Difference between revisions of "Resource:Seminar"

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{{SemNote
{{SemNote
|time='''2023-04-27 9:30'''
|time='''Friday 10:30-12:00'''
|addr=4th Research Building A527-B
|addr=4th Research Building A518
|note=Useful links: [[Resource:Reading_List|Readling list]]; [[Resource:Seminar_schedules|Schedules]]; [[Resource:Previous_Seminars|Previous seminars]].
|note=Useful links: [[Resource:Reading_List|Readling list]]; [[Resource:Seminar_schedules|Schedules]]; [[Resource:Previous_Seminars|Previous seminars]].
}}
}}
Line 7: Line 7:
===Latest===
===Latest===
{{Latest_seminar
{{Latest_seminar
|abstract=In vehicular ad hoc networks (VANETs), quick and reliable multi-hop broadcasting is important for the dissemination of emergency warning messages. By scheduling multiple nodes to transmit messages concurrently and cooperatively, cooperative transmission based broadcast schemes may yield much better broadcast performance than conventional broadcast schemes. However, a cooperative transmission requires multiple relays to achieve strict synchronization on both time and frequency, which may induce high cost for a cooperative transmission process. In this paper, we analyze the cost and benefit of a cooperative transmission for data broadcasting in vehicular networks, and introduce a new metric called the single-hop broadcast efficiency (SBE) to evaluate the overall broadcast performance. We propose an efficient, non-deterministic cooperation mechanism to reduce the cooperation cost. The mechanism maximizes the expected broadcast performance by selecting cooperators with the largest expected SBE value for a lead relay, and initiates cooperative broadcasting process when the expected SBE value is larger than that of a single-relay based broadcasting. Based on the non-deterministic mechanism, we propose an efficient, cooperative transmission based opportunistic broadcast (ECTOB) scheme which further utilizes rebroadcast to improve the reliability of the broadcast scheme. Simulation results show that the proposed scheme outperforms the conventional ones.
|abstract=Continual learning (CL) trains NN models incrementally from a continuous stream of tasks. To remember previously learned knowledge, prior studies store old samples over a memory hierarchy and replay them when new tasks arrive. Edge devices that adopt CL to preserve data privacy are typically energy-sensitive and thus require high model accuracy while not compromising energy efficiency, i.e., cost-effectiveness. Our work is the first to explore the design space of hierarchical memory replay-based CL to gain insights into achieving cost-effectiveness on edge devices. We present Miro, a novel system runtime that carefully integrates our insights into the CL framework by enabling it to dynamically configure the CL system based on resource states for the best cost-effectiveness. To reach this goal, Miro also performs online profiling on parameters with clear accuracy-energy trade-offs and adapts to optimal values with low overhead. Extensive evaluations show that Miro significantly outperforms baseline systems we build for comparison, consistently achieving higher cost-effectiveness.
|confname=TMC 2023
|confname=MobiCom'23
|link=https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=9519523
|link=https://arxiv.org/pdf/2308.06053
|title=An Efficient Cooperative Transmission Based Opportunistic Broadcast Scheme in VANETs
|title=Cost-effective On-device Continual Learning over Memory Hierarchy with Miro
|speaker=Luwei}}
|speaker=Jiale
|date=2024-06-14}}
{{Latest_seminar
{{Latest_seminar
|abstract = Federated Learning (FL) is an emerging distributed learning paradigm under privacy constraint. Data heterogeneity is one of the main challenges in FL, which results in slow convergence and degraded performance. Most existing approaches only tackle the heterogeneity challenge by restricting the local model update in client, ignoring the performance drop caused by direct global model aggregation. Instead, we propose a data-free knowledge distillation method to fine-tune the global model in the server (FedFTG), which relieves the issue of direct model aggregation. Concretely, FedFTG explores the input space of local models through a generator, and uses it to transfer the knowledge from local models to the global model. Besides, we propose a hard sample mining scheme to achieve effective knowledge distillation throughout the training. In addition, we develop customized label sampling and class-level ensemble to derive maximum utilization of knowledge, which implicitly mitigates the distribution discrepancy across clients. Extensive experiments show that our FedFTG significantly outperforms the state-of-the-art (SOTA) FL algorithms and can serve as a strong plugin for enhancing FedAvg, FedProx, FedDyn, and SCAFFOLD.
|abstract=Multi-view 3D reconstruction driven augmented, virtual, and mixed reality applications are becoming increasingly edge-native, due to factors such as, rapid reconstruction needs, security/privacy concerns, and lack of connectivity to cloud platforms. Managing edge-native 3D reconstruction, due to edge resource constraints and inherent dynamism of ‘in the wild’ 3D environments, involves striking a balance between conflicting objectives of achieving rapid reconstruction and satisfying minimum quality requirements. In this paper, we take a deeper dive into multi-view 3D reconstruction latency-quality trade-off, with an emphasis on reconstruction of dynamic 3D scenes. We propose data-level and task-level parallelization of 3D reconstruction pipelines, holistic edge system optimizations to reduce reconstruction latency, and long-term minimum reconstruction quality satisfaction. The proposed solutions are validated through collection of real-world 3D scenes with varying degree of dynamism that are used to perform experiments on hardware edge testbed. The results show that our solutions can achieve between 50% to 75% latency reduction without violating long term minimum quality requirements.
|confname=CVPR 2022
|confname=SEC'23
|link=https://arxiv.org/pdf/2203.09249.pdf
|link=https://www.cs.hunter.cuny.edu/~sdebroy/publication-files/SEC2023_CR.pdf
|title=Fine-Tuning Global Model via Data-Free Knowledge Distillation for Non-IID Federated Learning
|title=On Balancing Latency and Quality of Edge-Native Multi-View 3D Reconstruction
|speaker=Jiaqi}}
|speaker=Yang Wang
{{Latest_seminar
|date=2024-06-14}}
|abstract = Visible light communication (VLC) systems relying on commercial-off-the-shelf (COTS) devices have gathered momentum recently, due to the pervasive adoption of LED lighting and mobile devices. However, the achievable throughput by such practical systems is still several orders below those claimed by controlled experiments with specialized devices. In this paper, we engineer CoLight aiming to boost the data rate of the VLC system purely built upon COTS devices. CoLight adopts COTS LEDs as its transmitter, but it innovates in its simple yet delicate driver circuit wiring an array of LED chips in a combinatorial manner. Consequently, modulated signals can directly drive the on-off procedures of individual chip groups, so that the spatially synthesized light emissions exhibit a varying luminance following exactly the modulation symbols. To obtain a readily usable receiver, CoLight interfaces a COTS PD with a smartphone through the audio jack, and it also has an alternative MCU-driven circuit to emulate a future integration into the phone. The evaluations on CoLight are both promising and informative: they demonstrate a throughput up to 80 kbps at a distance of 2 m, while suggesting various potentials to further enhance the performance.judiciously allocating 15.81 -- 37.67% idle resources on frames that tend to yield greater marginal benefits from enhancement.
|confname=TMC 2021
|link=https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=8978742
|title=Pushing the Data Rate of Practical VLC via Combinatorial Light Emission
|speaker=Mengyu}}
 
