to the same edge node sharing an upload link. We propose an efficient online algorithm, called JCAB, which jointly optimizes configuration adaption and bandwidth allocation to address a number of key challenges in edge-based video analytics systems, including edge capacity limitation, unknown network variation, intrusive dynamics of video contents. Our algorithm is developed based on Lyapunov optimization and Markov approximation, works online without requiring future information, and achieves a provable performance bound. We also extend the proposed algorithms to the multi-edge scenario in which each user or video stream has an additional choice about which edge server to connect. Extensive evaluation results show that the proposed solutions can effectively balance the analytics accuracy and energy consumption while keeping low system latency in a variety of settings.
  2. [MobiCom'21] PCube: scaling LoRa concurrent transmissions with reception diversities, Kaiwen
    Abstract: This paper presents the design and implementation of PCube, a phase-based parallel packet decoder for concurrent transmissions of LoRa nodes. The key enabling technology behind PCube is a novel air-channel phase measurement technique which is able to extract phase differences of air-channels between LoRa nodes and multiple antennas of a gateway. PCube leverages the reception diversities of multiple receiving antennas of a gateway and scales the concurrent transmissions of a large number of LoRa nodes, even exceeding the number of receiving antennas at a gateway. As a phase-based parallel decoder, PCube provides a new dimension to resolve collisions and supports more concurrent transmissions by complementing time and frequency based parallel decoders. PCube is implemented and evaluated with synchronized software defined radios and off-the-shelf LoRa nodes in both indoors and outdoors. Results demonstrate that PCube can substantially outperform state-of-the-art works in terms of aggregated throughput by 4.9× and the number of concurrent nodes by up to 5×. More importantly, PCube scales well with the number of receiving antennas of a gateway, which is promising to break the barrier of concurrent transmissions.
  3. [IMWUT 2021] A City-Wide Crowdsourcing Delivery System with Reinforcement Learning, Wenjie
    Abstract: The revolution of online shopping in recent years demands corresponding evolution in delivery services in urban areas. To cater to this trend, delivery by the crowd has become an alternative to the traditional delivery services thanks to the advances in ubiquitous computing. Notably, some studies use public transportation for crowdsourcing delivery, given its low-cost delivery network with millions of passengers as potential couriers. However, multiple practical impact factors are not considered in existing public-transport-based crowdsourcing delivery studies due to a lack of data and limited ubiquitous computing infrastructures in the past. In this work, we design a crowdsourcing delivery system based on public transport, considering the practical factors of time constraints, multi-hop delivery, and profits. To incorporate the impact factors, we build a reinforcement learning model to learn the optimal order dispatching strategies from massive passenger data and package data. The order dispatching problem is formulated as a sequential decision making problem for the packages routing, i.e., select the next station for the package. A delivery time estimation module is designed to accelerate the training process and provide statistical delivery time guarantee. Three months of real-world public transportation data and one month of package delivery data from an on-demand delivery platform in Shenzhen are used in the evaluation. Compared with existing crowdsourcing delivery algorithms and widely used baselines, we achieve a 40% increase in profit rates and a 29% increase in delivery rates. Comparison with other reinforcement learning algorithms shows that we can improve the profit rate and the delivery rate by 9% and 8% by using time estimation in action filtering. We share the data used in the project to the community for other researchers to validate our results and conduct further research.1 [1].

History

History

2024

2023

2022

2021

2020

  • [Topic] [ The path planning algorithm for multiple mobile edge servers in EdgeGO], Rong Cong, 2020-11-18

2019

2018

2017

Template loop detected: Resource:Previous Seminars

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