 
 
=== History ===
 
{{Resource:Previous_Seminars}}
{{Resource:Previous_Seminars}}

Latest revision as of 15:22, 11 June 2024

Time: Friday 10:30-12:00
Address: 4th Research Building A518
Useful links: Readling list; Schedules; Previous seminars.

Latest

  1. [MobiCom'23] Cost-effective On-device Continual Learning over Memory Hierarchy with Miro, Jiale
    Abstract: Continual learning (CL) trains NN models incrementally from a continuous stream of tasks. To remember previously learned knowledge, prior studies store old samples over a memory hierarchy and replay them when new tasks arrive. Edge devices that adopt CL to preserve data privacy are typically energy-sensitive and thus require high model accuracy while not compromising energy efficiency, i.e., cost-effectiveness. Our work is the first to explore the design space of hierarchical memory replay-based CL to gain insights into achieving cost-effectiveness on edge devices. We present Miro, a novel system runtime that carefully integrates our insights into the CL framework by enabling it to dynamically configure the CL system based on resource states for the best cost-effectiveness. To reach this goal, Miro also performs online profiling on parameters with clear accuracy-energy trade-offs and adapts to optimal values with low overhead. Extensive evaluations show that Miro significantly outperforms baseline systems we build for comparison, consistently achieving higher cost-effectiveness.
  2. [SEC'23] On Balancing Latency and Quality of Edge-Native Multi-View 3D Reconstruction, Yang Wang
    Abstract: Multi-view 3D reconstruction driven augmented, virtual, and mixed reality applications are becoming increasingly edge-native, due to factors such as, rapid reconstruction needs, security/privacy concerns, and lack of connectivity to cloud platforms. Managing edge-native 3D reconstruction, due to edge resource constraints and inherent dynamism of ‘in the wild’ 3D environments, involves striking a balance between conflicting objectives of achieving rapid reconstruction and satisfying minimum quality requirements. In this paper, we take a deeper dive into multi-view 3D reconstruction latency-quality trade-off, with an emphasis on reconstruction of dynamic 3D scenes. We propose data-level and task-level parallelization of 3D reconstruction pipelines, holistic edge system optimizations to reduce reconstruction latency, and long-term minimum reconstruction quality satisfaction. The proposed solutions are validated through collection of real-world 3D scenes with varying degree of dynamism that are used to perform experiments on hardware edge testbed. The results show that our solutions can achieve between 50% to 75% latency reduction without violating long term minimum quality requirements.

History

2024

2023

2022

2021

2020

  • [Topic] [ The path planning algorithm for multiple mobile edge servers in EdgeGO], Rong Cong, 2020-11-18

2019

2018

2017

Template loop detected: Resource:Previous Seminars

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